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Publicada el 27 ABR 2017 a las 19:50

When I got this game, I was hoping for at least a Dawn of War 2.5

However... the missions are slow (like, you spend about 70% of your time waiting for resources or simply walking across the map) and not very interesting. The units are extremely similar and the "micromanagement" is silly. The art is quite lazy - about half of the projectiles in the game (including Lascannons, Missile Launchers, and Wraithguard) basically look like "plasma machine guns".

There aren't really any mechanics that make it interesting, either. No cover, no height or flanking bonuses or anything like that. You just throw your units at the enemy and make sure to use each unit's unique ability whenever you can.

Your elite units are basically the entire battle, and the non-elites (with the exception of some tanks) are just cannon fodder. And seriously cannon fodder - the "rock paper scissors" elements are massive, and you could easily lose several "paper" units in one attack because someone brought the "scissors" unit. I really like counters to certain units, but it's pretty silly in this game, even compared to previous Dawn of War titles; for example one volley from some rocket launcher-wielding enemies will destroy a tank, but won't even put a scratch on an infantry squad.

I really wanted to like this game. I've been a big fan of the DOW series from the very beginning, and I was excited to see where the franchise was going after DOW 2. But this game is basically an "insert generic RTS game here" with some 40k models slapped on top of it.

I did like the voice acting and character models, however. But that's not enough to carry a game.
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