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I don't write detailed reviews in general but felt after the massive scrutiny of this game that it was worth to put my word in (granted I played after patch 1.5).

I played through all of the available game content and CD Projekt clearly show they have a passionate and talented team that poured their hearts into this game, similar to the Witcher 3.

The narrative, graphics, immersion and environment are absolutely second to none. I just love strolling by foot or cruising via car/bike through little tokyo downtown with all the colourful neon lights, advertisements, futuristic sounds, dark alleys, etc.

The game offers you a comprehensive RPG choice how to develop your character which determines how you want to play the game and I absolutely love the addictive combat which I think is quite innovative (I played as a quick-hacker + blade specialist + tech/smart-gun slinger) with the ability to mix between your skillsets which never gets old. Each combat encounter always feels unique as I for example would start with a hack, then switch to a tech sniper and shoot through walls, then throw a flashbang, slide in and slice some baddies with blades and finish up the last guys with missile locking smart guns from behind cover...damn that feeling of badassness feels good!

The negative perception this game has was probably highlighted primarily by folks playing the weak ports on PS4/Xbox one and they make big catchy headlines like 'CYBERPUNK IS A FAILURE' to prioritize views without a constructive assessment. It's easy to watch a youtube video titled such as 'all bugs/everything wrong with cyberpunk' and just have a perception of distaste before even considering the strengths of the game.

Yes there are flaws in the game, including in this PC version such as technical bugs. These bugs to me were funny most of the time (check my screenshots) but nothing game breaking at all. FurtherThere are missed gameplay opportunities based on the scale of the environment or what people thought from the marketing trailers, but this is how I see it:
1. This is their first entry in the franchise. They had to prioritize creating a playable and immersive universe from scratch which is a lot of work. Remember Mass Effect 1 and Witcher 1? Were they perfect? No but I fell in love with the universe and the sequels refined the gameplay. So I can't wait for the cyberpunk sequel.
2. I did not buy into the massive marketing hype before the game release. Sure it is nice to have Keanu Reeves being breathtaking on stage but I felt it was the perfect storm for people to slam the game once released. I knew it would be a great game but thought people were overly excited expecting sheer perfection. I adjusted my expectations to let the game speak for itself.
3. This is CD Projekt's first attempt into a shooter-open world RPG game (they weren't a big developer just a few years ago if you can recall). So I bet on the business side to expand their team and work on a game this complex this was a huge endeavor. For example their in-house game engine had to be expanded from scratch to support a massive city and probably contributed to a flawed launch. It seems this is why CD Projekt also decided to use Unreal Engine for their future releases given the technical issues.

The game ultimately felt like a long +150 hour journey where that was so memorable as you develop as V with Keanu Reeves and a solid cast of characters. What was a blast and it felt unfortunate once I ran out of content! I don't get this feeling from a game often!

Further, it is important to give kudos to CD Projekt prioritizing overall quality improvement updates in the past year instead of rushing in paid DLC content like many other developers do. That speaks to their acknowledgement of their rushed release and goodwill to prioritize their customers to fix the game first and win back public trust for future games.

My [*cough* controversial] opinion is that I enjoyed the game much more than GTA V. I feel GTA V mechanisms and combat are a bit simplistic for my taste and lacks the gameplay/character development and the environment is pretty but static outside of missions. Perhaps that simplicity is the actual appeal to the average gamer and is one of the reasons cyberpunk may have not hit off with some folks. Cyberpunk is a complicated game without a perfect explanation of mechanics for average folks (I had to manually look up on wiki to find out how to get mantis blades or get slow motion, etc). I certainly feel cyberpunk will appeal to a niche demographic of patient gamers.

Cyberpunk 2077 has it's flaws, it's not perfect, nor did I expect it to be. But I think over time in future years people will look back at this game and say "Cyberpunk 2077 is an underrated game if you don't focus on the negative articles...it was actually a very ambitious endeavor and did many things great!".

One of my main complaints of the game is the end of the game after I played most of the side and main missions. I have all these upgraded cool weapons, skills, vehicles, assets and plenty more money...but I have limited opportunities/remaining gameplay content to use them. So may be future DLC will address this now that they kinda of fixed the bugs?

I rate the game 9/10 as one of the most memorable and engaging games with rather unique gameplay since I played the Witcher 3.

Dear CD Projekt, you had some bumps along the way but you are on the right direction! Thank you for the experience!
Postat 11 aprilie 2022. Editat ultima dată 8 mai 2022.
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GOOOOOOAAAAAAAT!
Postat 18 mai 2015.
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Vrom....Vroooom......VROOOOOOOM
Postat 1 martie 2015.
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vrooooooom!
Postat 5 ianuarie 2014.
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HEY CHAIIIIIINS
Postat 14 august 2013. Editat ultima dată 1 martie 2015.
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567.0 ore înregistrate (189.8 ore pâna la publicarea recenziei)
Gourmet gaming. It's like eating caviar.
Postat 8 martie 2013. Editat ultima dată 4 noiembrie 2014.
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FUS, FUS, FUS!!!
Postat 9 august 2012.
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Brought me that tingly sensation that I used to experience on great PC games back in 2002-2005 games.
Postat 19 mai 2012.
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Old School fun!
Postat 1 ianuarie 2012.
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Graphics porn.
Postat 7 iulie 2011. Editat ultima dată 4 noiembrie 2014.
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