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Nimeni nu a considerat această recenzie utilă încă
10.4 ore înregistrate
Seriously loving this game. The gameplay is fast paced and fun. The omni directional movement is exactly how I would want it to be in a game. It should be noted that I am using a controller to play and have had a couple issues. When first booting up the game my controller didn't work but a simple restart of the game fixed that. I have had a couple times where a button, although pressed, would not activate the ablilty in game. It seemed to have fixed itself later on but my work around was pressing the keyboard keybind for that ability ( which would have sucked if it was an ability that was used very often) I have yet to encounter any crashes.
The squad mechanic where you enlist allies to your group throughout the battle is alright and I did see my allies attacking and sometimes kill titans. I kinda wished there was a bond system where ally effectiveness would be improved based on how many times you pair up with them. I want something more from the squad mechanic in single player but perhaps I'm being too picky.

In terms of side missions ( scout missions I think they are called ) I do enjoy them but I wish there was some more variation on the type of mission.

+Fast paced game play
+True in style to the anime
+Pretty much follows the anime
+coop
+Impactful gear and upgrading system (really makes you want to upgrade as much as you can and you really look forward to the next enchancment)

-Controller issues
-Side missions are a bit repetitive
-No higher resolution than 1080p (minor issue but noteworthy)


I have yet to play on hard difficulty but for now I will say that there is not a sense of fear from possibly dying. The game has more of a feel like dynasty warriors does at times. Just go around and f*** everything up! Which I love. However, since the anime had such a hopeless and fearful factor to it I feel as though the game should try to replicated that. I'm still not going to fault the game on this though because clearly the dev team wanted something fast paced where the player feels powerful and they hit the nail on the head.

8.5/10
Postat 26 noiembrie 2016. Editat ultima dată 26 noiembrie 2016.
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3 oameni au considerat această recenzie utilă
18.6 ore înregistrate
I have this both on ps4 and on steam (it was free on psn one month). I've beaten the game probably two dozen times now and am slowly working through the achievements. I absolutely love the game and here's why. Although you "need" a controller to play the controls are great. The mechanics in the game are simple and responsive. The bosses are interesting and different from one another. If I die I never feel like it was because of a flaw in the game. I always feel like if I died then it was because I messed up and I think that is very important in these types of games. Do not look up guides on how to beat the bosses at least for your first play through. The discovery of finding out how to beat each boss is part of the fun. Yes, I think having to walk all the way back from the checkpoint to the boss room after you die is a bit annoying but I also think that adds to your desire to beat the boss. *Reading the other reviews I think some people are missing the checkpoints in each area. After dieing it should usually take you 5-10 seconds to get back to the boss* The game can get very frustrating and is quite challenging so if you don't have any patience then I wouldn't suggest it. oh and just FYI, you and the bosses die in one hit.

+Good mechanics
+Fun and interesting boss design
+Visually appealing graphics
+Awesome music
+Good replayability if you're into achievements
+Challenging

-Walking back to the boss after dieing could be tedious for some people
-Some achievements are a bit ridiculous "No deaths run" *I'm still going to try and get it though haha
-A tiny bit expensive but if it ever goes on sale then absolutely grab it

8/10
Postat 13 noiembrie 2016. Editat ultima dată 23 noiembrie 2016.
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O persoană a considerat această recenzie utilă
0.5 ore înregistrate
Great game.
Postat 10 aprilie 2014.
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