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Reseñas recientes de Moonaril

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Mostrando 1-10 de 18 aportaciones
Nadie ha calificado esta reseña como útil todavía
22.8 h registradas (10.9 h cuando escribió la reseña)
aRPG+Tower Defense+Economy based strategy
Simple mechanics together formed a decently advanced game.
Publicada el 25 de noviembre de 2021.
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Nadie ha calificado esta reseña como útil todavía
17.2 h registradas (12.5 h cuando escribió la reseña)
Reseña de acceso anticipado
Great game concept, great sound design, great fun with buddies, extra spooky.
All we need now is just more of everything (preferably start with more maps? ;-) )
Publicada el 28 de noviembre de 2020.
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Nadie ha calificado esta reseña como útil todavía
17.1 h registradas (16.4 h cuando escribió la reseña)
Hopefuly just like No Man's sky - bullcrap will turn into a decent game.
So far no updates since "release 2.0".
Publicada el 28 de noviembre de 2019.
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Nadie ha calificado esta reseña como útil todavía
268.5 h registradas (244.3 h cuando escribió la reseña)
In the age of greed and filth in gaming industry this game is just a gem.
A perfect example how other devs should develope their games.
Publicada el 29 de junio de 2019.
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A 2 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
13.4 h registradas (5.8 h cuando escribió la reseña)
Rage review incomin.

Launching the game. CRASH.
Reinstalled game, updated my drivers, tried fullscreen/windowed etc.
Played like 3 co-op games and than after reaching weave 17. CRASH
Hosting the game. CRASH.
Joining the game. CRASH.
After many tries it works.
Tried to order movement on paused game. CRASH

Other than that game is good.
+Classic gameplay with modern elements.
+It really feels like They are bilions but coop.
+Conan universe RTS

-still needs some balancing
-limited gameplay options (you doin the same just for better score on a randomly generated map)

In general game feels great but stability issues made it ipossible to play for me. Fix your poop devs.
Also let us save coop game. If its 25 or infinite waves games are long so an option to do so should be aviable. Also it would create another fail-safe if it CRASHes.
Publicada el 3 de junio de 2019.
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Nadie ha calificado esta reseña como útil todavía
96.5 h registradas (13.7 h cuando escribió la reseña)
Reseña de acceso anticipado
So far good quality and responsive gameplay.
Devs actually working on early acces game! :D
Content is slowly but steadily getting added.

The only thing that needs a rework is endgame grind loop. And character progression needs a bit of tweaks.
Publicada el 22 de noviembre de 2018. Última edición: 22 de noviembre de 2018.
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A 3 personas les pareció útil esta reseña
0.4 h registradas
No.
Publicada el 26 de octubre de 2018.
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A 1 persona le pareció útil esta reseña
1.9 h registradas
Reseña de acceso anticipado
Good concept, game will probably be great in 1-2 years.
Atm cant reccomend this game to anyone but only 1st dead frontier fanbase that just want to like this game ignoring flaws.

Major issues for me:
Loading (or connect/sync?) screen every single door in a game about going from room to a room... srsly just no.
combat feels slow and clunky

You need a lot of patience, looting (looking at object and holding a button) + loading screens between rooms together take about 50% of gameplay.
Publicada el 10 de septiembre de 2018.
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A 7 personas les pareció útil esta reseña
286.9 h registradas (268.8 h cuando escribió la reseña)
P2W
Publicada el 2 de septiembre de 2018.
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A 5 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
104.4 h registradas (43.2 h cuando escribió la reseña)
All right game with bad console -> pc port.
(hopefully I will change review to positive after some fixes)

Main issues so far:
-bad performance (that cpu usage WTF)
-bad connection (both stability and dont like overall multiplayer lobby/connection design)
-lack of many options that us - pc gameres are used to have (mostly detailed graphics settings, lack of resultions etc.)
game is still not designed for mouse/keybord. its playable but feels akward (i had to manually keybind, and still we dont have acces mmo-like quickbinds - cmon i have entire keyboard and i still have to scroll through 10 items to pick the health potion i need)
-price tag on this game
-are you serrious with this new dlcs? game is so expensive and you release emotes for money o.O

Lets talk about actual gameplay now.
Dont let first 2h-3h of gameplay disapoint you. Monster hunter feels to slow at the beggining (steam refound policy should be stretched a lil bit for this game).
+The amount of content seems good (played 20h so far, looks like main story will take me about 50-60h), but thats with sticking to one loadout. For completionst to craft every single item in game its probably 1000+h.
+Monster/world design is very good.
+fighting monsters is very fun for most part

-tracking/chasing monsters sometimes takes waaaaay to long
-Game gets grindy pretty fast
-ui is not clear enough menu on top of menu and another menu
-tutorials, some basic stuff is over explained in detail but than you encounter a weird game mechanic thats not even mentioned.
-attacks are towards where your character is facing, not where your camera is facing. I get it, its supposed to be skillful and console games like that have auto lock-on but now we can play with mouse, so disable auto lock on and let me aim with mouse untill i plug my controller back in (this point is probably personal preferance but still had to put it here).


At the end my suggestion for pc players. If you are not sure if game like that is for you/its too expensive/will not run/will fry your cpu just go and try Dauntless (f2p). Better quality in terms of pc standards but much less content atm.
Publicada el 12 de agosto de 2018. Última edición: 13 de agosto de 2018.
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Mostrando 1-10 de 18 aportaciones