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Tercatat 120.9 jam (Telah dimainkan 89.2 jam saat ulasan ditulis)
Harvest energy from monsters with dubiously-ethical science. Learn about new critters so they'll stop breaking out. Kill Clerks by the dozens so the corpse mountain can't smell them bleed. Augment your Agents until they're unstoppable forces of nature. Forget you left someone in a cursed bunker until half your facility has breached. Read the manual. Travel back in time to escape your mistakes. Confess your sins to a floating ♥♥♥♥♥ skull. Meet again as stars.

An amazing game with an excellent lineup of creatures to research and contain, a very strong sense of tone and atmosphere, enjoyable core gameplay, and a really intriguing story with a lot of deep lore to uncover. The early game is rather simple, but things quickly develop until you have a fascinating mishmash of monsters whose management conditions you all need to keep in mind, and challenges later on will really test your skill as a manager.

Now, the gameplay itself is fun, but where I think Lobotomy Corporation really shines is in its story - you wouldn't expect much of a narrative from most management/simulation games, and its slow start here might make you think LC is the same way, but the story is what takes what would otherwise be a neat SCP-esque monster containment game and turns it into a masterpiece. I don't want to spoil anything, but there's a lot more going on in L Corp than "morally dubious energy corporation", and there are a lot of mysteries and twists you'll uncover along the way. The worldbuilding is also quite intriguing - you may never leave the facility (not until the sequel, at any rate), but the writing does a really good job at painting a picture of the world outside and why things in the facility are the way they are.

The soundtrack also slaps. I don't have anything eloquent to say here, it's just some real bangers that are great fits for the scenes/days they play in.

Probably the best game I played in 2019, and the sequel has so far proven to be a worthy successor. Cannot recommend this highly enough if you're a fan of management games or story-driven RPGs. Goes on sale fairly often, if you're unsure about buying it full price. The early days are a sort of "soft tutorial", if you're not sure about the game at first I really advise trying to get to at least Day 21 or so, that's around when things really get going.

If you're thinking of picking this up, here's some spoiler-free advice:
- Read the manual! I'm not joking, it tells you almost everything you'll need.
- You don't have to end the day immediately as soon as it lets you, and it's often beneficial to continue working to train stats and get more gear. Just watch out for Ordeals.
- Buy the Managerial Tips first. Usually.
- Read everything! The floating white flavor text that appears above an abnormality during work can offer useful hints.
- Don't be afraid to retry the day if something goes wrong.
- Try to avoid the wiki - learning things for yourself is part of the fun!

Good luck, Manager!
Diposting pada 9 Januari 2020. Terakhir diedit pada 19 Februari 2021.
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Tercatat 81.9 jam (Telah dimainkan 80.1 jam saat ulasan ditulis)
Amazing game, probably my favorite of the EBF series so far! I love the new status effects and the depth they add to the battle system, and while I wasn't really impressed by NoLegs' abilities at first, I soon realized his potential, and I really hope he returns as a full party member in any future games! The story didn't quite have the weight of the EBF4 story, in my opinion, but it connects about as well as it could have, considering the circumstances (also, the Cosmic Monoliths, being the iconic enemy that they are, having a story role was really interesting), and by the end it all makes a lot of sense. The writing and dialogue is stellar as always - props to Matt (the dev, not the character) for writing some of the only game dialogue that's made me legitimately laugh out loud in a while. Also, I'd be remiss not to mention the sound and music - Phyrnna absolutely knocked the OST out of the park (as always!), and the sound effects are very satisfying. My only real complaint is that I somewhat preferred the past games' MP system to the cooldowns that 5 uses, but with powerful new skills like Nine Lives and guaranteed MOAB, I can see why the change was needed. Fantastic game, $15 is a bargain for the time and enjoyment you'll get out of it - I'd estimate it at 45-60 hours for a normal playthrough (depending on how much side content you do and what difficulty you play on - I'd recommend Hard if you're a veteran to the series), or 70-80 if you're going for 100% completion with all medals. If you're on the fence about picking this up, go give EBF4 a try - although you don't need to play the prior games to understand this one, 4's free version is on several flash game websites, and will give you a good idea of what to expect from 5. All in all, this game gets the highest praise I can offer, and I'm looking forward to whatever Matt works on next!
Diposting pada 15 Mei 2019.
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