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Recent reviews by Justin

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8 people found this review helpful
15.8 hrs on record
Early Access Review
I regret listening to people who endorsed this game on reddit or steam reviews. When I look at the subreddit, the top 100 posts are all from the dev. Advertising and selling an unfinished product. I probably read some grassroot advertising from those "game recommendations like Skyrim" posts.

The game is full of promises. It tries to be like Morrowind or Skyrim, but it feels more like a Lego Starwars grind. Lots of little grindy quests, grindy resources, and item bloat. My quick consumables menu has potions at the very bottom, after scrolling two pages. My game gets a memory overflow if I smelt ~100 iron all at once. Every new area is exciting until you realize that the dev can't even finish a single questline. The quest for the tomb of the betrayer just ends. The dev doesn't know how to make a boss so it just cuts you off at 4/5 quest complete. The quest makes you question if you checked everywhere but it just stopped getting worked on at that point. The crag and Eldgrin woods are the most feature complete areas. The starting area's map encounters are the most diverse, and exploring further does not get you any new encounters. The skill trees are not trees. Just get to level 5 in the skill and you can unlock 80% of the spells. There are almost no passive skills other than '15% more damage for 1/2 of the spell school's attacks.' I thought the hog riders were a cool encounter until they decided to run off the map.

The game has a heavy coat of makeup & spectacle, and the dev will likely continue making more spectacles before finishing any of them. I would feel better if I heard that a proper team was working on it for a year at least.
Posted 17 April.
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No one has rated this review as helpful yet
288.4 hrs on record (90.7 hrs at review time)
Solid game, I can't wait for more content as this game expands.
Posted 30 June, 2019.
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No one has rated this review as helpful yet
684.2 hrs on record (315.2 hrs at review time)
I love this game. The community can vary slightly. Sometimes its stack selection 2. Other times its teamwork and nailbiting. Other other times it's convincing the team that we should concede because we lost map control. Other other other times it's not concedeing because marines are doing a final stand.
Posted 13 December, 2015.
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Showing 1-3 of 3 entries