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NQuad1Zero legutóbbi értékelései

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141.3 óra a nyilvántartásban (117.6 óra az értékeléskor)
Despite the insane amount of depth, strategy, concepts and matchups this game has to offer, I could never recommend this game to my friends/peers or even other longer time fighting game fans. Let's talk about it firstly from a "Game" perspective.

Firstly, the game itself is mediocre. The story and lore is not great compared to most Anime FG intellectual properties, there is literally no tutorial (it took me 40 hours of playing before I understood the wakeup mechanics entirely and that is only from watching other established content creators), you have to BUY frame data, and the cosmetic system is seemingly not super interesting since alot of characters share the same clothing pieces for 90% of items.

The other main point I want to touch on is how difficult the game is to learn. Many 2D fighters, no matter how "kusoge" they may be to you, have very detailed community-led documentation of frame data, movelist and their usage, strategies, matchups with visualisation of hitboxes and other interesting properties (All praise Dustloop). In this game, not only is the movelist insanely large, alot of moves are not easily differentiable at an instant's glance. If you lose to a specific move frequently or some specific setup you can't just look it up on the game's online frame data site... because you wouldn't even know what you were looking for (Did I get hit by a low which is DB3? D3? D4? Was he in a stance? The frame data site doesnt even have pictures or images to go with them to check probably because it would overload the site). You'd have to go play that character in training mode and look through the arduously long movelist to find it out yourself. There's also a huge hurdle of memorising each character's list of punishable moves; everything just adds to a huge list of knowledge checks you need to be warey of or else you typically can't play the game (in the metaphorical sense) against players who spam certain strategies which you don't even know how to look up.

The final tipping point for me is how... insanely rude the community is. Look your results may vary, but I've played nearly every mainstream and not-so-mainstream fighting game under the sun and I've never had an experience worse than Tekken's. My experience with Mortal Kombat's was better for christ sake, and that game has intentionally bm mechanics like Fatalities and Mercy. Most less popular franchises have low playerbase so the chances of meeting toxic players is significantly lower (and toxic players typically dont flock to nicher game genres anyway) so of course I dont have an issue in Uniclr/BBCF/GGXRD/GGS/GGACPR/SC/DOA etc etc. It seems to be a very normal thing for players to One-and-done you online, for players to constantly ki-charge or do other generally rude taunts post-round, and more importantly this is the only game where I've received multiple flame and hate messages on my steam profile by private-profile nobodies.

tl;dr only learn this game seriously if you're a long-time fan series
Közzétéve: 2021. augusztus 4.
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120.7 óra a nyilvántartásban (109.4 óra az értékeléskor)
As a hardcore fighting game player follower (and local competitor) this game is just a few steps away from being such an amazing masterpiece. Unfortunately there's several flaws both competitively and in SP which will grind alot of peoples gears. If you can look over it and love the lore/fighting/beating scrubs this game is definitely both a great gateway into 2D Fighters as well as a great game to really compete in.

The Singleplayer Based Issues:
- The general currency grind is pretty annoying. The first few times it might be helpful to practice a few combos on the CPU but because of how necessary it is to unlock cosmetics and post-round/game animations (which you can use in online ranked) just save yourself the grief and look into AFKing with an AI-Fighter
- The ingame real-money currency passes off as something which might look like it helps you unlock cosmetics faster... it does not. The game literally doesn't let you select what you want to buy and has a daily refresh of what you can buy with that currency. Don't get it.
- Aside from the Story mode (which is BEYOND amazing btw, especially for a Fighting game. The general presentation, movie transitions, and the story telling is actually the best. Ending might be a tad disappointing for some though), the general singleplayer kontent kinda sucks. The Krypt is interesting at first but you'll realise it's the most annoying grind pretty quickly. And not only do you use AI Fighters to complete Towers of Time faster... you'll need them for AI Battles too. Amazing...

The Multiplayer Issues:
- Alot of people might tell you the game is generally balanced (Because every character is so freaking weak compared to past iterations) and everyone can "kind of hold their weight". I am not one of those people. Pretty much the top tiers in the game are just characters who are "Complete" and the bad characters are ones that can't do anything besides enforce a slow high-risk medium-reward Mid/Throw Mixup which can still be blown up by one of your 5 universal wakeup options in the game (Forward Roll, Back Roll, Delay Getup, Antiair Launcher, Invincible Attack).
- The Variation System is holding it back. A big reason the first issue exists is because of this. The game forces you into 2-premade list of special moves for your characters to play in Ranked (and local tournaments) yet for a decent portion of the cast, these 2 pre-mades have 1 infinitely better than the other, and is objectively worse than if you had picked a custom variation (which is not legal for tournament play). Custom special moves need to exist to keep the longevity of this game imo and is not even very difficult to implement. Even Pro players will agree with this point here.
- There are some scrubby tactics and mechanics which may take you quite a while to learn to beat (especially if you don't play a top tier character). That being said it's not nearly as bad as some other games (Like DragonBall FighterZ lol)
- Not really an issue to some, but the social media community for NRS games seems to be some of the scrubbiest people alive. Just look at any Youtube comments section for any major MK11 event and you'll see what I mean.

In saying that, there are many... very good things about this game. Aside from the actual fighting gameplay, these include:
- A beastly freaking amazing story mode (which I already mentioned)
- The Netcode, while not as perfect as MKXL, is some of the best in the Fighting Game market. even 200ms is fairly playable if your character has good Mids (hint hint)
- Once you DO unlock the cosmetics, you can see just how much love is in this game. I don't mean useless skins and their 10 million recolours. I mean the post-round taunts, the 8 brutalities per character, the pre/post-game animations etc are all super duper well presented
- The playerbase is generally active enough that you won't have to go to a FightingGame-specific Discord to ask for games (Which is somewhat commonpractice for Fighting Games that aren't as popular)
- Did I mention the Story and Lore are just amazing?

Anyway most importantly save yourself the grief and avoid picking a bottom-3 character lol.
Közzétéve: 2019. július 7. Legutóbb szerkesztve: 2019. július 7.
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