spiritplumber
 
 
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Space Engineers
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26 horas registradas
jogado pela última vez em 15 de nov.
459 horas registradas
jogado pela última vez em 15 de nov.
spiritplumber 14/set./2023 às 7:20 
I use the YAIM script for that and turn off conveyor on the block personally
HungryHawk 6/set./2023 às 4:12 
Hi, first, I think the mod is really cool. But I have an urgent question, if I use the crop grower and I need a specific recipe e.g. fertilizer then I need three ingredients. I have 500 liters of space in this block. Every time I have material available, it fills up my inventory so that I have too much of one material and don't have room for another. How to manage automatically this so that I have some of each material in inventory to keep production going?
spiritplumber 28/mai./2023 às 21:42 
You need to make sure both the name and ID for the two treadmills are different.
dragonraalhaan 28/mai./2023 às 15:52 
Near 2 months, and no response from them. I may have to try it myself, but not sure I can.

I have been trying to make a low cost version of your treadmill, some basic assembler and refinery that have very limited abilities, and expansions on the EDSR/Plant and Cook sets to allow a crash survivor with now power source start. While I have had some success, I seem out of my depth. I am a trained draftsman, and only barely self-taught on the code side of things. I can mod the treadmill to use less computers and displays, and I can do one that replaces much of its pipes and metal with planks and logs... but I can't make both work in the G-Menu at the same time. Much of the Plant and Cook I had working got scrapped with the last update fro some reason.

I don't wish to be a bother. I'd love to learn this stuff myself, but seem to be frustrating myself. I am not asking for you to make the mods for me, as I am sure you have plenty on your plate already. Any advice would be appreciated.
dragonraalhaan 4/abr./2023 às 15:19 
I have not, but I certainly can. I will drop them a note and see what they say.
spiritplumber 4/abr./2023 às 8:09 
I think it'd need an override in the Oh Scrap mod, have you talked to them as well?