Mr. 305
Tokyo, Japan
 
 

I BHOP 2 THE BUS STOP
:csgo_headshot:



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CS2 Config
echo "Autoexec.cfg started loading"

///////////////////////Quick Change///////////////////////////
sensitivity "0.750000"
mm_dedicated_search_maxping 110
alias fwu "map_workshop 3070389038 csstats"
alias dm1 "connect 169.150.222.161:26900"
//////////////////////////////////////////////////////////////

//Crosshairs //F16 unused binds
alias "crosshairdot" "cl_crosshairstyle "4";cl_crosshairsize "0.5";cl_crosshairgap "-4";cl_crosshairusealpha "1";cl_crosshairthickness "0.5";cl_crosshair_drawoutline "1";cl_crosshair_outlinethickness "1";cl_crosshairdot "1";cl_crosshair_t "0";cl_crosshairgap_useweaponvalue "0";"
bind "F13" "crosshairdot"
alias "crosshairpro" "cl_crosshairstyle 4; cl_crosshairsize 1.5; cl_crosshairthickness 0.5; cl_crosshairgap -2; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 1; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshairusealpha 1; cl_crosshairgap_useweaponvalue 0"
bind "F14" "crosshairpro"
alias "crosshaircross" "cl_crosshairstyle 4; cl_crosshairsize 2.5; cl_crosshairthickness 0.5; cl_crosshairgap -8; cl_crosshair_drawoutline 0; cl_crosshair_outlinethickness 0; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshairusealpha 1; cl_crosshairgap_useweaponvalue 0"
bind "F15" "crosshaircross"

//Crosshair Colors//
bind "9" "cl_crosshairalpha 255; cl_crosshaircolor 4; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255;" //Cyan
bind "0" "cl_crosshairalpha 255; cl_crosshaircolor 0; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255;" //Red
bind "-" "cl_crosshairalpha 255; cl_crosshaircolor 1; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0;" //Green
bind "=" "cl_crosshairalpha 255; cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255;" //White


//Demo Bind// F17(Up), F18(Left), F19(Down), F20(Right), F21(Enter) (NOT WORKING)
bind "F17" "spec_show_xray 0" //Toggles X-Ray off
bind "F18" "demo_gototick -320 relative" //Goes back 5 seconds
bind "F19" "spec_show_xray 1" //Toggles X-Ray on
bind "F20" "demoui" //Shows UI
bind "F21" "demo_togglepause" //Plays/Pauses Demo



//Radar//
cl_radar_rotate 1 //Radar Rotates
cl_hud_color 1 //Sets HUD to White
cl_radar_always_centered 0 //Stops the radar centering around you.
cl_radar_icon_scale_min 0.4 //Sets your radar icon size to the minimum possible.
cl_radar_square_with_scoreboard 0 //Makes your radar a circle when on the scoreboard.
cl_radar_scale 0.3 //How zoomed in the radar is
cl_hud_radar_scale 1.2 //How big the radar is



//Hud//
safezonex 0.85 //Left & Right HUD position
safezoney 0.80 //Up & Down HUD position
hud_scaling 0.9 //HUD size
hud_showtargetid 1 //Displays enemies as red when hovered over


//View Model//
viewmodel_fov "68"
viewmodel_offset_y 2
viewmodel_offset_z -2
viewmodel_offset_x 2.5



//Menu Settings//
con_enable 1 //Enables console.
cl_showfps 0 //Turns FPS tracker on.
cl_join_advertise "2" //Lets Friends join community servers
fps_max_tools 0 //Removes any specific limit for tools mode, defaulting to the main game's fps_max setting.
fps_max_ui 0
fps_max 0
spec_replay_autostart 0 //Disable Auto-Start Killer Replay
cl_allow_animated_avatars 0 //Disables animated avatars.
cl_disable_round_end_report 0 //Enables the round end report, making it visible at the end of each round.
cl_hud_telemetry_ping_show 2 //Shows Ping
cl_sanitize_player_names 0 //Disables the sanitization of player names, showing player names as they are.
cl_teamcounter_playercount_instead_of_avatars 1 //Enables the display of player counts instead of avatars.
cl_teamid_overhead_colors_show 1 //Enables the display of teammate IDs overhead in team colors.



//In-Game Settings//
r_drawtracers 0 //Draws bullet tracers
cl_teamid_overhead_colors_show 1 //This command enables the display of teammate identifiers overhead in their respective team colors.
cl_teamid_overhead_mode 3 //Displays team identifiers as pips, names, and health.
cl_drawhud_force_teamid_overhead 0 //This command makes the team ID of the teammates show always, even when the HUD has been disabled.
cl_showloadout 1 //Shows loadout.
cl_showpos 0 //Turns on the display, showing your exact position and your current velocity.
cl_ping_fade_deadzone "60"
cl_ping_fade_distance "300"
cl_use_opens_buy_menu 0 //Stops buy menu opening with "E"
cl_usenewbob 0 //Disables the new weapon bobbing effect.
cl_righthand //Puts gun on right side
cl_sniper_auto_rezoom 0 //Disables automatic re-zoom for sniper rifles after firing.
r_fullscreen_gamma 2.20 //Screen Brightness
cl_ironsight_usecrosshaircolor 1 //Scoped weapons use same color as crosshair


//Engine & Server//
engine_low_latency_sleep_after_client_tick 1
cl_cq_min_queue 2
cq_min_queue_size 0
cq_buffer_bloat_msecs 44
cq_buffer_bloat_msecs_max 44
sv_clockcorrection_msecs 30
rate "1000000" //Your download rate to the server. Max rate: "1000000"

//Camera//
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_orthoheight "100"
c_orthowidth "100"



//Sound//
snd_deathcamera_volume "0.000000"
snd_duckerattacktime "0.55"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_mapobjective_volume "0"
snd_menumusic_volume "0.000000"
snd_pitchquality "1"
snd_roundend_volume "0"
snd_roundstart_volume "0"
snd_tensecondwarning_volume "0.04"
snd_spatialize_lerp 1
snd_steamaudio_reverb_level_db -3
snd_steamaudio_enable_perspective_correction 0
snd_headphone_eq 0



//Other//
cl_dm_buyrandomweapons "0" //Turns random weapons in DM off.
cl_mouselook "1" //Stops keyboard from using camera
cl_obs_interp_enable "1"
cl_showhelp "0"
cl_sniper_delay_unscope 0 //Disables the delay, allowing for instant unscoping after shooting.
cl_timeout "30"
engine_no_focus_sleep "50"
m_pitch "0.022"
m_yaw "0.022"
spec_show_xray "1"
sv_specaccelerate "5" //This command sets the acceleration multiplier for spectators in noclip mode.
sv_specnoclip "1"
sv_specspeed "3"
sv_voiceenable "1"
voice_threshold "-65"

/////////////////////////Binds/////////////////////////////////

//Shift Switch Knife & Last Weapon//
alias +knife slot3
alias -knife lastinv
bind shift +knife

//Press Q to switch to knife//
alias "switchknife" "slot3; bind q switchprimary"
alias "switchprimary" "slot1; bind q switchknife"
bind "q" "switchknife"

//Binds Net Graph 2 tab//
netgraph 1
alias +netg "+showscores; net_graphheight 64"
alias -netg "-showscores; net_graphheight 9999"
bind TAB +netg

//Sets Volume//
alias +invol "toggle volume 0.25 1.0";
bind "]" +invol

alias +lowervol "toggle volume 0.05";
bind "[" +lowervol

//Drop bomb with "H"//
alias "+dropbombbind" "slot3; slot5";
alias "-dropbombbind" "slot3; slot5; drop";
bind h "+dropbombbind"

//Removes Smoke & Throws Last Nade//
bind "uparrow" "ent_fire smokegrenade_projectile kill" //Removes Smoke effect & sound, nade practice
bind "downarrow" sv_rethrow_last_grenade //Rethrows last thrown grenade, nade practice

//Crouch on Mouse wheel click//
alias +cjump +duck
alias -cjump -duck
//bind mouse3 +cjump

//Throw Nade//
//alias "+thrownade" "-attack;"
//bind MWHEELDOWN "+thrownade;"

//Zoom Radar//
bind capslock "incrementvar cl_radar_scale 0 1 0.5"

////Jump Throw////
alias +muteh "unbind MWHEELDOWN"
alias -muteh "bind MWHEELDOWN +jumpthrow"
alias revert "bind mouse_x yaw"
alias combo "-jump;revert;-muteh"
alias +jumpthrow "+jump"
alias -jumpthrow "-attack;+muteh;bind mouse_x combo"
bind MWHEELDOWN +jumpthrow

////New Movement////
bind "mwheelup" "+jump_"
bind "l" "+duck"
bind "mouse3" "+jb"
bind "n" "+lj"
bind "CTRL" "+voicerecord"


////Old Movement////
//bind "MWHEELUP" "+jump"
//bind "CTRL" "+duck"
//bind "w" +forward
//bind "s" +back
//bind "a" +left
//bind "d" +right
//bind "n" "+voicerecord"

//Regular Binds//
bind "1" "slot1"
bind "2" "slot2"
bind "3
Crosshair
Dot:
CSGO-iqhZN-PNePc-NjxQB-uXBN8-2vn6J
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