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投稿日: 2020年1月23日 12時21分

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This game seems like a really neat idea, and I am going to be watching it to maybe pick it up sometime in the future. I like the idea of having more detailed logistical simulation in my city builder games. unfortunately I decided to refund after only played a little bit. This is how it went:

Its late at night and I see this game show up in my queue. I read the description see its pretty cheep and think why not give it a try.

I start playing and am able to get through some of the basic stuff like plopping a house. I quickly realize I will need more guidance in order play this game right.

That's no biggie as I am used to this sort of thing, as I enjoy heavy/complicated simulation games. So I head over to youtube to watch someone teach me how to play.

As I watched the youtube video I realized this game might be too rough for me to play right now. the dude in the video I ♥♥♥♥ you not spent probably 15 mins of the 45 min video just trying to place roads. On top of that he spent a good 5-10 mins trying to place various buildings and pipes etc..... it was really hard to watch, and it made me quickly realize this game is gonna be time waster the more complicated the cities and roads get.

Right now, if the terrain you want to build upon is uneven, you have to hold the mouse button and let the game slowly level out the terrain for you before you can place. depending on how uneven the terrain is, this can take a good 10-15 seconds.

On top of that, the terrain can be so uneven that the above is not an option. In that case you have to manually level the terrain until its suitable, which seems to be a lot of trail and error and time wasted.

This game needs to fix this issue. The way it should work is that the terrain should automatically and quickly level itself in order to complete road, pipe, or building placements. In some cases where it is too uneven, it is acceptable for the game to say its not possible, but right now that seems to happen way way way too much.

Like I said I'll keep an eye on this one and come back if I see the above is addressed.
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