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Publicada el 17 MAY 2021 a las 19:07

My time at Portia is a game with a long story, setting in the aftermath of humanity's greatest crisis, and now on the path for full recovery. It is placed in post-apocalyptic world where Earth have recovered from humanity's action, but reshaped forever by the great war that occurred in the past. And you take up a role of a Builder, someone who's job is to delve into darkest corner of Earth revisiting humanity's old era to collect salvages to use it to build the future, and bring towns up to better state.

Now this game is not in any way, really similar to Stardew valley, or usually Harvest Moon series in lot of sense. My Time At Portia is a craftsman focus, where most of your income, and focus are intensely crafting-based. You do not throw down seeds, and farm then call it a day as you would do in Stardew Valley. Your job is more nuanced, and clearly demanded by the Portia town. Most of your money will come from crafting multiple items, and selling them to vendors in the town. Sometimes from doing contracts given to you by Commerce guild which your character automatically joins as expected of his role to become a Builder.

The game have very clear story-telling, and the world is impacted by your actions, if not as well impacted by your competitive rival who will occasionally steal some of your work to progress the story further for you. Certain area will change because you've donated resources, or installed items that made impact upon that area. Certain missions will unlock special features, or access to new area or system that wasn't originally intended for access in early hours of your gameplay.

There are few things i will talk about before proceeding to the story completely.

Crafting One of the best thing about My Time At Portia is that you do not have to worry about crafting materials, they are all automatically drawn into your furnace/workstation/cutter/grinder/etc with exception of Assembly station, unfortunately requiring you to find the material you threw into the chest hand-by-hand. Luckily the game provides you the auto-sort button which is located on right-hand side of the screen beneath your inventory which automatically stack the items from your inventory into ONE chest that holds the item, reducing the clusterness of your chests overall, preventing 5 incomplete stack of wood taking up slots.

Combat Unlike some more causal sim-like game (Comparing Stardew Valley, Harvest Moon, Staxel, etc), Combat is surprisingly a \heavy\ focus in My Time At Portia. While you may be gathering a lot of materials, and crafting for the residents of Portia, you will also be fighting quite a lot. There will be time where you spend more days fighting than you spend more days mining in a month. This is because My Time At Portia have more stuff going on resorting to combat, and not often hammering a wall.

Activities You do have quite a bit of activities, but most of them are not related to calendar. Which is saddening, but expected. Monthly events are scarce, and often have something interesting. But while that is a downer, you do have other activities that isn't on the calendars. You have Game-room, Haunted Cave, Sparring people, Rock/Paper/Scissor, Cross Five (Gomoku) with one NPC, Play/Date minigames, Weekend inspections (Checking flaws of products turned in), and attempting to reach 100th floor in one of dungeon. And of course, fishing.

Romances/Relationship As in any life-sim game. There is definitely romance choices, and they are DEFINITELY hard. Certain characters are hard to please Ginger, Gale, Merlin, while other are fairly easy to please because you can engage in play/date with them which is fast way to increase friendship with them. You currently have 18 male characters (12 if you removes 6 brothers), and 10 female characters. Massive spoiler ahead, hover at your risk: By completing the long story chain, and creating the plane. If you're married, or planned on romancing Ginger, she will die *Five* years after the final story mission is complete. But she can survive every season with your help pass 5th year if you do Xu's Mission every once a Season. It is fairly easy to make five therapy lights {Requires 5 copper coil, and 5 glass reduced by having full Artisan skill in Crafting tree}, but eventually you will forget about the mission and she will die regardless.

Finally,

Story The game's storyline is long, and quite most of it involves in your job as a builder. The story is not fully timed, but there is few segments where it is timed before another builder auto-completes it for you. There is only ONE achievement that is easily missable, it is advised to check the guide and see what achievement you're most likely to miss if you aim to get at least decent achievement %s.

Unlike some games, you do not pick a side with anyone At all. While you may be believing that you have to pick the Nature stalwart religion, called the Church of the Light who is religiously anti-technology, and have firm belief that technology will bring down humanity once again, and the technology-researching faction, the Research center who is homebased in Vega 5. Again, you do not pick a side. You're a neutral party, in the Commerce guild. Your entire job is to just progress society, and build. While the Church of the Light will get upset with you on various of things, they will actually express no real ill-will toward you. Well, that is if you get a firearm, and fire it, in which you'll only incur a small friendship penalty but that's nothing.


Is the game good? Well, the game is decent. Can you play with friends? Unfortunately, no. And is the game finished? Yep. The game is finished, and they're porting the game to consoles, and bugfixing few things but they're now officially working on second game of the My Time Series, known as My Time At Sandrock. Most of Portia explains the events leading up to Sandrock, and unlike Portia, Sandrock'll have multiplayer. \o/
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