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Recent reviews by Yakov Kanton

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2.4 hrs on record
2-hours of gameplay, very minor gameplay spoilers.

Motion sickness, with movement-based combat encouraging that, so buyer-beware. Definitely controller.

Slow story that seems very straightforward. Main character has such an angry/aggressive personality right off the bat. The first buy station interaction shows a theme, and first few NPCs match it.

Loot system - having to hold scan for 3-seconds to locate loot, then the loot button having a slight delay with the animation breaking every 5-seconds, and then repeating that loop to progress gear-wise is a task.

Medium difficulty, the main barrier to progressing is just time with the highest starting difficulty seeming to only increase that (because death) without any reward. Damage to enemies seems consistent between difficulties, and the 2-starting weapons (minorly upgraded) don't really help time wise. Combat loop seemed dull and processed in the brain more like "another enemy..."

Stealth option does not seem viable since it's about a 10-second minigame + animation, with patrolling enemies so you really gotta try to make it work. (worth noting that of the my two stealth kills, 1 of those attempts bugged out and made me repeat the minigame)

Fantastic futuristic '50s aesthetic turned chaos, but first 2-hours of real gameplay were just copy-pasted mannequin enemies (with 1-2 slightly different elite mannequins) inside a dark concrete office building. From the pics/videos, seems to diversify but I'm not interested in seeing another one of those mannequins.

Lots of upgrade systems and different loot types available at the start so it's overwhelming, but if that's your thing then ayyyy game's worth a try. Weapon crafting/upgrading seems fully reversible so you can play with what fits your style once you get the blueprints.

Final thoughts: I can see it being some persons' thing for those that like the grind and gameplay loop, but not my thing. Tbh I now just have an irrational fear of sentient buy stations, and that's my main takeaway.
Posted 14 March, 2023.
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No one has rated this review as helpful yet
18.9 hrs on record
AN ABOVE-AVERAGE RTS GAME for the more-than-noobish player. I wouldn't put this all the way up there with, for example, the Total War series but I certainly won't put it at the bottom. Granted this game came out almost exactly a year ago in 2013.

*CONTROLS: Average
- Simple point-and-click commands
- Buggy (Your men will walk through hordes of zombies to get to where you clicked, and will most likely die)

*GRAPHICS: Above-Average
- Blood-spattering gore everywhere
- It's the quality you would expect for $9
- Fog-of-War system making gameplay more protective
- Player-controlled units almost look similar if not for different color layouts

*GAMEPLAY: Avereage
- A good 20-50 hours of campaign gameplay, possibly an added 10 hours if you indulge in the added gamemodes
- 4-man squads (at the max) with starting backpacks with only 6 spaces for loot, thus making it difficult to ration your supplies
- Left for Dead characters: spitter, hunter, and smoker are reintroduced
- A "zombie heart" which spawns endless waves of zeds
- Booby-trapped buildings set to explode or attract more zeds
- Low customization/weapons/armor/gadgets/character models
- Unlimited ammo but guns are expensive to craft and impossible to find

*DIFFICULTY:
- If you play it on "Hard" which is the hardest difficulty, then you get what you expect. Because, come on, who doesn't like a challenge? The game difficulty SKYROCKETS near the 8th or 10th stage (thanks to the "zed hearts")

*MY RECOMMENDATION:
Buy it to kill time and to kill zombies but don't expect a full-blown action game that you'll enjoy for years to come because I'd imagine the game would get repetitive eventually
And if you're addicted to rts games like myself then I would give it a try. IT'S $9!!!
Posted 11 July, 2014.
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