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Ulasan terkini oleh Vaakalintu

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Tercatat 389.4 jam (Telah dimainkan 194.7 jam saat ulasan ditulis)
Ulasan Akses Dini
It is a messy bug ridden early access game with horrible user interfacing and associated jankiness but it is also so much fun you want to soldier through all of that.
Diposting pada 1 Desember 2023.
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Tercatat 285.8 jam (Telah dimainkan 10.0 jam saat ulasan ditulis)
Frame rates are not the disaster some people portray it as. The game itself is much improved although just evolutionary not revolutionary. Zoning is still based on tiled lots and leaves these spaces around lots when zoning on curved street patterns. Fortunately I like my gridirons and there is actually a lot of building variety to make up for the square lots.
Diposting pada 24 Oktober 2023.
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22 orang menganggap ulasan ini lucu
2
Tercatat 1,000.3 jam (Telah dimainkan 1,000.1 jam saat ulasan ditulis)
why would someone play this for long idk
Diposting pada 10 Juli 2022.
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Tercatat 165.3 jam (Telah dimainkan 13.1 jam saat ulasan ditulis)
Ulasan Akses Dini
The buildings and their users are very lively taking me back to an era of Impressions or Firefly Studios games.

The management tools are sophisticated enough to avert micromanagement while still getting you the feeling of managing everything away from death and disaster. Most impressively you build everything in human sized steps which contributes into the game a lot of prolonged cathartic release into the tranquil serenity of leaving behind problems.

There is no tedious road building because this is the 18th century and the footpaths trodden by your people around points of interest is really the only necessary sign of somewhere being a ways. There is a certain comforting discreteness and simplicity to grid referenced buildings that you might have an adverse reaction to the tools Ostriv hands out for you to build with but that uncomfortable feeling almost makes it all that more special.

Kind of like a movie plot Ostriv manages to subvert many technical expectations of the builder-management genre and averts the many gameplay mechanic pitfalls that plagues other games.
Diposting pada 30 Januari 2022. Terakhir diedit pada 30 Januari 2022.
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Tercatat 144.2 jam (Telah dimainkan 55.4 jam saat ulasan ditulis)
i can spend some time on this
Diposting pada 26 September 2021.
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Belum ada yang menganggap ulasan ini membantu
2 orang menganggap ulasan ini lucu
Tercatat 270.0 jam (Telah dimainkan 126.7 jam saat ulasan ditulis)
great traction
Diposting pada 13 April 2020.
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Tercatat 748.2 jam (Telah dimainkan 69.9 jam saat ulasan ditulis)
This game is best enjoyed with a spreadsheet, pen and paper, calculator, and 85% takt time

I love this
Diposting pada 16 Juli 2019. Terakhir diedit pada 7 Agustus 2020.
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8 orang menganggap ulasan ini membantu
1 orang menganggap ulasan ini lucu
Tercatat 64.1 jam (Telah dimainkan 18.1 jam saat ulasan ditulis)
Destructible cover and buildings proper is all I've ever wanted to see in RTS, that is all.

Syrian warfare has a classic RTS feel and graphics and very much reminded me of the RTS Joint Task Force from 2006.
Diposting pada 28 April 2017.
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Tercatat 40.9 jam (Telah dimainkan 26.4 jam saat ulasan ditulis)
Ulasan Akses Dini
This game is a little better than Banished right now, which is probably the reason it was released as of late. Life is Feudal: Forest Village is also BEAUTIFUL and is in active development so this is all I can really say for sure now.

If you want to support and encourage the development of these kinds of games and especially if you already played similar games like Banished and liked it, buy this now. If you are not sure if you can enjoy this genre wait for Banished to drop in price and try that instead.
Diposting pada 29 Agustus 2016.
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Tercatat 4,111.1 jam (Telah dimainkan 1,596.9 jam saat ulasan ditulis)
I can recommend sinking a few hours on this game.


Remember to take breaks though.


Long breaks.


And come back to just warchat the rest of the evening. (Check my TTFS guide on that please)
Diposting pada 28 Maret 2015.
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