Bee🐝
 
 
:season_bee:
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66 Hours played
Finally something pretty unique in the RPG genre. A game that's not just about seeing how many goblins you can bop on the head or how much gold you've shamelessly stolen by the end of the adventure.

The Geneforge series is all about story, strategy and whether or not, you're willing to sacrifice Binky (your sadly under-leveled Fyora) for a brand spanking new, just off the line, Terror Vlish (you might name him Keith). Now in any other RPG this is an easy choice - Binky doesn't even have time to say goodbye to his best friend Crispin (a dependable Clawbug), before you've reabsorbed him and used his essence to create Keith.

But this is the bit that makes Geneforge different - Keith might be better in every possible way, but you two haven't taken a journey together from the Bandit Woods, through the Thorny Fen, and down into the (horrific) Mines. You and Binky have a partnership and you're not about to give him up, not even for Keith (with his awesome name).

Eventually you'll either decide to give up Binky (Crispin still gets a far off look in his eyes whenever he smells roasted Ornk) or you'll keep Binky and find another way to survive the Labs. It'll take more healing, planning, tools and a fair bit of luck, but Crispin won't be crying himself to sleep every night.

And that's what Geneforge is about. At its core, it's game where you create creatures to fight for you, that you actually weirdly start caring about (sorry Jiggly Puff). It's a journey, both plot and game mechanic wise of hard decisions. At the end you'll never feel completely happy with the choices you've made and that's the sign of a good game. There's no right or wrong in Geneforge, only things you did because you followed your gut.