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Análises recentes de [merflr] Herr Doktor

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A apresentar 11-14 de 14 entradas
2 pessoas acharam esta análise útil
43.9 hrs em registo (21.3 horas no momento da análise)
(SPOLIERS) The game for an entry into the Arkham series is done well. The story is interesting, the combat flows and the gadgets are great to use. But with all of these perks comes a price. Unfortunate for this game is the short story. It is about 25 percent of the game, the rest is divided among item collection and side missions which introduce other batman villans that have not relation to the current story. I mean why all of a sudden come out on christmas? The multiplayer was okay. It did suffer some issues at launch. But it has been supposedly fixed. This also applies to the world elements. Other things that devs have toted about the detective features are there but seem tacked on. For how awesome the above trailer is, the game is not on par with it. play for yourself of course. i would give this game a 7/10.
Publicado a 7 de Dezembro de 2013.
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192.2 hrs em registo (185.0 horas no momento da análise)
My TSW review (original game): It's such an awesome game. I'v convinced 6 guild war 2 players to play this instead and they havent touched GW in some time. that should say something. It's an expanding game with new content almost every month. Good story, voice acting and great missions. Combat is basic, but can be challenging at times, especially in end game dungeons and locations. Anyways, go buy it. I myself have spent over 1500 hours on this. (written in 2013)

My SWL review (New Revamp):

Honesly, I like it. I see a lot of hate from veteran players, and yes, they do have every right to it. Even with the hours stated above (my steam hours are different, because i played from launch with funcoms own launcher), i still iked it. Perhaps i never got into the orginal TSW grind, with the aegis and augment stuff. I played this game for the story, the atmosphere. Never cared for the combat, and the best part of this game were the mission chains, which include the awesome sabotage and investigation missions.

With the latter mission types, I'm still i kingsmouth, and yes i noticed that the investiagtion /sabotage missions have gotten easier, or seem easier (I had kept a notebook with all my research from original TSW, and pulled it out for SWL). However, they are still the same, if anything, they have made finidng the answers more obvious. However, from asking around, this is very specific to beginner content in kingsmouth, and that egpyt and Trans have not changed the difficulty. Funcom noted that the difficulty in the beginning of the original game has turned a lot players away which ultimately led funcom to make these relaunch decisions. Please, dont blame them, blame the ppl who couldn't get past it these hardships from the original.

I never had a problem with combat in the original, i played this game for the story and fell in love. I do find the combat a lot more fun in SWL. With regards to skills, yes it's been gutted in SWL, but again, the reasoning behind it was ppl got intimiated, and with over 500 skills, be honest, WERE YOU GOING TO USE ALL 500??!?! OF COURSE NOT. Funcom had to change it to make the skills more useful, and have ppl decide on their playstyle. This "lighter" version is much easier to use and see. I do miss having the ability wheel, and the options it presented, but even with the various tanking, dps, healing and pvp builds shared and made over my tenure of TSW, i was never going to use all of them. SWL simplifies them to make every skill useful to how you want to play, and what you see fun.

Overall, i do enjoy this game, and perhaps because i didnt get sucked into the late game grind of the original, i dont necessarily feel shafted that funcom did this. Am i dissappointed that funcom did not deliver on their promises for the original, yes, but if funcom can deliver on SWL, and they seem to be more willing to, then sure, i'll tag along. But if funcom doesnt, you can be sure to see another vet leave.

With other gameplay elements, i can deffo echo some of the sentiment in regards to the leveling up of the story and the content. Yes, it is a little hard, and not a lot of loot drops. It sucks, and so leveling your gear will take longer. But ehh, i dont play a lot each day, and more casual now, so I can expect my gear and lvling to be similar. That's fine by me. It does feel that more time spent in game does equate to faster lvling and gearing up. And no, it's NOT PAY TO WIN. I do know a few players who have lvled up quickly simply because they have more time on their hand to play.

Game optimization has been okay, or similar to the original. Graphics still look the same which never bothered me. have not tried elite dungeons yet. the "lvl system" in SWL is basically only a gauge to show your "power lvl" against other creatures. And the "class system" is to help you choose your two starter weapons. It's much harder to switch weapons now, but whatever, i knew what i wanted to play from the start and stuck to it. Oh, and if you miss the lore during the tutorial, it's actually still in the game in the various fields. It's NOT GONE forever. so chill for those that complained about that.

TLDR; play if you want the amazing story, the content has not been changed (except for aux weapons) the easiness that ppl complain about is only in the beginning zones. I still recommend despite some of the shortcomings. MJ, a big TSW fan wrote a review on SWL on massively overpowered (will link review at the bottom). If she liked it, (somoene who has spent even more time than me) then as a vet or new player, you (hopefully) should too. Have fun with it, and take it for a spin. If you don't like, you don't like. If you do like, you do like.

MJ's impression
part 1:
http://massivelyop.com/2017/06/05/chaos-theory-interview-and-impressions-of-secret-world-legends/
part 2:
http://massivelyop.com/2017/06/07/chaos-theory-interview-and-impressions-of-secret-world-legends-part-ii/


larry's impression
http://massivelyop.com/2017/06/29/chaos-theory-week-one-impressions-of-secret-world-legends/
Publicado a 20 de Julho de 2013. Última alteração: 10 de Agosto de 2017.
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28.1 hrs em registo (2.0 horas no momento da análise)
YOU NEED THIS GAME. THIS GAME IS GREAT. You shoot robots, with lazors. you ride dragons, and you kill zombies. what moar do you want? So many 80's refreneces, it's like being a child again, watching all those awesome action flicks. BUY IT
Publicado a 6 de Maio de 2013.
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10.8 hrs em registo (9.7 horas no momento da análise)
There's so much to say about this game. It's very difficult, which i believe is it's greatest achievment. Because it tries to be realistic which it does well (i'm not going to spoil how) it makes the game very real. The characters very believable and you really do feel like you have to take on all the Cthulhu mythos creatures. It's great fun. But tread carefully. You don't want to go insane...
Publicado a 29 de Novembro de 2012.
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