3
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18
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Recent reviews by 禾果子 Kakashi

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
36.4 hrs on record (5.0 hrs at review time)
This is not Shapez and shouldn't compared with Shapez, it's a algebraic monster on its own while Shapez is for combinations, every large number over 50 already need some creative way to figure out the multi step formula for that, e.g. 183 = (8*7+5)*3 without subtraction, also (8*8-3)*3 with subtraction and less resource heavy without 5 and 7 inputs, and it's simple fun overall.
Posted 17 July, 2024.
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No one has rated this review as helpful yet
773.1 hrs on record (34.9 hrs at review time)
Early Access Review
Looks simple but really sophisticated for an early access indie game, lots of fun mechanisms that would really entertain an airline enthusiast but further QOL features are needed especially for mid to late stage of global scale game modes
Posted 2 February, 2022.
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No one has rated this review as helpful yet
55.4 hrs on record (9.8 hrs at review time)
Just don't expect what you see in trailers, all operations, including explosions are very limited in scale, and you just can't turn every bit into pennies.

The economic scale is also a bit strange, small ships are more efficient than large ships, you can fully raid a small ship with thousands of profits in only 1 game day, the margin for large ships is low as the amount of work, transportation needed and gold scrap value isn't that high to keep booking large ships day after day.

The large ship environment also made me feel a bit claustrophobic, it's way too dark and quiet especially during night grinds, it made me feeling that I shouldn't work at night.

Large ships are better in multiplayer setups, or with some really dumb NPC that could transport things or light up things under your command, even the gameplay speed should speed up because of that.

However as a proof of work it's decent enough,
Posted 27 November, 2021.
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Showing 1-3 of 3 entries