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Recent reviews by Gale

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No one has rated this review as helpful yet
4.3 hrs on record
Boring sandbox, lousy server
Posted 13 June, 2021.
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238 people found this review helpful
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77.1 hrs on record (67.0 hrs at review time)
TREE OF SAVIOR IS ALL BUT... RESTRICTIONS, RESTRICTIONS, AND RESTRICTIONS

Ragnarok Online was my childhood game, when I found out about the release of this game I immediately bought the highest priced Founder Access without a second thought... after 2 weeks I immediately regretted my action.

1. Trade restrictions in this game is one of the most ridiculous one I've seen in my 15 years of gaming experiences, for the very reason that it is the first of its kind which actually caused trouble for my progression in-game as I tried to transfer materials from my main character to alternate (through storage slot temporarily enabled by premium subscription) only to find that some part of my materials are unable to transfer across. To make things worse, I then realized that it was now impossible for me to transfer back the materials from my alternate to my main. The game developer has justified their poorly implemented restrictions for the glorious purpose of stopping bots and gold sellers, and yet I see endless numbers of gold sellers bot-spamming ads in the main town everyday and bots running rampant in popular dungeons.

2. Unreasonably, or I should say, utterly stupid loot system with ridiculous drop rates for some items will make you totally feel like quitting the game at days when RNG doesn't work in your favour. To craft a mid-game equipment, the recipe required me to farm for 15 materials from a group of extremely weak monsters who spawn in very few numbers. Coupling with the fact that the drop rate for the said material is 0.75%, and general low spawn rate of certain monsters including this one, I have in fact attempted to farm for the material for hours and didn't get any at all.

3. While this game succeeded in emulating the fun experiences of old school mmorpgs, they have unfortunately also retained features from the past which are obsolete and unacceptable in modern mmorpgs. Not only that, they have also incorporated some of the most despised features of a modern mmorpgs - a premium subscription option which treats non-premium players like worthless garbage with further restrictions (such as no item transfer between characters of the same account) on top of the abundance of restrictions already in existence.

4. Server lag and instability, I don't even have to mention much here.

The game, being spirit successor of Ragnarok Online, attempted to emulate the "old school" mmorpg format which many old fans including me really appreciated it much. Unfortunately many of the features from the older mmorpgs have become reprehensible in modern games such as the idea of making people grind for items with drop rate as low as 0.01% from monsters which are slow to spawn and yield no exp gains. Worst of all, they have placed unreasonable restrictions on trading which would have helped to relax the overly stressful grinding of loots, for the very purpose which they still fail to achieve at the end of the day.
Posted 12 April, 2016. Last edited 12 April, 2016.
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