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Πρόσφατες κριτικές από τον Ryvucz

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Εμφάνιση 51-60 από 163 καταχωρίσεις
1 άτομο βρήκε αυτήν την κριτική χρήσιμη
5 άτομα βρήκαν αυτήν την κριτική αστεία
0.2 ώρες συνολικά
13 minutes in and I was bored to death.

The tutorial grays out everything except the text and what they want you to see directly, taking away your ability to look at other mechanics and mouse over tips.

By the time I quit, the reading had become a chore, I had not realized I purchased a visual novel. It wasn't interesting nor did I feel like it added anything to the immediate game play, which already was lacking.

I like to play games, not read them.
Αναρτήθηκε 15 Αυγούστου 2020.
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8 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
57.1 ώρες συνολικά (28.6 ώρες όταν γράφτηκε)
Timed missions suck.
Αναρτήθηκε 27 Ιουνίου 2020.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
98.0 ώρες συνολικά (49.3 ώρες όταν γράφτηκε)
If you don't mind the awful RNG for hunger while walking through the halls. Packing 24 rations (4 rations per character) isn't sufficient for quite a few bad RNG rolled dungeons and your heroes can begin to starve (lose health and stress out worse than eating without a table) before you're even halfway through a dungeon.

The characters should be portrayed as morbidly obese once they eat 4 times in the hallways alone, before you even make it to camp somewhere.
Αναρτήθηκε 21 Ιουνίου 2020.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
39.8 ώρες συνολικά (1.0 ώρες όταν γράφτηκε)
The return of the classic, I'm so glad to see it remastered properly.
Αναρτήθηκε 5 Ιουνίου 2020.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
1,682.6 ώρες συνολικά (290.5 ώρες όταν γράφτηκε)
Resilient enemies, you must swap from your ranged weapon to last hit them. Wouldn't be so bad if, the game was responsive to swapping of weapons, or use of healing items. But it's Bethesda, so it's ♥♥♥♥♥♥.

It's a card game.
Want higher durability items?
You need cards for that.
Want to craft?
You need cards for that.
Want to pick locks?
You need cards for that.
Want to hack terminals?
You need cards for that.
Want to have good base defenses?
You need cards for that.
Want items to be more effective?
You need cards for that.
Want items to take less damage?
You need cards for that.

Unlike previous Fallout titles, you can only have a limited number of perk cards slotted, so you will need to swap them out.

The cards you get are RNG, until you are beyond level 50, then you can choose what card to get.

Ranged weapons vs enemies can bug out, causing 0 damage to the enemy, always carry a melee weapon with you. (Requires different server to fix)

Radroaches and Bloodbugs can open doors.

Enemies can clip through you or be inside of you, making it difficult to see them or hit them.
Αναρτήθηκε 29 Μαΐου 2020. Τελευταία επεξεργασία 15 Σεπτεμβρίου 2020.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
11.8 ώρες συνολικά (11.3 ώρες όταν γράφτηκε)
An intense side scroller that you control every step of the mech.

- CONS -
-Your weapons are underpowered.
-You don't have enough armor.
-You don't have enough oxygen.
-Your cooldowns are high.
-You get attacked from behind, above, below, in front of and by air.
-Your legs don't move fast enough.
-Hordes and wave after wave.

- PROS -
-Beautiful mech, especially when it rains.
-After waves you get to choose if you want to be repaired or if you want more oxygen.
-You can set your mech to a power setting, for faster cooldowns at the expense of oxygen depletion, neutral so both are normalized, or set to focus on conservation of oxygen at the esxpense of high weapon cooldowns.
-You can step on the savages, leaveing a blood mess on your foot for one step.
- Seamless gameplay, only one loading "screen" is when you are at the repair/upgrade bay.
- No load screens.
- Has a cool pause menu.
- Awesome devs.
Αναρτήθηκε 8 Μαΐου 2020.
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7 άτομα βρήκαν αυτήν την κριτική χρήσιμη
0.2 ώρες συνολικά
Whelp, time to restart and choose differently. Glory to Arstotzka!
Αναρτήθηκε 14 Απριλίου 2020.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
112.5 ώρες συνολικά (60.9 ώρες όταν γράφτηκε)
Roaming the wasteland takes time, producing goods takes time, leveling takes time, fights take time, building is instant... the ♥♥♥♥ Bethesda?

This game is ♥♥♥♥. You can bypass the microtransactions with a save editor and give yourself what you want/need to speed everything up.

It's made with Unity, so you can mod it how you want.

They stopped developing it, because it wasn't the cash cow they had hoped.

It's full of stupid mechanics that only a retarded Bethseda employee could ever love.

Why do I play it? Because I fixed some issues. Should I work for Bethesda? Nope, because I don't believe in releasing ♥♥♥♥ products that require the community to fix, then keep the pricing the same for years to come because it's "supported" by random patches for a dumbass community market hellhole that ♥♥♥♥♥ other community work over. Anyway, I digress...

Good job Bethesda, you continue to release ♥♥♥♥, but I'll never pay for your ♥♥♥♥, so ♥♥♥♥ on that ♥♥♥♥, ♥♥♥♥♥♥♥♥♥.
Αναρτήθηκε 2 Ιανουαρίου 2020.
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31 άτομα βρήκαν αυτήν την κριτική χρήσιμη
8 άτομα βρήκαν αυτήν την κριτική αστεία
169.0 ώρες συνολικά (4.9 ώρες όταν γράφτηκε)
Don't get me wrong, I enjoy the game, however I can't recommend it due to the following reasons.

It has a lot of bugs, they've fixed a lot of the crashes people on potatoes have been experiencing, because they cry the most, very few core features were fixed.

Better than Stellaris.
"But Stellaris is an RTS".
Better than Stellaris, and less bugs. The engine won't ♥♥♥♥ itself.

As Amazon, you can equip each unit with an AoE regen cloud, making them nearly impossible to kill when they horde up, since bombing them, setting them all on fire and other mass explosions on the horde won't do anything against their regen capability.

Simultaneous turns, aren't. Once an AI starts moving armies, you cannot move yours until of their armies are moved.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1831303979

It appears research gets bugged and won't let me finish the last one in Military. (causing a never ending demand from the HUD to SET MILITARY RESEARCH) and the ever annoying END TURN - Are you sure you want to end your turn? You still have some unfinished to-do events available. Sure you can click it to never ask again, however, if you miss click, this is the only saving feature.

Funny thing, you have your cities to produce energy infinity, but the stupid HUD tells you that they need you to "Set Production: (Insert City Name) causing nothing but tedious clicks.

Race leaders have default genders. Amazon race has only females.

There are high res textures and low res textures, often side by side.

Only one type of cape flaps in the wind, the others are static pieces of concrete.
Armor pieces on your commander cannot be colored.

Max stack size of an army is 6.

The AI does not appear to be affected by power upkeep for units, resulting in them having more powerful units.

Maps are fairly small with tons of dead space (read uninhabitable, not interactable, just a massive obstacle).

Campaign mode is like a typical RTS game, research, build, conquer then off to the next map to do it all over again.

The map is odd in that you can scroll endlessly (like a cylinder) so you can see two quest markers on both edges of the displayed map, causing it to look larger than it is, but it is a wrap around.

Sectors filled with massive mountains and oceans between other ocean sectors... you can't colonize or build an outpost on them or annex them. Which is weird considering the technology in the game... Guess it's time to tell all the mountain dwellers past, present and future they can't live in the mountains no more.

One city can only handle 5 sectors, including the one it is on.

There is a bug where your screen will scroll in tactical combat, which requires you to press WASD keys to counteract the endless scrolling just so you can select your units and give orders with your mouse, and of course, see what you are doing.

Custom maps don't have a save setting, so every time you start a new map, you have to start from scratch, the planet's name is randomized. You cannot preview the maps. It would also be nice to set your preference of sector type to land and which sector borders it. You're in a ship and you land, why can't you select the terrain in which you land?

After changing the city name, some notifications refer to the default name of a colony, which can be quite confusing if you have multiple cities.

Selecting pickups to none in the scenario editor, still enables pickups.
Selecting settlements to none in the scenario editor, still enables settlements.

On scenario maps, the mountains that are uninhabitable are still present on the map even when you turn the mountain terrain to 0. Actually all terrain does this. They are still present.

It is impossible to create a planet that has only one or two features, so creating Endor is impossible.

Combat utilizes cover and each "unit" within a squad can fire (3 shots per Vanguard Unit, up to 18 shots per army stack of six of this unit).

Some of the tutorial repeats itself, and there's one step of claiming territory it doesn't cover properly. If it does, I must have missed it with the rest of the ramblings of the game, with a full dialog of text, but only half of it is actually voiced.

It appears only two voice actors worked on this, oh wait, there's more later on in the research trees. But they do repeat.

Music is lovely.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1827389166

Customizing a hero is a pain in the arse, the top commander cannot be deleted, changing the gender (if it's not an Amazon) will result in the name changing (if you go back to edit it) causing you to save a new type of commander on top of the old one (new name and all).

Diplomacy isn't completely one sided unless it's a random NPC on the map, then it gets ridiculous.

Overall I'd recommend waiting for a sale, or they add more factions/leader options.
Αναρτήθηκε 6 Αυγούστου 2019. Τελευταία επεξεργασία 11 Αυγούστου 2019.
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21.2 ώρες συνολικά (8.3 ώρες όταν γράφτηκε)
Fun little game involving smashing of planets/stars and creating systems. Smashing too many things on planets will cause them to die out, but smashing them is also how they start.

Being a black hole is fun, but it's short lived.
Αναρτήθηκε 29 Ιουνίου 2019.
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