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Recent reviews by ButterBro

Showing 1-3 of 3 entries
3 people found this review helpful
483.9 hrs on record (417.4 hrs at review time)
It's a shame that this game is moving back towards having the unique weapons be DLC exclusive like the first Killing Floor but even with that, it's plenty of monster massacring with friends and strangers alongside a massive arsenal of weapons and skills. What's not to love?
Posted 6 November, 2019. Last edited 6 November, 2019.
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4 people found this review helpful
80.8 hrs on record (77.1 hrs at review time)
After almost 4 years of following this game and the content that's been added to the online scene, it has become increasingly difficult to justify booting the game up or keeping it on my hard drive due to the amount of greed that Take-Two has exhumed with this entry in the GTA franchise.

But first, some positives. The single player side of the game is great. It has a fantastic story with some unevolving but interesting characters (Trevor Phillips especially for obvious reasons), fun missions, a bit of GTA fan service sprinkled throughout, and mod support which is being taken advantage of to the fullest by the fans. Sure the actual side content is pretty sparse and there really isn't much to unlock outside of a moddified dune buggy as well as some race cars, an armored muscle car, and a submarine (if you bothered to play it on the Xbox 360 or PS3 anyway), but overall still worth purchasing on that note.

However where it really falls flat is the online portion. It's no secret that GTA: Online's anti-cheat system just does not work as intended. It bans players that use any sort of program that implements an overlay like an FPS counter or chat system unless it's Steam while still letting godmodders and money spawners go on unpunished. Then again I can't really blame anyone for resorting to cheating like this when you consider what changes Rockstar made to the way payouts work since the October 2013 release. Simply put, making money in GTA: Online is a slog. Missions pay less the faster you complete them, you cannot directly replay a mission, the mission Rooftop Rumble has been redesigned so many times to counteract the speedrunners that it's not worth playing anymore, and the best you can hope to make in one mission is around $18,000. Now that wouldn't be so bad if things like vehicles and the CEO/Biker related properties (Gunrunning properties soon to be added to this list I'm sure when it gets released) weren't so damned expensive.

All of the really fun stuff is made ridiculously expensive and because you're earning money at a really slow rate, it's not uncommon to find yourself spending literal days trying to scrounge up enough cash to buy it all. But ButterBro I may hear you ask, isn't there also heists and CEO/Biker related missions you can do to make more money than by doing missions? There are but good luck with either. Heists require both some spending cash to setup the heist as well as three other shmucks who are actually decent at the game and have a good enough connection to not just drop out during the loading screen from lobby to prep. Not to mention that you don't just buy in and then do the heist. You have to go through the setups first which consumes time and doesn't pay anything for you if you're the one hosting it. And then there's the CEO/Biker stuff which requires literal millions to get the most out of them.

Yeah. You have to spend millions of dollars to get them to make the most money they can. And even then, you still have to pay for supplies and properties to store them in. Not to mention moving everything yourself with maybe 1-7 other people who decided to be nice and accept your invite to join your group and not try to blow up your hard work that you've sunk so much time and money in. Because nearly every single person in every single free roam session loves nothing more than pointless, endless deathmatching with other players and are more concerned with racking up kills and rivals than they are actually working towards the next big purchase. And good luck finding another person willing to let you join their CEO/Biker group let alone one that's actually doing missions and getting him and his associates paid.

So yeah, overall GTA: V is only worth playing for it's single player experience and the modding scene. GTA: Online is just too much of an aggrivating grindfest to give it a recommended play and the steps it takes to push you towards buy cash packs is slimy as hell. If you want to play a multiplayer free roam game with a lot of things to play with and people to blow ♥♥♥♥ up with as well as shoot ♥♥♥♥ up with, you're better off with something like Just Cause 2 and the multiplayer mod.
Posted 9 June, 2017. Last edited 9 June, 2017.
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14 people found this review helpful
0.0 hrs on record
I wish I could tell you how much fun the weapons are and how awesome the armour looks too. But I cannot as the issue with the content not activating is still present. Even when I agreed to link my Steam account with my GFACE account and logged off and on several times over, I did not recieve what was promised in this pack. If Crytek ever gets around to fixing this egregious mistake, then I would say it's worth the money if you're THAT into Warface. Until then, you're better off just placing your money into the pockets of free-to-play developers with better handled content transfers than this.

Edit: As of Feburary 9th of 2016, Crytek's Customer Support has finally gotten around to my query and have activated my content. The weapons and armor are very nice but again, I wish I didn't have to go to customer support just to get what I purchased.
Posted 5 February, 2016. Last edited 9 February, 2016.
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Showing 1-3 of 3 entries