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Recent reviews by imortalnox

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31 people found this review helpful
8.7 hrs on record (7.7 hrs at review time)
Game looks nice, the story is ok. At first I started out really excited because it felt nice, you get rewarded for using your skills at the right time and exploring is sometimes rewarding as well.

Now for the bad part... you pretty much put your points into your single mainstat (either magic, dexterity, strength) to deal damage with a specific weapon type and to be able to equip them. You don't really need the other stats and vitality is kinda bad since you get more health as you level up anyway.

You get skills from gear only, about 5 different skills are available for each of the 3 slots (head, chest and weapon), with them being something like "stun but deal low dmg", "deal high dmg", "create a poison cloud for damage over time". Other than that you get kinda useless passive boni from your accessories and that's it. Every few levels you can get the next tier of weaponry with the EXACT SAME skills on them.

As soon as I reached lvl 9 and realized I will always use the same skills and nothing will be really different I just stopped playing. I mean, the story is kinda ok, but the mobs are kinda easy if you are in the level range and have appropriate equip, if not the fights are not winnable so you pretty much have to follow the story path and use the same skills (since they are the most effective) over and over again.

If there was any sort of customization it would be a nice game but without any form of skill tree or passive skill tree this is just pretty boring. Also crafting as well as health/mana regeneration are really meh.
Posted 14 November, 2016.
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