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There is a problem in the code generated when adding the golem values. When calling readCode() the golem values are different from the ones generated. Some times, the values returned could even be 0, leading to a null value error that that turns a game unusable.
This is a fix I've made, changing 2 funcions, getCode() and readCode()
https://docs.google.com/document/d/1lStqmgHU8byR_xaMX3z_TbSIyDaUOJYjExdhGQFvows/edit?usp=sharing
Okay, thx.
Thank you!
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