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Recent reviews by Kronoroth

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44 people found this review helpful
1 person found this review funny
455.3 hrs on record
I wanted to finish the full game, I wanted to play to the end, conquer the map and retire in the mountain. I used a mix of settings between standard and realistic to up the difficulty mid way through the game, then applied a few QoL mods to improve the gameplay into late game, and tried a few item mods that were supposedly lore friendly, but didn't add much value short of a variety of looks for the player and his party that did NOT extend to the NPCs so the world was still quite repetitive by region.

I had 4 play through's, the first 3 to learn game dynamics, what's changed from M&B 1, and how to exploit game systems to my advantage to create my own Kingdom.

As you'll see on many other comments and reviews, After kingdom stabilization there's not a lot more game play other than color painting the map little by little as kingdom battles ebb and flow.

The game is fun, no doubt, but if you're a completionist and going to the very bitter end is your thing without easy difficulty, you're going to get bored for the last 3/4s of the game.

The game has a lot of dynamics that create a difficult early game, mid game and early late game crawl, however once you master those dynamics, the random event counters are EXTREMELY low, with rebellion and other factors mostly preventable, and tribute surrenders and easy system to exploit in your favor give the amount of cash you were able to amass, and how low you conquered a kingdom which was in decline.

Mods Used:
Diplomacy - wanted to gain and maintain and ally, but got too powerful, too quickly so never got to leverage that feature.
Dismemberment mod - realism
Improved Garrisons - realism, flexibility with kingdom expansion, especially before bringing other clans in, but easily exploitable to give you too much of an advantage
Mod Configuration Menu - Mod req./Stability
ButterLib. Utilities - Mod req./Stability
UIExtenderEx. Utilities - Mod req./Stability
Bannerlord Software Extender (BLSE) Utilities - Mod req./Stability

Total Hours played - 455
Total individual kills -5500
Game years to complete conquest - 25
total game hours for the 25 years ~ 180. (factoring in wars, battles, decisions and planning, time paused.

Recommend 10/10 but would like to see more non-battle factors evaluated for M&B3
Posted 12 August, 2023.
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1 person found this review helpful
322.7 hrs on record (146.7 hrs at review time)
AFG Rating: 9.8/10

After 150 hours, a few mods and some imports, here's the BLUF: This game is a gem of both RPG, strategy and base building genres. Close to a 4x in terms of global impact domination/world states and can be as real time action or turn based strategy as you want it to be. Pros/Cons below:

Cons - This game is not perfect, there are a few bugs, the modding system can be janky (but not bad), and the larger your expansion the more taxing the elements are on the system. Graphics are what they are, tried a few mesh/reshade skinners but they all suck. it's an older game.

Pros - This game can be simple, however there are such nuances and depth into so many different elements of the game you can truly dive deep, the modding system is EXTREMELY extensible and very customisable which can not only expand the system but also has essentially limitless/endless replayability.
Posted 25 October, 2022.
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