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Corvellia 最近的評論

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目前顯示第 11-20 項,共 49 項
目前尚未有人將此評論標記為值得參考
1 個人認為這篇評論很有趣
總時數 17.0 小時 (評論時已進行 7.6 小時)
Game is fun and deserves a thumbs up simply for the invasion mode. Really fun way to play the game
張貼於 2024 年 6 月 10 日。
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1 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 216.4 小時 (評論時已進行 198.8 小時)
Monsters are loot pinatas and I'm the drunk uncle at your kid's birthday party about to ruin the fun and crack that thing open before the kids can.
張貼於 2024 年 5 月 13 日。
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19 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 6.3 小時 (評論時已進行 1.6 小時)
Fight bugs without PSN, and don't forget that EDF 6 comes out in July. Be sure to get that instead of the next few Helldivers warbonds.
張貼於 2024 年 5 月 4 日。
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1 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 158.8 小時 (評論時已進行 140.0 小時)
Games like Rimworld and Kenshi have proven to me that I would be an absolute horrible monster in any sort of survival situation. For your own safety I ask that you put me down clean should such a situation arise.
張貼於 2024 年 4 月 12 日。
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目前尚未有人將此評論標記為值得參考
1 個人認為這篇評論很有趣
總時數 0.0 小時
You tasked me to provide an assessment of the Gateway Experience in terms of its mechanics and ultimate practicality. As I set out to fulfill that tasking it soon became clear that in order to assess the validity and practicality of the process I needed to do enough supporting research and analysis to fully understand how and why the process works. Frankly, sir, that proved to be an extremely involved and difficult business. Initially, based on conversations with a physician who took the Gateway training with me, I had recourse to the biomedical models developed by Itzhak Bentov to obtain information concerning the physical aspects of the process. Then I found it necessary to delve into various sources for the information concerning quantum mechanics in order to be able to describe the nature and functioning of human consciousness. I had to be able to construct a scientifically valid and reasonably lucid model of how consciousness functions under the influence of the brain hemisphere synchronization technique employed by Gateway. Once this was done, the next step involved recourse to theoretical physics in order to explain the character of the time-space dimension and the means by which expanded human consciousness transcends it in achieving Gateway's objectives. Finally I again found it necessary to use physics to bring the whole phenomenon of out-of-body states into the language of physical science to remove the stigma of its occult connotations, and put it in a frame of reference suited to objective assessment.

I began the narrative by briefly profiling the fundamental biomedical factors affecting such related techniques as hypnosis, biofeedback and transcendental mediation so that their objectives and mode of functioning could be compared in the reader's mind with the Gateway experience as the model of its underlying mechanics was developed. Additionally, that introductory material is useful in supporting the conclusions of the paper. I indicate that at times these related techniques may provide useful entry points to accelerate movement into the Gateway Experience.

Niels Bohr, the renowned physicist once responded to his son's complaints about the obtuse nature of certain concepts in physics by saying: "You are not thinking, you are merely being logical." The physics of altered human consciousness deals with some conceptualizations that are not easily grasped or visualized exclusively in the context of ordinary "left brain" linear thinking. So, to borrow Dr. Bohr's mode of expression, parts of this paper will require not only logic but a touch of right brain intuitive insight to achieve a complete comfortable grasp of the concepts involved. Nevertheless, once that is done, I am confident that their construction and application will stand up to the test of rational critique.

Paradoxically, having gone to such great lengths to avoid trying to render judgement based on an occult or dogmatic frame of reference in the end I found it necessary to return, at least briefly, to the question of the impact of the Gateway Experience on common belief systems. I did so because although it was essential to avoid attempting to render an assessment in the context of such systems, I felt that it was necessary after having completed the analysis to point out that the resulting conclusions do not do any violence to the fundamental mainstream of either eastern or western belief systems. Unless that point is clearly established, the danger exists that some people will reject the whole concept of the Gateway Experience in the mistaken belief that it contradicts and is therefore alien to all that they hold to be right and true.

This study is certainly not designed to be the last word on the subject but I hope that the validity of its basic structure and of the fundamental concepts upon which it is based will make it a useful guide for other USAINSCOM personnel who are required to take the Gateway training or work with Gateway materials.
張貼於 2024 年 4 月 11 日。
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1 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 32.2 小時 (評論時已進行 15.5 小時)
Yes the framerate can get choppy in places. Yes the microtransactions are scummy. No you don't need them, it's all found in game. They have stated they are adding the ability to start a new game. Yes it should have been like that from the beginning. Still fun though, just don't buy the microtransactions loser
張貼於 2024 年 3 月 23 日。
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5 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
總時數 102.5 小時 (評論時已進行 91.5 小時)
This game is very Ohio I can rizz up the ladies with the GYATT while I work on my farm then go to the cave to play my favorite game minecraft because I'm mining, mining, mining oooh yeah gotta get some diamonds. Anyways as I was saying this game has been peer reviewed by professional Adachis to be a must buy, skibidi toilet.

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張貼於 2024 年 3 月 21 日。
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3 個人認為這篇評論值得參考
3 個人認為這篇評論很有趣
2
總時數 1.0 小時
This game has been fact checked by Adachi to be a bad remaster that failed to revitalize the multiplayer for any game except for EA's battlefront 2.

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張貼於 2024 年 3 月 18 日。
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5 個人認為這篇評論值得參考
10 個人認為這篇評論很有趣
總時數 28.0 小時 (評論時已進行 17.8 小時)
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張貼於 2024 年 3 月 15 日。
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總時數 176.1 小時 (評論時已進行 6.4 小時)
I beg you to either stop trying to balance the game or find a new balance guy. Also warbonds. Please get a better understanding of what makes a good weapon in your game. I'll give you a hint: in a game that is practically a horde based shooter with the amount of enemies that will be on screen, gimmick guns don't perform very well.
張貼於 2024 年 2 月 9 日。 最後編輯於 2024 年 5 月 13 日。
這篇評論值得參考嗎? 搞笑 獎勵
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目前顯示第 11-20 項,共 49 項