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Recenzii recente de wilhitewarrior

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9 oameni au considerat această recenzie utilă
34.3 ore înregistrate (13.3 ore pâna la publicarea recenziei)
Kept you waiting, huh?

Yeah, you did. But ya know what? it was worth it

UnMetal is a parody/love letter to the Metal Gear franchise that I know and love. It's a flawed but enjoyable experience with a fantastic sense of humor that got several laugh out loud moments from me.

The stealth system of UnMetal is a lot of fun, though does leave a little to be desired. Instead of forming your own strategy as Metal Gear would frequently allow, frequently, UnMetal wants you to figure out what the game wants you to do. While I don't think either approach is inherently wrong, I do prefer when I have several options and can figure out what to do for myself. You do have a variety of different weapons, but several are just objectively more useful than others and oftentimes are only intended to be used in boss battles and such.

None of this is to say the stealth of UnMetal isn't enjoyable, because it is. There's also a wide range of boss battles and other mandatory action scenes. Bosses can be quite challenging and punishing if the player panics and tries to act too quickly without formulating a strategy.

UnMetal also features a rather hilarious dialogue options system that can alter the levels layout sometimes or perhaps get the player killed in an amusing way if you make the wrong decision.

However, for me, UnMetal's biggest drawback is it's bleed effect. Not because the effect itself is necessarily a bad thing but just because of how often it happens. Almost every time you take a hit from anything, you'll start bleeding and have to use your (thankfully unlimited) supply of bandages to patch yourself up. Not a bad idea if this was a randomly inflicted effect, but it happens way too often for my liking.

The game's scanlines also could really use an option to turn those off.

All in all, UnMetal is a solid love letter to Metal Gear (pun intended) and well worth the price of admission to me.

8/10
Postat 30 septembrie 2021. Editat ultima dată 30 septembrie 2021.
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5 oameni au considerat această recenzie utilă
208.7 ore înregistrate (52.0 ore pâna la publicarea recenziei)
This is a difficult game to review, because good or bad really depends on what side of the fence you're playing on. Steam really needs an option other than reccommended or not, buy because you'll play as counselors far more often, I had to go with not reccommended. When you're playing as Jason, the game is actually a lot of fun. If you're playing as a counselor, however (and actually trying to survive) not so much.

This game is incompetently unbalanced in Jason's favor. It's quite clear where all the developers thought and effort went when designing it. Jason has plenty of ways to find and catch counselors while counselors have nothing at all to give them any sort of advantage.

There are two ways for a counselor to survive, (three if you count killing Jason but the circumstances required for that are nearly impossible).

1. By finding gas, a car battery and keys for the car and driving the car away. The locations of these are randomized, so they could be anywhere. The car handles for crud, however, and if you hit anything at all, (including Jason) it will crash and it will take you a few seconds to get the car started again. However, Jason will usually know when the car is moving so all he needs to do is teleport in front of the car and you'll likely hit him.

2. By finding the phone box fuse, phone box and using the phone to call the cops. A five minute timer will come up and once the police arrive you can go to the location that they spawned and escape. However, not only is the location of the fuse randomized, so is the phone itself, and unlike Jason's map, the phone is NOT marked on the counselor's map. So even if a counselor DOES stumble upon the phone box fuse, they most likely won't know where to take it unless someone else knows where it is. Which brings me to my next point.

The idea behind the gameplay of the counselors was clearly teamwork. You were meant to work together to find everything, which would be fine, however, there were issues even with this.

First and foremost... There's no text chat in the game. So if you have no mic (or in my case, the mic isn't working with this game for whatever reason) you're out of luck. If you should stumble across the fuse, you can't ask someone else where the phone is.

Second, until you and the other counselors find walkie-talkies, you can only communicate with counselors that are nearby so even if you CAN talk to other counselors, if you're alone or the counselors nearby to you can't help you, you're out of luck unless both you and the one that can help you have a walkie-talkie.

Third, dead players cannot communicate with living ones. This might seem obvious, but it creates a huge problem. If a counselor dies, he can't tell those still living "I had the phone box fuse." or whatever he might have had on him. Meanwhile, the other counselors are still looking for that vital item in the usual locations because they don't even know to look for it elsewhere, having no idea that it's laying in the middle of the wilderness somewhere near that player's corpse.

Unlike the beta, counselors do NOT begin with a map. Counselors have to find their map (which are also randomly placed). Until you do, you're basically wandering blind. This is not true of Jason, he DOES have a map to begin with, and his map is more detailed. He knows where the phone box and electrical boxes are. Counselors do not, even if they DO have a map.

And lastly, counselors have no option to quit the game without sacrificing their XP, even if they've died. If you die, you have to sit back and spectate the rest of the game (unless in the unlikely event that you get resurrected as Tommy Jarvis). So if you die early on, you could very well be sitting and watching instead of actually playing for the next 20 minutes, unless you want to lose experience gained in the game.

To sum up, Jason is given nothing but advantages while counselors are given nothing at all. If the communication issues between counselors were resolved, it would go a long way toward fixing these problems
Postat 29 mai 2017. Editat ultima dată 29 mai 2017.
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Nimeni nu a considerat această recenzie utilă încă
738.6 ore înregistrate (578.5 ore pâna la publicarea recenziei)
The story is definitely sub-par compared to other Metal Gear games, but as far as gameplay goes, this game is awesome.
Postat 24 noiembrie 2016.
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Nimeni nu a considerat această recenzie utilă încă
102.0 ore înregistrate (43.5 ore pâna la publicarea recenziei)
The game is indeed very short, but if you're anything like me you won't play it only once. I've logged 49 hours into this game and loved every minute of it. It's a game I can always pick up and play anytime that I know I don't have much time and I know I'll enjoy it. It's certainly not perfect but it is a lot of fun.
Postat 2 octombrie 2016.
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