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Publicada: 14 jan. 2023 às 14:47
Atualizada: 14 jan. 2023 às 16:34

I can see a lot of really obvious inspiration taken from Teleglitch, but it's so well made I don't see that as much of an issue. I think the addition of some secrets or destructible objects would help make the environment more interesting to explore, maybe make enemies chase you through multiple rooms from far away like in Teleglitch too, would make me really jumpy when I start to hear doors open.

I'm not sure if that's just where the prologue's supposed to cut off, but the game crashed as soon as I exited the second level.

EDIT: After going back and replaying Teleglitch I'm reminded of why it never stuck with me: The inventory system's extremely cumbersome and difficult to manage. I much prefer this game's balance of having a smaller one that you can pause the game to fiddle with at any time, more like a traditional survival horror game. So yeah, looking forward to the full release.
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