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Recensioni recenti di Red McCloud

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Visualizzazione di 11-20 elementi su 29
2 persone hanno trovato utile questa recensione
3.2 ore in totale
Is it XCOM 3?
No.
Is it incredibly cheesy with bad voice acting and forced humor?
Yes.
Is it rough around the edges?
Also yes.
Is it still XCOM?
Absolutely.

Chimera Squad is a pared-down spin off of XCOM 2. As someone who came out of XCOM 2 not feeling quite satisfied, Chimera Squad's simplicity and smaller-scale combat is a welcome change; you only have four agents to a squad at least for the first three hours of gameplay and enemy encounters are smaller to reflect that. Enemies in general are recycled from XCOM 2 with slight tweaks here and there (the 'breach' mechanic in particular makes mission insertions actually dynamic to an extent versus you having to deal with random spawns like in previous games), and if you're expecting groundbreaking changes to the gameplay, it's not here; this game feels just like XCOM's base essence distilled into a relatively short linear experience, but that is not even remotely close to a bad thing, just different.. So far, I'm having a blast, and for $10 it's absolutely worth the money.
Pubblicata in data 24 aprile 2020.
Questa recensione ti è stata utile? No Divertente Premio
2 persone hanno trovato utile questa recensione
1.8 ore in totale
A love letter to the Marathon series, MINERVA: Metastasis was an aborted attempt at a singleplayer Half-Life 2 mod by Adam Foster. Because of this mod, Foster was hired by Valve, and the planned follow-up was cancelled. Still, if you like Half-Life 2, snarky AI companions, and impressive level design, this is short and sweet mod that will at least temporarily scratch your itch for any new canon Half-Life content.
Pubblicata in data 28 giugno 2019.
Questa recensione ti è stata utile? No Divertente Premio
3 persone hanno trovato utile questa recensione
9.1 ore in totale (4.2 ore al momento della recensione)
I wish steam had an 'Ehh' recommendation option.
I've followed development of this game since 2010, and considering what was promised back then, compared to what we got, I can easily say I am heavily disappointed, and left wanting more.
First, I will go over the positives of the game. The combat is fluid and fun, and was most definitely the focus of most of the polish work. The level design in the Overgrowth campaign is not very good, but visually extremely stunning; large, flowing vistas and foliage-addled swamps, frozen tundras and water-swept seaside locales are abound, but, the great looks of these locations are heavily hurt by one of the game's many negative points.
And that's it for the positives, at least for the Overgrowth campaing. The negatives, unfortunately, massively outweigh the few good points the game has; the Overgrowth campaign clocked in around 30 minutes total for me, and that was with many, many restarts due to atrocious platforming sections and outright unfair fights. Many of the 'levels' in the main campaign are merely boring cutscenes, and I doubt any of the true gameplay sections will last more than 5 minutes, even if you die a lot, as I did. So all those pretty locations you can see love and effort was put into? Yeah, you're out of there in a minute or two, and the majority of them are just tiny combat arenas with way too much land surrounding them anyways, almost as if the game was originally going to have hub areas, but instead they decided to make tiny little fight arenas inside those hubs, and just leave everything else untouched.
Some fights are outright stacked against you, and while I get the idea of having the player's skills improve over time... the game is 30 minutes long. It literally feels like one minute you're waltzing into the opening level, and the next you're dealing with the pitiful excuse of a final boss, who I killed by merely throwing a sword at. Bam, game done. The ending is also entirely noncommital and makes the whole game feel worthless; without spoiling much, you basically spend 28 minutes of the 30 minute storyline killing people who might come to kill you, and then you finally get to the final area, beat the final fight... and then Turner decides to leave because people might follow him.
You know, the entire crux of the storyline that you spent the whole game making sure WOULDN'T happen.
Overall, this game is a titanic disappointment. The main storyline is short, poorly-written, the ending is a total slap in the face to the entire point of the plot, the characters are so two-dimensional and forgettable they look like Parappa the Rapper or Mr. Game and Watch if you looked at them sideways, and it's just a mess through and through. And that's not even talking about the weird retcon-filled Lugaru remake campaign, that basically butchers the game's storyline to be 'more in line' with the awfulness of Overgrowth's main campaign. I have never seen a remake that has been deliberately ruined to feel more like the terrible sequel, so, kudos to Wolfire for being the first, I guess?
But, there is a light at the end of this tunnel, at least partially.
Therium-2. A fan-made campaign made by one person that's so good the developers included it for free with no compensation towards the original creator (hmmm...). Therium-2 is a campaign that lasts, by my estimates, an hour and a half to two hours if you go through every path and seperate level, has branching levels and binary story decisions (better than none), characters that grow, have their own goals, and are a bit more interesting than 'Urgh I hate killing so I kill everyone' Turner, AND is still being expanded, with a new story route being added some time next year, which is shaping up to basically be another game entirely with dialogue trees, the storyline changing depending on exactly how you go through levels (if you kill more people than you knock out, if you sneak through levels, what you said to someone else in a previous level, etc). THAT is how Overgrowth's campaign should've been, one full of intrigue in the unique universe these games have, not a rushed mess that feels like a sh itty fan campaign crapped out in a weekend.

Overgrowth is a game that's hard to love and easy to hate. There is good in the mechanics and gameplay, as Therium-2 has shown, however, if a fan storyline made by one person over 2-3 years is better than the storyline that was supposedly crafted in over a DECADE... I don't forsee Wolfire's next adventure, if there even is one, being any better.
And this is coming from somebody whose favorite game on the original iPhone was the port of Black Shades.
Pubblicata in data 28 dicembre 2018. Ultima modifica in data 28 dicembre 2018.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
214.6 ore in totale (61.0 ore al momento della recensione)
Recensione della versione in accesso anticipato
This game has been in development for 12 years, half of which were done by only one man. This game is a masterpiece of emergent storytelling and gameplay, an RPG on a massive scale with a unique setting and vast world, with miles of depth. If you like games that are entirely built around learning from your mistakes and actually REWARD you for taking risks and getting the crap kicked out of you, Kenshi is your game.
Buy it.
(Before the price is raised after the 1.0 release in December).
Pubblicata in data 24 novembre 2018.
Questa recensione ti è stata utile? No Divertente Premio
2 persone hanno trovato utile questa recensione
3.6 ore in totale
Just Monika.




Real review: This game was an experience. It is NOT what it seems to be on the surface, and while it does use some annoying cliches, they're few and far between. This game is, to be honest, an experience. It messes with you in all the right ways. It makes you sad in all the right ways. And it makes you warily happy, in the best way possible. Play it, preferably in one sitting.

"The Literature Club is truly a place where no happiness can be found.

Thank you."
Pubblicata in data 13 ottobre 2017. Ultima modifica in data 13 ottobre 2017.
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1 persona ha trovato utile questa recensione
8.2 ore in totale
There really needs to be an 'in between' rating system available, but, alas...
As a Bioshock game, it's horrendous; there are no open world elements, the storyline in the base game has nothing to do with the original two games except for a short scene at the end (the DLC kinda shoehorns in a connection of sorts but it's extremely unnecessary), the already-dumbed-down-from-SS2 RPG elements have been dumbed down even more, the combat is in no ways as dynamic as they made it seem like it would be in the early gameplay demos, and it doesn't nearly have as hard an impact as Bioshock 1 or even 2 did with its commentary on society with its simple "racism is bad get your head out of the clouds (lol)" message.
Also the fact that it was the last game Irrational made before 'restructuring' into a ♥♥♥♥♥♥♥ small-scaled almost indie-level developer on Fuhrer Levine's orders. Because firing 90% of your employees on a whim after making bank on an extremely succesful FPS totally isn't shifty at all!
But if you ignore the fact that it's apparently a Bioshock game, it's an alright game. The environment, although a bit samey in areas, is decently diverse and extremely colorful, the story is decent and has enough twists and turns to keep you intrigued, the binary morality choices, while extremely basic, do add a slight bit of replayability, and the combat, while enemies start to get quite bullet-spongey near the end of the game, is competent enough to be enjoyable.
Is it worth 30 dollars?
Not really.
Is it a fun game?
Mostly.
It just isn't a Bioshock game.
But thankfully, we have System Shock 3 and the System Shock 1 remake in the future, so we can just, ignore this game's existence and focus on those, yeah?
Yeah.
Pubblicata in data 26 novembre 2016.
Questa recensione ti è stata utile? No Divertente Premio
2 persone hanno trovato utile questa recensione
2 persone hanno trovato questa recensione divertente
355.1 ore in totale (26.4 ore al momento della recensione)
This is the story of how Portugal became a world power.
(this is a long story)
It all started in 1936.

>Be me, disappointed that I didn't save Poland on my first playthrough (k u r w a)
>Decide to play Portugal and take all of Spain
>Start in 1936, attempt to make my armies big and stronk, still an idiot noob so I don't
>Spanish Civil War pops, sit back and watch the chaos across my border
>Build a respectable army for my size (30-40 divisions) but it's almost all comprised of army divisions with only two little army units in them because wall of flesh
>Poland is invaded
>Send volunteers
>Austria annexed, Sudetenland taken, Chamberlain stops being a cuck super early in this universe
>Asks me to join Allies
It begins

>WW2 begins in late 1939, UK and France go for Spain first (Spain joined the Axis as soon as WW2 started)
>I started planning a coup in Spain
>My coup in Spain pops
>The Second Spanish Civil War begins
>Spain rushes my borders, easily hold them off
>Brits arrive, fart around and help sort of
>Stalemate lasts for about a year
>"Wait why are the Spanish so powerful now"
>Spain bisects Portugal, I swear I can see the light
>"♥♥♥♥ it, i'm not going down that easily"
>Try to make armor divisons, takes like 5 months but I have three light tank divisions
>Other Spain is barely alive, only has one state left but I plant half of my remaining divisions on it
>UK puts most of their forces in the Iberian Peninsula, saves my ass from total annihilation
>Barely hold it together until France falls and they nicely ship their exiled soldiers to Portugal
>Begin push to Madrid, the Battle of the Spanish Bulge (eww) begins
>Forces get cut off and eliminated twice, keep trying
>UK AI gets the idea, defends the bulge as I push ahead
>At the same time, one light tank division manages to break through Spanish lines, make it beeline for Madrid
>Spanish are morons so mostly ignore it, light tank divison dies but I replace it, the three Spanish army divisions in Madrid are getting weaker
>Finally push through to Madrid
>Surround it with troops
>Coax AI divisions to leave it, take Madrid
>Push rest of Spanish forces out of the Iberian Peninsula, USA joins in, it's now August 1941
>Spanish are now trapped in lower France, Germany is busy beating up the Baltic States and stopping the UK from invading their coasts to care
>Finally learn army mechanics, make my 20 division army for the Iberian peninsula (the rest of my armies were expeditionary) and push north, break into France
>Another stalemate
I looked to South America to satiate my blood lust

>Find Venezuela
>Remember they sent Spain volunteers in the Second Spanish Civil War, choose them as my target
>I started planning a coup
>Focus on souther France while coup brews, spearhead invasion of Africa to kick Italy and Spain out
>Coup is ready
>Pop it
>Venezuela joins the Axis
oh fug
>Venezuela is muuuch stronger then I first thought
>Kills half of my naval invasion force, put the half that escaped with the USA's invasion force
>USA and UK invade Venezuela, Venezuela is kill, I get about a 1/3rd of the land
>Right before we won the war, Operation Barbarossa happened
>Soviet Union comes out swinging like an ape on crack, ♥♥♥♥♥♥♥ obliterates the Reich's eastern armies, liberates Poland in only a few months
>They take Berlin in less then half a year and I keep pushing north
>Germany is only a 1/3rd of its original landmass, focus on Italy instead, help take northern Italy
>Germany is Kill
>Bulgaria joins the Axis but instantly gets invaded and fails because they have literally no armies
>Yugoslavia does nothing
>Iraq joins the Axis along with Turkey, Greece joins the allies and overwhelms both
>War in Europe effectively over except for Italy, who massed its troops on Sicily after Rome fell
>Soviets overwhelm Sicily, Italy only has the colonies left
>Soviets flood Africa with vodka and cosmoline, Italians drown and Italy is kill
The world focused on Japan

>All Japan had been doing at this time was ♥♥♥♥♥♥♥ with China
>Soviet flood shoves them out of China in no time, UK invades Nagasaki but then does literally nothing
I realized that this was my time to shine as a country, to show that teeny tiny Portugal could stand with the greats

>Take my 20 something remaining divisions, minus my expeditionary units
>Put them all on a boat
>Paddle that boat to east Russia, sit on a peninsula and plan an invasion of Kyoto
>Invade Kyoto
>One army comes to fight me
>Claim all of Kyoto for glorious Portug-UK jews me and takes it all for themselves
>WW2 ends on December 27th, 1944

When the peace talks began, I noticed that I had a ♥♥♥♥ ton of points
I claimed as much of Poland and Germany as I could for myself, then northern Italy
I decided that in order to stop anime from happening I had to take over Japan, so now Japan is one big colony for Portugal
I even got a little bit of China, too

I looked at Portugal-occupied northern Italy, Poland, and eastern Germany
Austria stands between them and glorious unification under the green flag of Portugal



I started planning a coup
Pubblicata in data 10 giugno 2016. Ultima modifica in data 10 giugno 2016.
Questa recensione ti è stata utile? No Divertente Premio
5 persone hanno trovato utile questa recensione
10.4 ore in totale (6.0 ore al momento della recensione)
How to do expandalones right. With more content overall in exchange for a lessened story, 5089 is extremely fun for being quite the simplistic game.

I dub thee, 'AR15 Making Simulator', because having to run around finding parts in order to make your ideal gun and then find a workshop to make it in has never been so fun.
Pubblicata in data 4 febbraio 2016.
Questa recensione ti è stata utile? No Divertente Premio
1 persona ha trovato utile questa recensione
33.2 ore in totale (28.7 ore al momento della recensione)
I have played this game for 200+ hours out of Steam, not including the closed beta many a year ago. And I have only this to say about it:

You either die a hero, or live long enough to become the villain.

This game became the villain.
Pubblicata in data 7 settembre 2015.
Questa recensione ti è stata utile? No Divertente Premio
278 persone hanno trovato utile questa recensione
63 persone hanno trovato questa recensione divertente
15.3 ore in totale
I pushed a guy off a ledge with a shield and he came back up and flipped me off.

REAL REVIEW:

Another reason to not believe Steam reviews. This game is unlike other MMOs in that it DOES NOT HOLD YOUR HAND AT ALL. You wanna learn how to craft armor and weaponry? Well, go do it then! You don't know how? Well find the trainers! You don't know where the trainers are because the game doesn't have a map? Well look around then!

People are getting massively butthurt because the game is not supposed to be easy and simplified for idiots. It's meant as a spiritual successor to Ultima Online, and so far it is in the sandbox elements at least. The game almost entirely lacks quests, too, and that is also pissing people off.

It's a sandbox MMO. I thought people like sandbox games? Oh wait, they do if they're simplified to the point that children can pick them up and play them like a master. This is not that kind of game.
Pubblicata in data 2 settembre 2015. Ultima modifica in data 4 settembre 2015.
Questa recensione ti è stata utile? No Divertente Premio
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