10
Products
reviewed
250
Products
in account

Recent reviews by Senpai_Slime

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
106.0 hrs on record (73.7 hrs at review time)
Another 'tide title that had a very rocky launch but is slowly making its way back up the list of fantastic games. The progression feels like it falls off extremely fast but the actual gameplay, the slicing and shooting is nothing short of phenomenal. I am very excited to see this game continue on with more content.
Posted 21 November, 2023.
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26 people found this review helpful
1.6 hrs on record
Early Access Review
An interesting RPGesque strategy game. Resource management is rather tight (fish could be harder to aquire though in my opinion), there are a couple of interesting elements to pre combat preparations i.e. the scouting, and the method in which you direct your units and how they behave makes you have to rethink large sections of what you might have learnt in similar games like total war. On top of this units have their own bonuses that they can grant each other for better or worse, and special abilities they can use as well. As far as out of combat strategy goes, there really isnt any type of management or town building or the like. but rather there is a trade system to aquire new units and a quest board with the main quest and side quests. There is quite a few map events that happen as you travel to quest locations, giving opportunities to receive or lose units/food/money or pick up another fight. The games writing has been decent, sometimes amusing, and some instances of map events leave you thinking what is actually the best decision to make, as some will come back to you later. I will say the AI could use better standoff capabilities, as currently they seem very intent on charging at your lines, even through barricades on a hillside dotted with archers (day one of early access, expect this to improve). Overall a solid concept and enjoyable execution thus far, with very high future potential. Definitely recommend
Posted 8 November, 2022. Last edited 4 December, 2022.
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11 people found this review helpful
3.4 hrs on record
Apparently the developer has gone off the political deep end and had decided the push political BS in their patch notes. This behaviour is extremely childish and unprofessional. They also dropped game content from base game, and then resold the exact same content as DLC (I am pretty sure this practice has never happened with any other game, or at least not without significant repercussions/backlash) . It would not be too far of a step to say the practices of this developer may be erring on the edge of violating steam user agreements, buyer beware. Developer aside this game is effectively an auto battler, the kind of thing you would pick up off the app store for your phone, but with a bit more polish. Was fun for a few hours I suppose, but I seriously cannot recommend this game.
Posted 31 March, 2022.
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No one has rated this review as helpful yet
22.6 hrs on record (5.3 hrs at review time)
Early Access Review
From what I've played so far, this is a fantastic evolution of the wave versus wave genre! Having to make a tactical decision on what units to bring and which to save for another battle makes every engagement very pressing. The unit fighting is done well and the units i have seen are all great. The physics effects also add another layer to the combat. Highly recommend if you like games akin to age of war.
Posted 29 April, 2021.
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102 people found this review helpful
6 people found this review funny
2
2
2
4
36.8 hrs on record
Severe pacing and balancing issues cripple this game almost beyond repair. Worse yet is slowly learning the terrible issues and choices were on purpose/by design, highlighted immensely by the absolute absurdity of the games last mission. The game DEMANDS meta knowledge even on the easiest difficulty. Contrary to what was advertised at a point in the past, enemies have zero responsive or adaptive skills, and instead get full power increases, leaving a hodgepodge of seemingly powerful and useless enemies, which is swiftly countered ONLY in the last mission, where a immense compliment of powerful, perfectly picked units will annihilate you repeatedly. This is the first time in my life I have reached so close to an end of a game, and just given up, completely uninterested in whatever ending this game's mediocre plot brings. Main game aside, the DLC is an absolute joke, Blood and Titanium gives unmaintainable and irreplaceable augments to soldiers, while introducing two new factions, one that is pathetically weak, and one that is immensely powerful early game, and for some reason is the only one you can wipe out, for no reward. Living weapons DLC gives trivial side missions that grant you a piece of the set per mission, straight up 100% better gear than anything else in the game, just because. Legacy of the ancients, so immensely tedious that I lost interest in investing the soldiers and effort almost immediately, despite the hanging carrot of powerful gear, which also require a generic side mission per piece. It also introduces new, even more powerful enemies, and unique mechanical beings that only exist when looking for the new gear and material for it. The game is also riddled with bugs, some of which are very noticable, and some which have been around for what appears to have been a long time now. I tried so hard to like this game and man did I want to, and for a little while i did, but there was a ever growing pile of garbage forming, and it all collapses in near endgame. Some of this garbage includes a tech tree designed by a psychopath, and very poor design for inter-faction interactions, that and the ever looming death clock which your AI allies are more than happy to bring closer and closer to zero by fighting each other regardless of player interaction. The game is also happy to give you pop ups of information that won't show you where that thing is happening, and gatekeep progress unless you posses what you would think would be an optional vehicle. Also if it has not been said, the difficulty setting for the game does not actually do anything for combat, meaning anyone who wanted to play this game with any degree of ease will not get it. Combat in this game, with its unique aiming mechanic, is quite fun, when it works. However there are plenty of occasions where you the player, can abuse mechanics, and if YOU don't the AI will. This game holds absolutely zero punches, and will punish you to its best ability with the randomly chosen units, once again highlighted in the final mission. Keep in mind I didn't make it past the first few enemies of the last mission even, getting curb stomped repeatedly once turning the wall to face the "gatekeepers" From what I have heard the final boss is also a "beautifully" designed creature, with excellent mechanics that definitely do not require further meta knowledge. I had spent a solid 6 hours getting smacked hard by this mission, despite missions elsewhere being a cake walk, enemies in normal random missions have zero organization, despite plenty of flavour text implying there is some. The game's inventory system, which at first seemed nice, devolved into not being able to bring enough things with you, including ammunition, once again highlighted in the final mission, where specifically chosen units burned through entire clips in one ability, not even killing their target, get frozen in place and pin point sniped to death (in a single turn). So much for all the things they carried with them, because your other units are also frozen in place, which as far as I had seen has no way to resist (unless you own the blood and titanium DLC and give them the heavy legs, but that requires meta knowledge). The game's combat also comes with a limb damage system, which again at first seemed really cool, until you learn how heavily enemies will abuse it. For starters, human characters have a fixed, considerably low limb health, and losing a single arm makes most soldiers useless for the rest of the mission. Better yet, enemies get incremental upgrades to their own limb health, and their armor too, way past what your own soldiers get. This is also replicated in their weapons, where their standard soldiers end up with either a large amount of armor, and a powerful machine gun and body shield, or a gun and grenade launcher, or four arms which regenerate, wielding late powerful sniper rifles, also including them having specific forms that are essentially completely invisible, requiring soldiers be within three tiles to spot. Normally this, despite its absurdity, can be compensated, however once again, I know, they decide you should fight two living artillery guns that negate all movement, four/five foot soldiers equipped with their highest tier gear that require a full soldiers turn to maybe kill one of them, four invisible pinpoint accurate soldiers, two top level super powered boss monsters, with complementing abilities, letting them stun your characters reducing actions to 1 instead of 4 (with the movement negation working with this too, also removing all character abilities) and one super armored super power psychic snake monster that can mind control your characters, al a excom, and also buff enemy movement by 50%. I know this review seems like a bit of a rant, because it kinda is, but seriously, I cannot overstate how much this game went into a full-on nosedive at end game. It almost makes you completely forget how bad the games tech progression, and other problems are. Everything boiled down into a slurry of repeated stomping right at the finish line that could have swayed my review to a mixed reception otherwise. As a Xcom fan, and a fan of turn based strategy, and sci-fi, this game leaves me disappointed as hell.
Posted 7 December, 2020. Last edited 7 December, 2020.
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No one has rated this review as helpful yet
0.0 hrs on record
Getting a rifle that isn't using iron sights totally changes the game for rifles. Basically a full weapon buff for the police rifle. Highly recommend if you want better use out of your gun and ditch the god awful iron sights in the base game. Haven't even touched the skins, the rifle alone makes this worth it.
Posted 28 November, 2020.
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No one has rated this review as helpful yet
8.7 hrs on record
A game of bringing platform chaos entirely through your own intent, solid gameplay and plenty of laughs. "im dead but i made it so i win!" "who keeps destroying my platforms?!" "guys we cant even beat this level anymore!" "who put barbed wire here?!"
Posted 16 April, 2018.
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3 people found this review helpful
4 people found this review funny
35.6 hrs on record (28.1 hrs at review time)
Unleash your inner spychopath, or your inner maid, you can be one or the other, never both, bring a friend and yell at them repeatedly to stop getting bloody footprints everywhere. actually clean a facility, think you have got everything just to realise you missed a single bullet casing. sacrifice yourself to the space worms, play polka on the radio, steal the welding gun. throw dynamite at the friend that is actually trying to clean
Posted 16 April, 2018.
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4 people found this review helpful
150.0 hrs on record (121.7 hrs at review time)
A complete upgrade of the first game, beautiful guns, graphics and gore. An adrenaline rush compressed into the blast of a shotgun, or the devastating blow of the almighty AMR, this is THE game for when you want to shoot something. In all honesty I really do recommend this game, its gameplay and need for teamwork is its own gem, and for some reason they are still adding more and more content, and that is rarely a bad thing!
Posted 16 April, 2018. Last edited 18 June, 2018.
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No one has rated this review as helpful yet
256.9 hrs on record (117.2 hrs at review time)
A horde shooter with a awesome twist, fully destructible environment and resource management along with the brutally oppressive darkness works magnificently to create a very enjoyable experience. Combine that with the still going game development leaves me awaiting the next update with bated breath.
Posted 16 April, 2018. Last edited 26 November, 2020.
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Showing 1-10 of 10 entries