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Recent reviews by This_B-Rice

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2 people found this review helpful
19.7 hrs on record
The combat in this game just doesn't have enough variety to rationalize the runtime. I'd bet im halfway through, but up until just before this point there are only 5 types of typical enemies plus a few villans that get sprinkled in. Every level plays almost identically, being a big square with a similar handful of environmental objects. The heroes all do play fairly differently, but because the levels and challenges are all nearly identical you have to homogenize their decks so they can solve the same generic challenges which really takes an edge off the game

I was hoping the second act break would really mix it up, but instead you just get a different selection of 5 junk enemies, not mixed in with the first, and while the key cards change it takes two matches to realize "Oh, AoE is really important now" and then it is back to the slog.
Posted 16 July, 2023.
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7 people found this review helpful
1 person found this review funny
5.8 hrs on record
This game has a beautiful art style, interesting story for a rogue-like, and most of the boss battles are engaging. But it suffers from the problem a lot of rogue-likes do where 3/4 of the game is spent running in the procedurally generated corridors between combat arenas and boss battles, and those areas just feel like filler. None of the interstitial areas are challenging; the mobs are tedious but will pretty much never get a hit in when trickled at you one at a time. But you still need to run through the levels farm, them for the occasional drops, and spend 5 minutes padding the run time before the next showpiece

As a boss rush this could have been a great game, but as it is it expects way too much of your time to get to the interesting portions of the content
Posted 16 July, 2023.
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Showing 1-2 of 2 entries