14
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reviewed
964
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Recent reviews by akuku88

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
2.8 hrs on record
Where the hell are those spiders hiding!
Posted 2 November, 2023.
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No one has rated this review as helpful yet
4.3 hrs on record
I recommend this game due to it being cheap and offering unique idea. Unfortunately the gameplay is kinda messy and my motivation to play wasn't kept for long, but the idea is there and I recommend seeing it.

The game has a lot of potential and perhaps sooner or later something damn great might be made out of it. I mean it's not even that the game is bad (other than the aformentioned slight messyness of it). When developing such indie games the dev needs to find the golden middle between everything he tries to offer with his product. If he succeds then the game succeds as well. This game fails to find the middle ground. But it still offerst interesting gameplay ideas and elements.

Try it.

And, devs, make the second game with general ideas from this one. Perfect your vision.

Ever played "Evolva?" Not to confuse it with "Evolve." Check it out. Some similar concepts.
Posted 2 November, 2023.
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No one has rated this review as helpful yet
18.1 hrs on record
This is such a great game, such a classic in my eyes. Great idea for a game resulted in a unique result that was pretty much not replicated since.

You lead a bunch of ghosts through a set of missions some of which are played on several different maps. Some maps are unique and played just once, but sometimes a mission makes you return to a map played earlier (this most often means new areas are also unlocked.

You can choose which ghosts to play with. New ones are unlocked in various ways: some are just given to you, others are tied to the object on the maps and need to be released (click on them to be told how to free them, watch out tho, they might speak in riddles), and some others are on the maps but completely hidden from the player until you find then by accident (like the Banzai ghost which sits in the only single potted plant on the entire police station map - bring a ghost you can spawn there, put it into the plant and it becomes crowded too much despawning both and giving you an access to the ghost you never even knew was there in the first place).

You can develop ghosts between missions giving them new powers. Some powers combine with each other more or less: one ghost sets random objects on fire and the other on starts a telekinetic tornado throwing ♥♥♥♥ all over the place, or another case where a ghost makes water leak out of walls and an other turn turns water into blood.

The game is played with a isometric view of the map. You pretty much tactically manage your ghosts. Back in the day it was compared to The Sims series which is kinda accurate - people are walking around the map minding their own bussiness: eating, sleeping, flirting with each other, playing arcade, et cetera. They are there mostly to be scared, but may sometimes be possessed or may or even have to be used.

Every object acts as a fetish for certain types of ghosts allowing them to spawn: fire (candles, firepits), electricity (boombox, TV, walkman sometimes carried by a person), violence (head of an antler decorating a wall), and others. You can also spawn a poltergeist into a child, it becomes resistant to its powers (fascinated in fact) while the chaos and panic surround it wherever it goes.

The tasks range from the simple thing which is scaring everyone away from the maps, throught scaring specific people, to uncovering crimes or using people to do something. There is a resource called plasma the ghosts need to stay under your control, if you run out of it they despawn. Plasma is generated when you scare people, but sometimes you want to scare slowly to take care of other tasks first so you need to think in advance. If you scare very effectively, you start earning Gold Plasma which is used to buy new powers for your ghosts.

If you miss something, score low, or maybe miss a ghost you could have unlocked, you can always go back and replay the level.

The graphics are still good even tho they are so old. Visuals are very clear, It's hard to miss something or confuse it with something else and the special effects are good enough to make some powers look impressive. The music and sound design is very nice: the Ghost talk to you (or not, depends whether they want or or if they are even capable of speaking), people talk, sing, yell, scream, things get shattered. When you go into the chaos overdrive and start massively scaring everyone and earning gold plasma a very catchy tune starts playing really fitting what's going on.

One interesting thing to point out is that while the game is spooky and scary in a very lighthearted way, like the Ghost Busters movies, which clearly inspired this game and there many references to them in it), there are very serious things implied often. I mean many of those ghosts are victims of crimes and many tasks, either to complete the level or to unlock a ghost, require punishing or serving revenge on the villain.

Ghost Master is a great game and I can't imagine not recommending it. I have completed this game several times (my Steam play does not reflect this as I played this games a lot before I've got it on Steam) and it really is that great. You can often buy it very cheap, give it a try. :)
Posted 2 November, 2023.
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No one has rated this review as helpful yet
190.4 hrs on record (182.2 hrs at review time)
Such a good game. It takes the general gameplay style from the modern XCOM games, simplifies it, but not the the point of making it oversimplified. It's still fun, you feel you control everything. Some new mechanics are added, but the overall balance is that there's less mechanics than in XCOMs. It's fine tho, perfectly playable.

What is a bit of a problem is that while some mechanics make it feel you can do so much (the whole genetics thing) sooner or later you feel you are not given enough tools to make use of those possibilities. The games cries for more content - more classes, more opponent types, more random events, mounts, more ways develop character, a bit more tasks for the characters to do. This game could really use an expansion. Or...

...or a modding support. There really is none. I tried, I saw other people tried as well, the game seems pretty much unmoddable what makes it impossible to improve it. And for the developer this title is done, case closed.

My review so far seems kinda harsh but don't get me wrong - I LOVE this game, this is why I ask for more content. This game seems it could be one of the best things ever, it could have been perfect, but it simply lack content. And more content will pretty much come.

Graphics are simple but clear and they get the job done. Music is fine and even kinda memorable without really stealing your focus, it blends well with the gameplay. Sounds are nice and the voices of the two narrators are something what, again, fits the gameplay very well.

I just want more. More of everything what's already in the game.

Saying all that I shall now start a new campaign as it still gives me fun. I recommend the game to all fans of XCOM who are looking for some break between fighting alien invasions.
Posted 7 June, 2023.
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No one has rated this review as helpful yet
55.0 hrs on record
I liked how this game looked on screenshots but I wasn't really sure about buying it. At some point I obtained it from a bundle if I remember correctly.

Besides interesting mechanics, this game looks relaxing and kinda sweet. This is a wrong assumption tho. Concrete Jungle is like a real jungle. It's brutal.

The "city" moves in one direction. You put buildings which either score you points when the row is removed (all tiles on that row filled or a point threshold is passed by one player) or which affect surrounding tiles by raising or lowering those tiles' points. Some building do both.

Point value of a tile is never blocked, not even if you build something fancy on it. So an important unique building you placed somewhere might not give you +5 points... but rather -5 if you opponent played it right. And it will happen often.

Some tiles are assigned to players and only that player can build there. Other tiles are free to use by anyone. This in theory allows you to carefully plan your development. BUT when a row becomes the bottom one it loses all restrictions. You can set up a great row only for you opponent to steal it from you.

Only the bottom tower can be removed, any other row will not disappear even if requirements are passed. Removing few rows at a time gives points multiplayer so preparing rows in advance is rewarding but risky move (opponent might turn you high income building into ♥♥♥♥, steal a row, et cetera).

The game offers several characters having access to unique cards (buildings), skills and bonuses. Some of those characters are about getting the most points, but other are about making your opponent's life miserable.

This game is a simulator of a city council composed of representatives of vastly different political systems and parties: a cold-blooded capitalist, a communist, a priest and a veteran turned subconscious extremist. And neither of them cares about people living in the city, they only care about throwing logs and spilling oil at their competitors' feet.

This game is brutal and may destroy friendships. I warned you.
Posted 2 January, 2023.
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8 people found this review helpful
5 people found this review funny
327.2 hrs on record (307.6 hrs at review time)
I play this game for literally over half of my life. I've started LOOONG before it appeared on Steam. I played it before Steam got even made. I played betas and early releases of it. I played it both alone and with my buddy. He's not in my life anymore, but Crimsonland still is. Crimsonland is better than friends.
Crimsonland is benchmark of top down shooters.
Crimsonland is life.
Crimsonland is training on how to write on your keyboard fast (Type'o'Shooter mode).
Crimsonland is so damn FUN.

Buy it. Play it!
Posted 2 January, 2023.
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No one has rated this review as helpful yet
0.2 hrs on record
No. Apparently you can't make a game based on a picture with a lot of words. Maybe someone somewhere made such game, but this is not it.
Posted 12 October, 2022.
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1 person found this review helpful
36.5 hrs on record (34.2 hrs at review time)
I love this game. Visuals are good, sound effects are fitting. Music is very good and very energetic, it fits the action extremely well. Physics are okay, perfectly enough for the game. You can gather power ups which boost you in some way - just like in any other arcade action game. They also don't have a timer and you don't have to rush grabbing them. Thus you might wanna keep those powerups floating around and only grab them in difficult situations!

There are different weapons but some of them are clearly better than others. Some of them also possess special features or can synergise - you can, for example, use two beam guns and cross their beams to form one much stronger - possibly on par with the beam gun boost powerup. Other special features is that the shield can send a pulse that will push enemies and even bullets out of the way. The sword like weapon has an energy beam that can be used to pull thing around, you can actually use that feature to activate a turret that is positioned behind the player to fire on opponents even when no powerups are available. What makes the grenade launcher interesting is that grenade's explosion is not timed nor automated - you simply hit the trigger the second time to make it go boom. You can tactically explode your grenades where they'll cause the most harm - it's great!

Don't stick to the same guns for ever, some variation is advised. First waves can be easily beaten by using mass firepower of two machine guns, you will need the shield to save yourself from mass beam weaponry the bosses might have. Grenade launcher works well to destroy swarms, groups of any enemies, and even enemies that require hitting specific areas to destroy them.

Enemies attack you in waves and mostly come from the front, but sometimes attack you form flanks, even both simultaneously. This game can make you sweat damn hard if you want to get far! Occasional boss and mini boss fights happen and might be devided into several waves.

There are several modes of play, some of them offering short sessions - great for party gaming - others are more suited for training or beating records. You can unlock new skins for guns as well.

I strongly recommend Space Pirate Trainer - it is a virtual reality must-have for me. This is the game I use to show VR gaming to people who never had a pleasure of using VR yet. Get it and play it!
Posted 5 September, 2022.
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4 people found this review helpful
80.3 hrs on record (53.8 hrs at review time)
Lemme tell you a story.

Many years ago I found this little WIP game called Hammerfall. It was on a website focusing on physics games and was among the abolute best things there. Even tho it wasn't yet completed I found a lot of fun in playing it. A *LOT* of fun.

In short - Hammerfall was about fighting mighty arcade battles in which you controlled an airship with melee weapons and possibly a gun swaying down from it. Slashing, stabbing, slamming, crushing and bashing opponents was very satisfying, explosions were pretty. There was a lot of hidden stuff as well. And I played it a lot.

Finally the game was released as Hammerfight. Completed, kinda buggy but OH SO FUN. I played it less at that point due to already having hundreds and hundreds of hours in it but it was great knowing it never was abandoned and that it's creator delivered the completed thing. I was happy to pay for it.

Many years later I saw this game called Highfleet. I thought to myself 'I might like this.' I shall buy this for Christmas aaand I closed the window. But then I was like 'Hey, what did I see written there, who made this game? That name looks familiar.' So I reopened the page and behold: Highfleet was made by Konstantin Koshutin. Creator of my beloved Hammerfall. He made a new game.

I Instabough Highfleet and oh my gosh, this is great, this is perfect. Visuals are so damn impressive, flying airships armed with guns feels so satisfying, combat is flashy and yet arcade'y. This literally feels like a battlefield of an era that never was, I love this, Konstantin delivered something deserving multiple awards. And he did this all by himself.

The game is following a trend started by FTL. You move from a node to node developing your fleet and fighting battles while moving towards your ultimate goal and a big battle. You can shot, crash, land, fail to land. Oh and you can launch nukes. This is Hammerfall on steroids.

After playing these two games by Konstantin Koshutin I'm under impression he's one of the most talented game designers in the world. He must also have such a strong selfdiscipline to build these games on his own.

I'm trully impressed by this and I strongly encourage you to play.

I'm waiting for your next release dear creator. I know it will take a few years, but when it's here it will be instabuy for me again.
Posted 3 January, 2022.
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No one has rated this review as helpful yet
90.8 hrs on record (42.9 hrs at review time)
In Death is among my most favourite VR games and it's definitely the one I run most often. I hope the game develops more and more.

I often play sessions of it at night, much more often than any other game VR game I have.

The first area got a bit repetitive for me so I hope devs will do something to make it more... surprising and fresh.
Profiles would also be cool, I have a ton of things unlocked and when I want to show the game to someone else he is immidiately pitted against advanced enemies and lose fast.

I HIGHLY recommend In Death to any VR archery shooter fan.
Posted 30 May, 2020.
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Showing 1-10 of 14 entries