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soli! の最近のレビュー

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このレビューが参考になったと投票した人はまだいません
総プレイ時間:53.7時間
amazing game, a staple of and my introduction to a franchise, revolutionary dlc, however!!!! updating a 16 year old game breaking all it's mods and STILL not adding the achievements that were earnable with windows live is silly goose behaviour

if you gonna actively support modding in your games with things like creation club, how about adapting to your modders and working with the devs of things like unofficial patch/script extenders/engine fixes rather than forcing us to adapt to you :)

i'll give this the positive review it deserves when bethesda finally plays nice with it's community
投稿日 2024年7月29日.
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17 人がこのレビューが参考になったと投票しました
総プレイ時間:32.1時間 (レビュー投稿時点:28.2時間)
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i actually really like this game and I wanna give it a Yes! The homesteading aspect is really cool and addicting and the combat has real potential but the lack of quality of life and other things is really infuriating so I can't give it a yes.

there's a lot that i love about this game, conceptually it's so fun but in execution it needs a lot of work - and seeing as I am not that far into the game and its still being updated, I'm afraid to wonder if the devs are just piling on content to appeal to people and forgetting about the current issues.

I'm gonna list some things that I have an issue with, there's a lot more too it but I haven't given it all that much thought and this is just been about the past day or so.

- enemies will stay by your grave. makes for a really unfun trip back which might turn into more trips back as you die again, Dev's advice is to make sure you have backup equipment which is ♥♥♥♥♥♥, maybe clear enemies around a grave or give ethereal state where you cannot be harmed but cannot interact with anything but the grave instead of putting the issue on the player

- slight elevation difference between you and the opponent? you can't hit the enemy but they can hit you

- forced 3rd person camera and yet the interior locations are claustrophobic. in a narrow burial chamber corridor and you can barely see past your own character to see the three skeletons slicing you up.

-forced 3rd person camera but the foliage between your character and the camera stays visible so you can't see ♥♥♥♥ when running through the Firs and a troll is thunder stomping your noggin.

- enemies spawning in a boss fight? all tension and immersion is ripped away when you've got gaydwarves throwin rocks at ya, I was actually having fun with The Elder and then alla sudden I'm playing kissy chase with the peashooters from PvZ

- not a fan of the weather changing in a boss fight. if it turns night? sure that's my problem, shoulda got that rested bonus, but the gaydwarves showing up and then it raining immediately after just took all the joy out of it for me

- unintuitive attack animations on animals. can never tell when a boar or a wolf is about to attack me, which is only an issue as a newer player trying to figure out how to parry one but there's very little room to experiment on higher threat animals like a wolf

- speaking of wolves???? maybe i'm skippin too far ahead but the balancing is way out of wack. tier 3 troll armour and a tier 3 copper shield with perfect parries and i still get two shot. and then I'm readin the same online about people dyin super quick to wolves with full iron? they run faster than you, they do too much damage and they can traverse sloped ground perfectly where I cannot and require stamina to sprint to maintain the same elevation so i can actually hit them.

- following up on the previous, I went to the mountains because the first thing that I got from the swamp was an ingredient for "frost resistance mead", if I'm supposed to be in the swamp as the third region (draugrs don't two shot me, I know where I'm supposed to be now) then maybe don't have the frost resistance as the very first thing you can get your hands on, it's super misleading and makes the player think "oh i am ready to face the mountains" (I was not). put the ingredient for it in a dungeon, like the surtling cores. The surtling cores at the end of a dungeon is proper pacing done right.

- areas should be graded by difficulty. putting the mountain region in the black forest when it's clearly not the follow up location too the black forest is really misleading. I can imagine that'd take too much work to put it elsewhere but maybe have a star grading system that shows up when you enter a region.

- lack of direction. bird man and runestones can only tell you so much, and putting vital information such as how to pen and tame a boar in a creative writing majors dissertation feels like a cheap cop out of an actual explanation. some people like hints and objectives, some people don't, but putting it entirely to riddle and exploration is a narrow demographic. i'll pull up the wiki if i have too, but that takes out a lot of the fun.
投稿日 2024年3月14日.
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このレビューが参考になったと投票した人はまだいません
2 人がこのレビューが面白いと投票しました
総プレイ時間:310.8時間 (レビュー投稿時点:205.1時間)
i got lost in a blizzard and pinned down by a bear but the white of the snow helped me clean my monitor 10/10
投稿日 2024年2月14日.
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2 人がこのレビューが参考になったと投票しました
総プレイ時間:873.5時間 (レビュー投稿時点:10.3時間)
i love when I queue up for quickplay to chill out and the enemy team is top 500 - a very well thought out matchmaking experience

EDIT: still playing this god awful game, you have an immaculate concept so all your bad reviewers still play, but the blatant money grubbing mitts you put on this game rather than pure enjoyment of development is vile - asymmetrical games aren't fixed by making 3 heroes better than everyone else
投稿日 2023年8月13日. 最終更新日 2023年8月23日
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:175.3時間 (レビュー投稿時点:139.9時間)
big shoot and also bank loot, p good stuff
投稿日 2019年7月2日.
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