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Ahoy, fellow gamers! It's your internet's busiest gaming nerd, Frustranthony Letdowno, back at it again with a steamy, fresh review. Today, we'll be talking about the waterlogged world of "Raft." Let's dive into the turbulent waters of this survival game to see if it keeps us afloat or leaves us gasping for air.

To begin, "Raft" showcases a promising premise that traps players on a tiny, makeshift boat in the middle of an unforgiving ocean. But as we venture further into the watery depths, we find that the end game doesn't quite deliver. It's like an island in the distance that never gets closer - no matter how hard you paddle.

One of the most glaring issues here is the lack of automation. It's as if the developers threw us a life raft without paddles. The game's economy hinges on the elusive titanium ore, which is harder to find than a needle in a haystack. In other words, grinding becomes a tedious chore, leaving us more sunburnt and salty than satisfied.

Next, let's talk about the boss fights. They're about as janky and unrewarding as trying to swat a seagull with a pool noodle. Although the concept seems alluring, like a siren's song, these encounters ultimately fall flat. The underwhelming rewards from these fights only add insult to injury, making us question why we even bothered to engage in such aquatic battles.

Lastly, let's address the game's performance on low-end machines. It's like trying to sail through a storm with a leaky boat. While the visuals and mechanics of the game don't seem overly demanding, players with budget systems may find themselves stranded in the middle of choppy, laggy waters. It's a shame, as "Raft" should be accessible to a wider audience of castaways.

In conclusion, "Raft" feels like a ship that's taken on too much water. The lack of automation, frustratingly scarce resources, janky boss fights, and subpar performance on low-end machines sink what could have been a thrilling voyage into the depths of mediocrity. I'm feeling a light 4 on this one.

Anthony Fantano, Raft review, forever.
Posted 16 March, 2023.
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