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Recent reviews by Powermover

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16 people found this review helpful
1 person found this review funny
184.6 hrs on record (10.8 hrs at review time)
Early Access Review
This is cautionary approval. Do not just simply buy the game blindly because of ratings.

There's lot of complications, and challenges await you completely ready to just wreck your experience. But that is why this is cautionary approval. So that you know it is better to be prepared with clear mind that you're walking into an early access game.

What this means is that you'll enter gamebreaking issues, bugs, complications, and most importantly: Wipes. Wipes will happen. But if the early access is smooth-sailing, at best we won't see a wipe until official launch.

Few things need to be aware of for new players:
The game will not hold your hand. You're going to get absolutely lost. You're going to be confused. And you'll be spun on the head.

There is no map. You're gonna have to start recognizing landmark, and environment. If you're challenged in directions department. You're going to cry a lot.

You need to be social. If you cannot be social. You're not gonna make it far. You're going to get on your knees, cry blood as your super introverted blood will fail you here. Miserably. Time to embrace the good old days when MMORPGs were all about social interactions, and tackling hard contents.. with power of ultra-friendship.

Prepare to get comfy. You're gonna stay in one spot for hours on end. Fighting roughly same enemies for hours on end. It's game of patience, and grind. And lot of grind. But at least you get to talk to your party, and make companionship.

Crafting professions play a huge role. You're gonna wanna get involved in those as soon as possible. But Quests are also far, and few. And they're usually more or less dripfed, but not a main source of experiences. Keep that in mind.

Learn your keybinds. They will save your life.

Once you hit level 5. The gloves are off. You will lose your money, and all your inventory upon death. And you must corpse-run to retrieve those dropped items. Don't go into high-end zones if you're not prepared for the risks.
Posted 13 December, 2024.
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6 people found this review helpful
9.6 hrs on record
Early Access Review
(This review is written from PoV of PC player.)
This game can be completed within roughly five hours of gameplay (if you didn't do any side-questlines, or side-zones not mandatory for progression.)

Sky: Children of the Light is a journey/puzzle-based Social MMO with again, a heavy focus on exploration. Vibrant color. Vibrant world. But there's load of issues.

First of all, the game is sound-dependent so if you're a deaf or hard of hearing. This game will be much harder to play. There is vibration involved but if you're on PC, that will never come into play. Second, the game is jank. I mean it. Ridiculously jank. It's not so bad at first. But it starts to become more, and more noticeable. Especially during Cave of Prophecy trials. Third. The game is meant to be played with social mindset. If you don't like socializing with people, or you're the guy that rather do contents. This game will lose novelty rather really quick. And fourth..

Well it's not very well polished for PC.

Essentially though. This game is decent. It have great visual. Decent puzzles. It have social aspects that I've noted even though I've never taken advantage of them. The problem is that the game is handled poorly on PC section. Few contents which require you to hear. And so goes on.

Would I say this game is not-play? No. I can recommend it. But for myself, personally. I recommend against it if you're not fan of exploration, or some sound-based puzzles.

Have fun.
Posted 17 October, 2024.
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1 person found this review helpful
216.2 hrs on record (61.0 hrs at review time)
Early Access Review
A reminder: Abiotic Factor is a survival crafting game. Though it have a stronger focus on story-telling rather unusual for the genre. The game itself is in early access during writing of this review, and only up to three sectors (Office, Manufacturing, and Lab) are available.

As a result, this review will reflect only during this moment.

As time of writing. You can easily finish Abiotic Factor (Early Access) within no more than ten hours clocked in by simply rushing to latest sector unreleased. But if you wish to explore fully the entire existing gameworld. That'll take you up to roughly twenty, to thirty hours maximum.

Lot of the gameplay loop involves preparation, gathering resources, then more preparation to gather that resource. Once the finite resources have bled dry (All resources available in the facility are finite by a technical definition). You'll end up relying on Portal worlds which will be your consistent stream of resources for the rest of the gameplay.

The base-building is quite straightforward, and easy to understand. Almost everything runs on power. So you plug them from outlet. The facility shuts down at night. So you make battery to plug into to charge that, so your stuff get power during the night. There's only one outlet. So you make plug strip to connect to multiple stations.

You need to heal faster? Upgrade your bench to have heal module. Hate having to grab stuff from the storage to craft anything? Upgrade your bench so it check all storage within radius, and then take them instead of your inventory for faster crafting.

Lot of issues that you would have to deal with get solved, and improved on as you play throughout Abiotic Factors. What was an annoyance, became nonexistent in later stages. And your bases become more refined. You also gain access to new portal worlds, new weapons, and better equipments to prepare.

Eventually you'll be thrown into dealing with new threats every sectors. Some threats are much more persistent, and frustrating. Leaving you upset, and displeased. You could be irked by having to deal with an entity that you have to keep an eye out that you cannot kill because it will keep following you around. Much like the immortal snail. But in this case, the snail will leave you alone if you look at it.

Is the game in this current state fun? Yes. It's fun.

There'll be some points where you'll wish some methods exist. You'll also wish some proper game play activities other than basebuilding, and killing monsters exist. But overall. It's nice game. And I recommend playing it because it's science.
Posted 22 June, 2024.
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1 person found this review helpful
104.7 hrs on record (89.9 hrs at review time)
Helldiver 2 is a Sci-fi third person shooter with heavy focus on horde shooters, getting the mission done, and saving the day in name of the glorious and mighty Super Earth. Combating the expansionists Terminid horde, and the destructive Automatons.

The game itself shares many things common with other horde shooters, and even did better. Most of the gameplay revolves around you focusing on an objective within forty to fifteen minute time-limit before your Super Destroy leaves low orbit. Denying any further reinforcement, OR stratagem usages.

The difficulty of the game is NOT increasing more armor, health, OR damage but rather influence the frequency of enemy patrols, the variance of enemies (you're more likely to find more hulks on level 7 difficulty than level 4 difficulties.) As well amount of side-objectives, enemy bases, and so goes on. The list get longer, and we would be here all day.

The progression of the game is simple.
You collect requisitions which is given to you whenever you complete an objective, which is depleted everytime you reinforce. Everytime you shoot someone. Or you unlock a whole new stratagem that was originally level-locked. While highest level to get all the stratagems available is 20. There are two other main progression lines that you'll have to do.

You have to collect samples, which become more common and new tier of samples become available at higher, and higher difficulties. You need countless amount of samples to fully upgrade your Super Destroyer. Your Super Destroyers' upgrade improves all sort of things, such as allowing you to call in Eagle one more time. Your sentries rotating faster to lock onto new targets. Or having your hellpod moves faster toward another location you wanted.

And then you want War medals for your warbond progression which unlocks your new armors, and guns. Which is one of three core aspect of progression. As well boosters which is permanent equipable that boosts the ENTIRE squad.

The gameplay loop is different on three factors: The locations, the loadouts, and the enemy factions. Automatons will most likely have you dealing with air bases, destroying their ammo supplies, and satelites. Whereas for Terminids, you'll be dealing with hatcheries, bile titans, and getting oil for the FTL engine.

The game is fun, chaotic, and outrageously enjoyable. A full on blast for both solo, and team-play.

The issue are however numerous.

- The inability to lock your lobby completely.
- Some guns need more tuning, and adjustments to bring them in line with others.
- Some stratagems are actually straight upgrade over the others.
- The nProtect Gameguard Anti-cheat mostly responsible for good percent of your crashes, as well crashing Discord. Doesn't stop cheaters also.
- Unfortunate griefers who will try to make you fail your mission, and ruin your run if you were to run public lobby or run SOS. You also may get kicked for giggles as to prevent you from getting rewarded at last minute.
- The lack of cosmetic change feature. Whereas you can equip appearance and still retain the attributes.

And last, but not least:
The bugs, glitches, and all the issues that genuinely hinders your ability to enjoy the game. Such as Pelicans being flipped. Pressing E to gather stuff too fast actually bugs the stuff you're gathering and you didn't get it. Sometimes you get flipped under the map. Civilians stopping in their tracks, refusing to budge And so goes on.

Would I recommend Helldiver 2? No. Though it's a good game. But I wouldn't recommend you to play it right now, unless you sincerely wants to suffer the crashes, the issues. There'll be improvement in the future. But at the time of writing this review, I recommend against it. If you're new player just wanting an easy and enjoyable experience where your time isn't wasted with sudden crash, look for another game for now. If you can power through these issues, and be able to get anywhere. Then you can try giving Helldiver 2 a chance.
Posted 27 February, 2024.
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1 person found this review helpful
37.9 hrs on record (19.2 hrs at review time)
Early Access Review
Before proceeding to post this review, the readers should best take a moment to recognize two other games with very similar concepts: Conan Exile, and Ark: Survival Evolved. Conan Exile did not used to focus on empowering your thralls as much for adventure, and journey until recently in which they changed the system to SAVAGE (Strength, Agility, Vitality, Authority, Grit, and Expertise). in Conan Exiles' case, Palword is if you're playing an authority character. Authority is an attribute in Conan Exile which increases both your followers' capabilities as well giving your followers various of perks (Such as their damage being massively boosted to having two at a time). And in addition, Ark: Survival Evolved always had been a tame crafting survivals.

Because I am addressing these two crafting survival games. I would like to point out the ugly flaw that would be attributed to those two: Time. You see, Ark and Conan both have the concept that you should spend hours or prepare hours to be able to tame thrall/dinosaurs. But it is due to that time required, that often you'll find yourself turning up the speed to 3x, 6x, 20x, etc. Because the idea that you'll have to spend hours waiting for the process to be done.

This is Palworld's advantage. Instead of pursuing the same concept other two survival games had done, they opted for something other games like Temtem, Pokemon, Yokai Watch, etc etc usually do. In this case, you've only RNG and spheres. No time required. Unless you really like eggs. In which you really, really like eggs. Okay well there's always that.

In addition, Conan Exiles' flaw is that their growth is random. And Ark: Survival Evolved doesn't have a growth in any real way outside of mods. For Palworld, you can try to mix-match passives via the pens to get two pals with good results mating. To achieve as much value as possible while trying to reduce the amount of negative passives. It allows you to find the passives you find desirables, and then putting them in the stock to hope they'll merge their passives into their offsprings. It's time-consuming, and unfortunately does require a bit of annoying grinding (since only material that you need is cake, and cakes cannot be easily farmed w/o being level 25-30~ for the bees.)

Now does Palworld have issues? Yeah it does. Bugs exist. AI pathfinding generally glitching, or unable to determine to transport A to B. Often AI will do a task, stop and whine then task again before whining for another 3 minutes straight before it straighten out. And this can happen randomly. Sometimes they'll wander out, and get stuck and unable to return to the bed therefore dying out. So you'll have to go and put them in the box, and then take another one to replace them. And then they'll glitch into some spot you didn't expect, and the cycle'll repeat.

It's vicious cycle, but that does not mean the game itself is terrible. One of the flaw in Ark: Survival Evolved and Conan Exiles is that their dungeons are consistent. Persistent. While you'll argue that it isn't a bad thing, and it is not. But there's just something you neglects. In certain servers, some big clan'll do a monopoly to prevent everyone else from progressing down that avenue without battling the big clan.

However in Palworld, you do not need to worry about someone monopolizing dungeons since dungeons are random, not persistent, and will respawn in various locations. Making it immensely difficult for the clans to hoard almost every dungeon holes they could find. Meaning that player'll always be able to progress in that avenue.

Of course another gripe you may find is that flying mounts are not truly flying. They will fly for as long as their stamina remains, before they drop straight down to the ground. While there's no fall damage, it's weird considering that we depleted stamina and got off with zero consequences. Making me wonder why we even have stamina drain for flying. It would be nice if developers decided to not give fall damage immunity to flying pal-riders or just remove the stamina depletion instead of settling mid-point.

Oh before you consider, just remember: The reason why nobody really likes Ark: Survival Evolved is because there's too much time intensive activities and you're forced to deal with foundation-spammers all around. It's just plain unfun, and nobody wants to deal with it on any servers.
Posted 27 January, 2024.
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2 people found this review helpful
135.5 hrs on record
Before explaining why this review is negative, let go over the good things first.

- The Combat system is quite decent, with no real qualm.
- The bosses are great, and excellent especially for their difficulties.
- Speaking of difficulties, a player have many way to make the game easier for themselves, without a need of difficulty slider.
- The outside world design is quite great, and the legacy dungeons are well designed (Haligree, Capital City, Stormveil, you name it. They're great.)
- Varieties of weapons, and armors for fashion, and they're well-designed!

Now.. to the negatives, and why I feel the need to stretch this. Although the developers will never read these, I believe they are of critical points that should be expressed.

The story that the game provides you is quite fogged, and not very clear. Which is intentional, but at the same time the story felt incomplete. While most of the game's story-telling is laid in item descriptions, limited dialogues, the environments, and lorebits scattered all around. There are also stories, or events that got the short-end of the stick. For this case, spoiler ahead; Miquella is stuck in cocoon, and there was more to be done with him, but instead... He's just stuck in it. There was more to this story, but it got cut at last minute, or changed. Making it completely awkward when we reaches to his destination.

While outside world design is great, that cannot be repeated for side dungeons, or bunch of random dungeons. They're all often repeat, with only one or two new thing compared to last one. Bear in mind that there is occasional dungeon that stood out and have completely different design to the rest. But in the very least, honestly? Lot of them feel more or less like duplicates, making it bothersome when you can't memorize what dungeons you hadn't beat for the day.

Multiplayer session are buggy. And that's just come with territory of a soulsborne game. Bad netcode, bad connection, bad everything. Hopefully may be remedied over time, but until then it's almost very janky when invading, or being invaded.

Also Easy Anti-Cheat system tanks your performances, and make the game slower.
I think that's biggest red mark right there.

In all fairness, I would not absolutely discourage you from playing this game, in fact I rather encourage you. But I desire you to heed that this is not masterpiece many boast it to be, It's a great game. But like most great games, it have critical flaws. And I hope that one day, they'll remedy these flaws, and the game will be tempered much better in long-run.
Posted 13 March, 2022.
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6 people found this review helpful
38.8 hrs on record (38.8 hrs at review time)
My time at Portia is a game with a long story, setting in the aftermath of humanity's greatest crisis, and now on the path for full recovery. It is placed in post-apocalyptic world where Earth have recovered from humanity's action, but reshaped forever by the great war that occurred in the past. And you take up a role of a Builder, someone who's job is to delve into darkest corner of Earth revisiting humanity's old era to collect salvages to use it to build the future, and bring towns up to better state.

Now this game is not in any way, really similar to Stardew valley, or usually Harvest Moon series in lot of sense. My Time At Portia is a craftsman focus, where most of your income, and focus are intensely crafting-based. You do not throw down seeds, and farm then call it a day as you would do in Stardew Valley. Your job is more nuanced, and clearly demanded by the Portia town. Most of your money will come from crafting multiple items, and selling them to vendors in the town. Sometimes from doing contracts given to you by Commerce guild which your character automatically joins as expected of his role to become a Builder.

The game have very clear story-telling, and the world is impacted by your actions, if not as well impacted by your competitive rival who will occasionally steal some of your work to progress the story further for you. Certain area will change because you've donated resources, or installed items that made impact upon that area. Certain missions will unlock special features, or access to new area or system that wasn't originally intended for access in early hours of your gameplay.

There are few things i will talk about before proceeding to the story completely.

Crafting One of the best thing about My Time At Portia is that you do not have to worry about crafting materials, they are all automatically drawn into your furnace/workstation/cutter/grinder/etc with exception of Assembly station, unfortunately requiring you to find the material you threw into the chest hand-by-hand. Luckily the game provides you the auto-sort button which is located on right-hand side of the screen beneath your inventory which automatically stack the items from your inventory into ONE chest that holds the item, reducing the clusterness of your chests overall, preventing 5 incomplete stack of wood taking up slots.

Combat Unlike some more causal sim-like game (Comparing Stardew Valley, Harvest Moon, Staxel, etc), Combat is surprisingly a \heavy\ focus in My Time At Portia. While you may be gathering a lot of materials, and crafting for the residents of Portia, you will also be fighting quite a lot. There will be time where you spend more days fighting than you spend more days mining in a month. This is because My Time At Portia have more stuff going on resorting to combat, and not often hammering a wall.

Activities You do have quite a bit of activities, but most of them are not related to calendar. Which is saddening, but expected. Monthly events are scarce, and often have something interesting. But while that is a downer, you do have other activities that isn't on the calendars. You have Game-room, Haunted Cave, Sparring people, Rock/Paper/Scissor, Cross Five (Gomoku) with one NPC, Play/Date minigames, Weekend inspections (Checking flaws of products turned in), and attempting to reach 100th floor in one of dungeon. And of course, fishing.

Romances/Relationship As in any life-sim game. There is definitely romance choices, and they are DEFINITELY hard. Certain characters are hard to please Ginger, Gale, Merlin, while other are fairly easy to please because you can engage in play/date with them which is fast way to increase friendship with them. You currently have 18 male characters (12 if you removes 6 brothers), and 10 female characters. Massive spoiler ahead, hover at your risk: By completing the long story chain, and creating the plane. If you're married, or planned on romancing Ginger, she will die *Five* years after the final story mission is complete. But she can survive every season with your help pass 5th year if you do Xu's Mission every once a Season. It is fairly easy to make five therapy lights {Requires 5 copper coil, and 5 glass reduced by having full Artisan skill in Crafting tree}, but eventually you will forget about the mission and she will die regardless.

Finally,

Story The game's storyline is long, and quite most of it involves in your job as a builder. The story is not fully timed, but there is few segments where it is timed before another builder auto-completes it for you. There is only ONE achievement that is easily missable, it is advised to check the guide and see what achievement you're most likely to miss if you aim to get at least decent achievement %s.

Unlike some games, you do not pick a side with anyone At all. While you may be believing that you have to pick the Nature stalwart religion, called the Church of the Light who is religiously anti-technology, and have firm belief that technology will bring down humanity once again, and the technology-researching faction, the Research center who is homebased in Vega 5. Again, you do not pick a side. You're a neutral party, in the Commerce guild. Your entire job is to just progress society, and build. While the Church of the Light will get upset with you on various of things, they will actually express no real ill-will toward you. Well, that is if you get a firearm, and fire it, in which you'll only incur a small friendship penalty but that's nothing.


Is the game good? Well, the game is decent. Can you play with friends? Unfortunately, no. And is the game finished? Yep. The game is finished, and they're porting the game to consoles, and bugfixing few things but they're now officially working on second game of the My Time Series, known as My Time At Sandrock. Most of Portia explains the events leading up to Sandrock, and unlike Portia, Sandrock'll have multiplayer. \o/
Posted 17 May, 2021.
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2 people found this review helpful
4.0 hrs on record
This review may upset some more veteran players, but I'll be blunt.

The game sucks. Simple as that. The studio's decision with the game ultimately sucked.
Effectively, if you're a story-seeking player who's interested in the story. Just throw down Destiny 2 into trashbin, and forget about it. You're not gonna enjoy Destiny 2 in the current state right *now*.

I've played Destiny 2 before the Steam transition, and I've not been able to do the DLCs that I've brought because work swamped, and when they changed over to steam. I took my time to do so, but could not download it. After these years, I've came back to finally try, and actually play the DLCs- only to discover they were removed.

The content vault is worst concept design only to punish late-party goers, and people who weren't active during the time period the contents were relevant.

Such a shame we'll never get to re-experience the Red War.

So back at hand, if you're looking to play a story-based sci-fi game. Believe me when I say it, Destiny 2 is not the game. It's very good game for shooter-based combat, and very decent usually very good PvP combat. *but* if it's story-telling, don't come here.

Just turn away, and walk away. You'll be more confused trying to figure out who is Clayde-6, and yeah.

Honest. Just walk away. It's for your health.
Posted 6 December, 2020.
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No one has rated this review as helpful yet
6.2 hrs on record
The First Stage

Hello. I would like to talk to you, the potential buyer, if you scrolled down to read the review section. I'll help you make your decisions by saying negative things, and mean things about the studio. While maintaining serious tone. I'll be aggressive, and mean.

Actually. I'll stop joking.

Aven Colony isn't a bad game. There's SOME entertainment to be had with this survival-based colony manager. Which does survival aspect quite nice, but easily too forgivable in aspect.

Despite playing for 6 hours. The game just feels repetitive, and adds nothing new to table at the endgame. I'll list out in pros, and cons.

Pro

> Sci-Fi city builder. It's nice. It's great. Very fancy to look it. And see flying cars from point A to point B. Magical creations that just gives you awe as you watches them.

> Relatively decent challenges, and easy to adapt to without any difficulty, and can easily overcome them.

> Game is easy to learn if you spent at least two hours studying the game's UI, and knowing on base knowledge. I've done this game on spot without any tutorial assistance. So the game is relatively that easy to comprehend, and learn off of. Which is good for if you at least know what you're doing.

> Very simplistic, and helpful planning without much complications, and easy to attach tiles to tiles.

Cons

> Challenges are almost null when you get to midgame aspect, such as getting Expedition teams, all things are pretty much useless because you can farm overworld for resources

> Food is the only real challenge you have to overcome. Once you actually overcome it. All diseases, and Creep spores are literally nothing, and can just be countered by few hospitals, scrubbers, and turrets. Literally turrets.

> There is nothing to offer at endgame aspect, with only you having to construct one, or all three megastructures, and setting up small colonies you can't go to so you just watch them on overworld screen then go back down to your actual colony overview.

> The game is not designed for longterm mode. If you sunk about 20 hours into your own city on sandbox mode, you'll eventually run out of resources for you to mine, as all resources will be depleted so only truly infinite resources you can generate on the spot is crops, and overworld expedition.


Overall. I would simply just get the game when it's cheap, and not at the actual price tag it is. The game is unfortunately easy in term of challenge, and there's no real enemy fighting as your turrets do the work, and your RNGesus battle that you don't see at all.

Posted 28 December, 2019.
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4 people found this review helpful
1 person found this review funny
5.7 hrs on record (5.5 hrs at review time)
Early Access Review
Welp. KutzPel. A PVP skill-based focused gameplay- Except not really. Welcome aboard, to the wild ride of KutzPel. We'll begin by giving you daily dose of "Skills" by placing stats- under stats. Where inflating your stats is all you need to do to get some sweet, sweet kills. Jokes aside. Let get down to serious reviewing, shall we?

First of all. KutzPel is okay PVP game. Not the best. Not the worst out there either. KutzPel is an anime-styled based in South Korea. So I guess the word isn't anime. It's Manhwa. But who cares. You don't. So let continue on. The next thing is there isn't many contents. PvE-wide. That's to be expected. It's a PVP game. All you're going to do, is beat up that poor innocent player who hadn't- And he got a gauntlet. And he CC'd you. Oh and just rained fire upon you with his stave. Aaaand you're dead. Congratulation. You hadn't pressed SHIFT to dodge that AOE. GG you played yourself.

Now you gonna spend next hour trying to fight these guys. Then went to get another Karma so you can wield another weapon as secondary. Let begins.

There are four 'Karma' ingame. Bow, Gauntlet, Greatsword, and stave. That doesn't matter. Because in the end, you'll get all of them. What only matters, is the fact that you're gonna be stuck with only two of these four for next five to twenty hours trying to win some PVP matches.

So as many other people- and boringly- depressingly so. I'll list out pro/con.

PRO: (The Yes!)
- The graphic scenery, and the appearances of the world is very unique, and lovingly so.
- The NPC enemies you get to fight, are very interesting. (Mind not the big Monster Hunter Reference you get) when you get to fight some of your opponents. In an addition, the design for the enemies you fight (1v1 and 2v1) are usually very fascinating.
- Manhwa-styled.

CON: (The NO!)
- Weapons imbalance. There's always some kind of weird logic when it comes to the balancing. The Gauntlet can grapple, and the grappling is very serious. Especially in PVP scenario. If you remembered term; 'Stun is King', it very much applies to KutzPel. No matters what. Getting stunlocked sucks. Especially when you're trying to actually fight back. Sure there's few breakout that you can conducts. But most of the time, have fun getting pinned down by gauntlet, or getting stunned by Greatsword- Getting frozen by the stave. Or getting shot from distance by another bow-user.

- Intense grinding. Well. That's kinda normal. You need grinding. What else are you gonna do when you became God of War. Having everybody praising you, and bowing out to - Oh wait. That's in your fantasy. I'm sorry. Nor can I be that either. While people argues that you don't really need these pieces because they're just 'cosmetic'. The stats provided on these 'cosmetics' doesn't make them cosmetic. Needless to say, they are not exactly cosmetic 'anymore', They're rather a piece of gear you need to fill your slots. Now luckily, the gears are pretty much the same in exception that you bother having to walk up to Knowledge of tome to upgrade them. But hey. Nothing a few CP will fix. Except when you get 200 CP a PVP match. Then yeah it's kinda irritating. (Takes an average of 5 PVP matches to upgrade your weapon a single star.)

- PVP grade. According to the game. You have to rank up your PVP grade. You starts off as a nobody 'E', and you have to keep winning matches. If you get Promotional trial. You gonna win the match, or you lose. If you lose. You either stay the rank you are in, or you get de-ranked. (Going down a rank). Which sucks big time if you're trying to get ranked up. Especially since you need to actually rank up to unlock more missions. Which then bring a whole new load of issues. Have fun trying to get further down the line when you're late.

- Basic function. Well. By basic function. I mean- no ability to communicate with your ally during a match, or PVP match. Especially if you pugged. You're stuck with mute- silent person you cannot telepathically communicate with. This even get worse, when you're dealing with premades. Yes. A premade. Probably the bane of any existence for puggers- and for me. Gods. Don't you just hate premades? Oh wait. You don't. You do premades all the time. Look at you, you got friends. Jokes aside. There's some basic QoL well needed. Like party-chat during a match to communicate tactic, and planning. But most of the time. It's just you trying to figure out what your teammate is thinking. Even I looked through options trying to find team-chat function. Guess it never intended. But this is Early Access. So hopefully they add that in.

- Story-telling. Well. Kinda? If you're me. Somebody who basically hadn't seen this game- and it slipped under the radar. You decided to go 'meh' and gave it a try. You're looking at a confusion. Some guy get killed. Some baby cry. And you choose some weapon. And they just say some lines. Then they say next lines. And then you have no idea what is the Chaser. Or what even is the Kutzpel. And then you're slamming your face against the desk. Trying to figure out why you're becoming a Chaser. Is the Belletalo (Misspelling) the big baddies? Are we just dancing on mystical isle in name of grand adventure? Are we the Chosen One? Are we doing cliche? You don't even know. All you know is that you gonna beat up your friends to get some ranks on your belt. Look at you. you're a legendary hero because you beat up your friend over, and over and over. You didn't even kill a dragon at all that threatened the demise of the entire wooorld!~

So. well. I guess that concludes the end of my reviews. There's some flaws. Some upsides. And all the thing. But in the end.
I guess I'll give it a rating.

My rating is..
"Your custom-made waifu belongs in the trashcan"/10
Posted 10 May, 2019. Last edited 10 May, 2019.
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