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Nedávné recenze uživatele Rotev

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563.1 hodin celkem (223.0 hodin v době psaní recenze)
Playing from release date to currently hotfix 1.06. It has the scope and depth of the Bethesda games I loved like Fallout 3 and Skyrim, but with far fewer bugs than either of those titles. The optional reading material and background TV/radio news stories help the feel of the game. The Radio channels are worth 1/4 the cost by themselves, though being able to turn the radio volume up would be nice (there's a separate setting for radio and "music" but you can't turn down ambient and leave radio up, they just both drop. I've done one full playthrough using only non-lethal methods to complete the quests. I only ran into two that forced me to actually kill an opponent. Next run will be using whatever is at hand, lethal or not. There are still a few development choices I/d like to see changed (police game mechanic is awful but also not highly relevant most of the time), but overall it's highly enjoyable. Old school gamers will enjoy the fact that there are additional unmarked quests in the game. You have to figure them out using your own brain and your own knowledge/memory of Night City. These won't keep you from getting any achievements or keep you from finishing the game if you don't decide to investigate them, but have cool vehicles, guns or cyberware if you do. It's another throwback to the 80s in a game filled with throwbacks to the 80s: A few quests like the game "King's Quest" that gave you an environment to explore but no quest markers.

Positives: Multiple endings depending on in-game choices, well developed world theme, excellent graphics, radio stations in multiple music genres, multiple fighting styles (fists, melee blades/blunt, pistols, rifles, shotguns, SMGs, cyberware enhancements, netrunner cyberware) each with enjoyable play, ability to play stealthy or combat and within each of those styles as lethal or non-lethal, large city map with street names (possible to navigate without using the dotted line guidance after some fair amount of in-game driving). Story deals with very mature subject matter as the backstory for quests. Stays true to the feel of the source material (William Gibson's book "Neuromancer", Ridley Scott's film "Blade Runner" and Mike Pondsmith's "Cyberpunk" game series among others.) One of the more interesting ideas explored in the game is corporate-owned cyberware installed in employees as part of the job requirement and the logical consequences that come with it.

Negatives; Game often crashes rather than exiting when clicking "exit game". Enemies tend to T-pose often when hit by status effects, V sometimes T-poses while driving, Still a couple of buggy issues with some side quests given by El Capitain, but they don't stop any achievements and are irrelevant to main quest progression. Police/crime mechanics as they relate tot he player are nonsensical: If they attack you (which they sometimes do if you walk too close to them) you can't fight back without spawning legions of police and drones and cyberware just straight up doesn't work on them (so you can't use that set of non-lethal tools), but if you hop on a bike and travel about 2 blocks, they forget you ever existed.

And yes, I realize that trying to Batman your way through a futuristic FPS RPG using non-lethal takedowns is not high on the list of things for most people, but it does have the RPG element and the ability to choose different backstories. I enjoyed being able to decide on a character concept and stick with it through most of the game.

Played on a PC with an ASRock mainboard, Intel i9 9900k processor not overclocked, 32GB RAM and an NVidia !080Ti graphics card with game settings on 1440 resolution, Ultra.
Odesláno 3. ledna 2021.
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3,632.6 hodin celkem (362.5 hodin v době psaní recenze)
Recenze předběžného přístupu
Overall, quite enjoyable if you're into survival type games. The current regen rate on survival mode gets a bit stupid (Muldraugh population is supposed to be around 1000. My character has killed off over 3000 zombies in the last 3 months of game time and buried them all afterwards...but by morning all the ones killed off the evening before are back), and finding that nobody in an 8 block radius has a screwdriver (including you, even if you took the Repair Man profession) can throw you out of the immersion element for a while, but just in terms of figuring out a way to deal with the endless zombie hordes can be fun. Still leaning towards reccomend, though the more it moves towards difficulty just for the sake of difficulty rather than situationally appropriate difficutly, the less interesting it gets.
Odesláno 22. září 2018.
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17.4 hodin celkem
Recenze předběžného přístupu
Having worked PC Build/Repair jobs in the past, this game’s career mode is far more realistic than I would have expected. In particular, customer emails are frighteningly accurate to real life.

Pros: Huge part selection with realistic spacing and cabling. Simulated hardware from ASUS, MSI, GIGABYTE, NVIDIA and other big-name real world vendors. Developers are working to add more vendors and hardware.

Cons: Still needs a less linear build mode and a less lenient build mode when it comes to memory placement, heatsink clearances, etc. But those may be nit-picky concerns on my part.

I’d definitely reccommend it as a general learning tool. It’s very good for early access and always improving.
Odesláno 20. září 2018.
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