Karl Franz
Faith, steel and gunpowder.
Faith, steel and gunpowder.
Currently Offline
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Dead man walking.
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245 Hours played
The third installation of the franchise whic is the Dark Souls of the Dark Souls in terms of difficulty, artwork, gameplay and longevity was in shelves almost three years ago but it is still capable to amaze in how much this game is well produced, directed and build.
For the hardcore fans it would be the not "grandiose" ending of one of the most acclaimed RPG franchise of the last decade that maybe they waited for, but it would be a great one nonetheless, and for those that approach this type of game for the first time, probably is the best chapter to "start" with. As a matter of fact, you cannot actually start a story in any Dark Soul ,because the narration always sets you in a moment of time where the great events that shook that cycle (because time is cyclical in Dark Souls) are long past and you are the last, dying breath of that world whic is ready to lay down and die (and in many,many,many occasions, bring you down with him) and let you explore an almost barren landscape wich in reality is brimming with life. And death. Mostly with death.
As always, the narration is not built around long and meaningful dialogues by the characters we meet ( even if that dialogues often are short but always meaningful, in their way) but mainly by the items we collect through our journey, and that is one of the greatness of this game, the capacity of make you wonder what is happened way before you where there, and to connect the dots in your own unique way, to have the story leading according to your likings.
And as the story unravels in front of you, discretely the world with his now various ambients wich merges almost perfectly with one another makes you cherish every single "level" thanks to their variety of ambients, enemies and bosses wich are uniques in their own way, with very little exceptions that are, with a great trick of the plot, greatly justified.
The gameplay, with the adding of the "Weapons Art" is more fluid than ever and where the past combat animation where either hand-mande but beautiful, or with the mo-cap but stiffy and repeated, all now feels unique in their way, with the animations, special attacks and skills well crafted with both a good mo-cap and computer elaboration. As always every boss fight have its own unique musical theme, whic are majestic and greatly composed, and resonate with the silence whic is omnipresent in the world, where we can only hear our steps and the cry of agony of our foes. Same as for the past installations, the DLC's are a gorgeous addiction and the story do not feels complete without them, so it's greatly recommended to purchase all of them.
In conclusion, Dark Souls III is a masterpiece whic every single RPGs fan, and none, should hold in his hands and play it, because not only is one of the cornerstones of the genre, but also a very engaging and challenging game that will make you feel like every single victory in the game, is a victory in real life.
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855 hrs on record
last played on 27 Aug
527 hrs on record
last played on 26 Aug
62 hrs on record
last played on 17 Aug