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Análises recentes de Spookynook

Exibindo entradas 1–5 de 5
Ninguém achou esta análise útil até agora
10.3 horas registradas (3.5 horas no momento da análise)
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This game is brilliant. I don't know how the developers made sword fighting feel so real. Tons of fun.
Publicada em 12 de junho.
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Ninguém achou esta análise útil até agora
647.6 horas registradas (596.4 horas no momento da análise)
This game is fantastic. Huge creative freedom but a steep learning curve. Your creations will suck until eventually they suck a little less. Regularly gets new content updates. Huge campaign. 10/10
Publicada em 24 de abril.
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1 pessoa achou esta análise útil
1,360.7 horas registradas (1,273.6 horas no momento da análise)
Respect your loyal players.

You don't get points for taking off/landing anymore.

You don't get points for being in combat/dogfight with enemies around you anymore.

You don't get points for ricochets anymore.

You don't get the daily x5 anymore.

You don't get the daily x2 anymore (that used to be x5)

They gutted the gains multiple times.

They added a soft lock to how much gains you could make in a single mission.

They gutted the missions from 55 minutes to 25 minutes max.

They removed gold rewards for completing tutorials

They removed gold wagers

They decreased gains from victories from 20% and added 20% to losses (this is bad for anyone with a positive win ratio)

They gutted sim rewards

They gutted the rewards linked to activity in battle

They ruined helicopter EC and made them even harder to grind

Made assists overall harder to get

The time they tried to add additional paid consumables to the game

Neglected and broken single player campaigns (but they still sell them)

Rp and Sl boosters having an expiry date

The cap points scores are now divided between the people capturing it

Map bans not offered to f2p people

Wagers being nerfed

Overall bots problem never resolved or acted on

Removed APFSDS as starter shell

Introducing "RealShatter" that pretty much broke all small caliber canons

"FREE" xp being anything but free

Middle map AA being broken (too strong) for months without any fix in sight

Removing low tier prizes from the summer event

Making assault arcade more difficult and never addressing the broken AI

Overall removing ground SB

And thats not counting the multiple economy changes they did over the last months/years.

Most game modes have barely changed since the beta days of the game, the gameplay loop makes it so plenty of vehicles are actually useless.
Publicada em 22 de maio de 2023. Última edição em 23 de maio de 2023.
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1 pessoa achou esta análise útil
120.2 horas registradas (86.2 horas no momento da análise)
good game, gg
Publicada em 22 de junho de 2015.
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7 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
16.4 horas registradas (6.8 horas no momento da análise)
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There is no balance in this game. There are one shot kill sniper rifles. Campers who hide in bushes will kill you almost everytime. Gun play is awkward. Its fun for the first 3 levels where your playing the "staged battles" game mode and even then you will get killed 90% of the time by one shot kill snipers and campers. Spawn camping is thing that will happen almost every match and theres not much you can do against someone camped at the top of a ladder with a submachine gun. Grenade spam is a thing with everybody having around 60 grenades. game might get more balanced in the future but for now its just campers and one shot kill rifles.
Publicada em 3 de janeiro de 2015.
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Exibindo entradas 1–5 de 5