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Análises recentes de Wu Tang Banged

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Exibindo entradas 1–10 de 11
Ninguém achou esta análise útil até agora
205.7 horas registradas (188.9 horas no momento da análise)
my computer doesnt sound like a rattled smoker when lauching the game since that last patch
so thats good
Publicada em 16 de setembro.
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11.3 horas registradas (6.6 horas no momento da análise)
i am an idiot
Publicada em 30 de junho.
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7.7 horas registradas (3.9 horas no momento da análise)
i killed my mom and the game completely forgot about it two scenes later, 11/9 vn xperience
Publicada em 1 de janeiro.
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1.8 horas registradas (1.3 horas no momento da análise)
corrupted monk used to be a lot more attractive
Publicada em 7 de novembro de 2023.
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1.1 horas registradas
the intro mission was alright i guess, can't speak for the rest of them since the game constantly crash when trying to start the next one
Publicada em 5 de junho de 2022.
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115.0 horas registradas (21.5 horas no momento da análise)
if you get lonely or sad, you can always listen to the banjo with your signalscope
Publicada em 25 de maio de 2022.
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316 pessoas acharam esta análise útil
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122.5 horas registradas (110.2 horas no momento da análise)
royal pls
Publicada em 28 de fevereiro de 2022.
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38.2 horas registradas (13.7 horas no momento da análise)
I'm a newcomer to OMD and I'm pretty disappointed in this one. I have only played Unchained before this one, and I'm not sure why it was so poorly received in comparison (I'm assuming the F2P format was one of the biggest if not the main reason the game wasn't liked).

There's a lot of depth that's gone with the removal of different characters that have different attacks and ablities. Now picking a hero is just like picking a skin, because their movement gimmick doesn't really matter all that much. It makes me wish all characters had the same double jump or glide, and I wouldn't really miss either one of those if they were removed from the game anyway.
I don't really understand the appeal of playing a character-based tower defense if the characters are irrelevant, and so are a lot of weapons. It's hard to tell the reach of a melee weapon and they're pretty subpar compared to the ranged ones, considering you have to put yourself in danger to use them and this game features flyers that will required ranged weapons anyway. Again, I ended up picking either the blunderbuss or the arcane staff because I like their aesthetics more than their purpose, which makes me wonder why I should even be interested in weapons in the first place.

The biggest downgrade I see from Unchained are the maps, which are both extremely small and very annoying. There's only one map in which you can make an actual death box that isn't two meters away from your rift, and it will still cost a lot of expensive barriers to shape it this way. How about a map with three entrances, one of them directly in front of the rift? Enjoy figuring out how to kill reinforced ogres that will pass only one wall trap emplacement. How about a symetrical map in which mountain trolls come out of both entrances, and there is no possible way to reconcile both paths so you can atleast try and manage them. Let's add flyers for good measure, because most of the game isn't already spent on taking down walking HP bags by hand already, apparently.
Even on the maps that don't feel claustrophobic, a lot of the space is wasted anyway. Colisseum also has a frustrating layout, but on top of that half of the map isn't even used. You end up dumping all of your money as close as possible to your rift, because there are four entrances to cover and three paths to watch out for. Make sure that the bombers come in from the doors where every player will maze, so that they have to double-barricade a path to pretend they're trying to approach the game strategically.

The only maps I did like were the war games, though admittedly very easy in comparison, I atleast had fun playing them. But unless I missed something, they were only a campaign thing, and you can't play them in endless? I know they are featured in the challenges, but I don't want to play a map that introduced the most hilarious traps I've seen without the hilarious traps.

There's also some random things I've noticed, like the low-res quality of some artwork, the ending of the main campaign that's bugged (you can't watch the scene unless you're on the post-game menu, you will only hear the characters talk and see blurry subtitles. great, the campaign plot wasn't underwhelming already), but at that point I really don't care about that kind of small stuff. I wish these were the only thing I could complain about.

Everything feels scaled down and a lot less interesting, which kinda makes me wish I could have just bought Unchained at full price and still play that game, even alone, today. There's nothing this game did better than the previous one for me, so I guess it's a return to sources for the fans or something?
Publicada em 11 de agosto de 2021.
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837.0 horas registradas (357.9 horas no momento da análise)
succesfully automated both red and green science production
Publicada em 10 de julho de 2021.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
126.6 horas registradas (60.1 horas no momento da análise)
cool game, however can't recommend to people who can't stand waves nor the actions that make them
Publicada em 2 de julho de 2021.
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Exibindo entradas 1–10 de 11