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0.0 Std. in den vergangenen zwei Wochen / 43.8 Std. insgesamt (26.9 Std. zum Zeitpunkt der Rezension)
Verfasst: 10. Sep. 2024 um 6:54

A pretty slow and simple game that is not reliant on pay shop items to succeed (in fact, the "ultimate" mode of the game, CHIMPS, completely bars you from metaprogression and microtransactions) and it's sweaty or chill based on the difficulty mode of your choice.

It's a bit like an incremental/idle game except in the hardest challenges, where you will need to consider some micromanagement. Probably the most classic/nostalgic experience of old timey tower defense flash games.
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