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Reseñas recientes de Azire

Mostrando 1-4 de 4 aportaciones
Nadie ha calificado esta reseña como útil todavía
4.4 h registradas
Solid game. Short missions. Good for a quick play.
Publicada el 4 de mayo de 2020.
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Nadie ha calificado esta reseña como útil todavía
1,053.0 h registradas (720.5 h cuando escribió la reseña)
Quit for 3 years said I would never come back...Im back...Cant kick this game. It does require friends though you cant face the toxic players with out some good friends having some good fun.
Publicada el 25 de noviembre de 2018.
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A 5 personas les pareció útil esta reseña
1.0 h registradas
First off I just have to say for an indie game this is phenomenally made. I don't know what it is about the art style but I love it, it gives me a throwback to games I used to play when I was a child and I've always been a fan of a more pixelated art style. As somebody who's a huge fan of cults and history, I found the storyline to be rather interesting and immersive. It reads like a visual novel or a book but the interactivity to it just brings a whole new dimension and level that you can't get from a traditional visual novel or printed books.

There's not a ton of content but the studio states that outright so it's to be expected and for $7 I feel like the hour to an hour and a half of playtime I got was really worth it. Replayability wise I don't think I would go through the story again but I would definitely like to just kind of go in and walk around the environment because I think it's really interesting and like I said I enjoy the art style.

All in all, if you're into weird things like apocalyptic cults and slightly pixelated Graphics this is the game for you. If you're looking to fully immerse yourself in a story for about an hour or so again this is a great shot. It's definitely a niche game but I think it hit its niche pretty well.
Publicada el 18 de septiembre de 2018.
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A 1 persona le pareció útil esta reseña
31.6 h registradas (29.9 h cuando escribió la reseña)
Reseña de acceso anticipado
Amazing game and community, responsive devs and a whole lotta fun.
Publicada el 21 de abril de 2018.
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Mostrando 1-4 de 4 aportaciones