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Recente recensies door Pandarandrist

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1-10 van 17 items weergegeven
1 persoon vond deze recensie nuttig
293.2 uur in totaal
I really like this game. It has some issues with late game difficulty, but mostly other than that, it's great. This is the game that made me realize I should be looking for 4X games that are NOT designed for multiplayer. Assymmetry between your mechanics and your enemies' is just so much more compelling, to me
Geplaatst 26 augustus.
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24.1 uur in totaal (14.0 uur op moment van beoordeling)
Absolutely the best Hades-like game since Hades, which clearly inspired it

* Love the variety - relics, bonuses, and weapon choices can make one run feel very different from another
* Love the flavor - The world, art, backdrops, and characters are awesome, and really enhance the experience
* Love the bonus system - Planning out my relic placement/choice to get the bonuses I want is really satisfying

This game is great. All of my complaints are minor, and I'm playing it way too much.

Geplaatst 15 juni.
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0.7 uur in totaal (0.5 uur op moment van beoordeling)
Definitely great so far! Can't wait to pick up the full version
Geplaatst 16 april.
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13.4 uur in totaal
A lot of good stuff here. Art, theme, music, etc, all really great. Ultimately, though, I found the game a bit tedious.

1. Managing the cult became a chore for me pretty quickly. Constructing everything the people need, and managing it was a distraction from crusades, rather than something that felt enhanced by it. Animations are long, and the payoffs were small.

2. Game was trivially easy, until it wasn't, and it didn't feel like progression was doing all that much to lighten the load. Beat the first two zones without a single death, and it didn't feel close. Third zone was also a breeze until you get to the boss. I wouldn't say it was TOO hard, just that it was much harder, and the progression didn't actually alleviate that very much. Your weapons deal more damage, but for the most part you actually just need to not get hit. Higher damage weapons help, but instead you just need to learn attack patterns and...not get hit.

3. The combat just isn't actually that interesting. Weapons aren't interestingly different, enemies aren't that interesting, and spells (curses) are pretty limited in use. Crusade runs are crazy short, and just weren't very interesting.

Altogether, it summed to an experience that was wonderful to look at, but after 10 hours, I don't think it was really that fun to play, and I'm pretty sure I won't finish it.
Geplaatst 20 februari.
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3 mensen vonden deze recensie nuttig
1.0 uur in totaal
I think this game is pretty good. It's possible the game gets more interesting over time, but the puzzles just aren't very interesting so far. You have a bunch of plants, you read a description, you try to match it to a plant. When someone requests a plant for an effect, you don't have to figure out the effect, but instead the game *tells* you the name of the plant, so you just have to identify it correctly.

So 80% of the game so far is just figuring out which plant has "heart-shaped leaves" or something similar.

The atmosphere is great, but the gameplay leaves me wanting something more.

Also, for people saying you have to memorize all of this stuff, they're wrong. There are labels in the desk, and you should be using them to identify plants so you don't have to remember that stuff. Maybe the labels should be more obvious. Exploring the UI is definitely rewarded, here.
Geplaatst 18 februari.
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57.3 uur in totaal (45.1 uur op moment van beoordeling)
Simply put, I wish there were 12 more games exactly like this one. This game is fantastic.
Geplaatst 29 december 2024.
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79.4 uur in totaal
This game has a lot to like, but also has what I see as some pretty serious flaws.

The biggest one is how damage is balanced. When your characters have 30 health enemies can routinely deal 20-25 damage with their hits, especially if they apply ailment damage. This means killing enemies or avoiding their attacks is critical. But there is an initiative roll! Players seem to have a significant advantage on initiative, but I had two runs in a row ended because I lost initiative and was one-shot before getting a chance to act in battle. This was on normal difficulty.

I generally don't like the way damage is balanced in the game, but add the ability to not go first on top of it, and it's just ludicrous. Not being able to take a turn before you die, from full health, is a pretty unforgivable flaw.
Geplaatst 17 december 2024.
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Een ontwikkelaar heeft op 18 dec 2024 om 22:26 gereageerd (reactie weergeven)
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608.3 uur in totaal (606.8 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
Great factory game in space
Geplaatst 7 oktober 2023.
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228.5 uur in totaal (83.8 uur op moment van beoordeling)
This game is simply fantastic. It's probably the absolute best example of experienced of adapting board game concepts into a video game. The game is compelling, well-balanced, and discovering and executing different strategies is interesting and satisfying.

People who are saying the game is all RNG are straight up smoking something. I mean, don't get me wrong, there are plenty of RNG elements, but I'm not a gaming expert, and I still haven't lost, just winning my first Utopian+ game.

Oh! Another HUGE plus of this game is that you can reasonably sit down and finish a game in a single sitting (2-3 hours, maybe?) I absolutely love that.
Geplaatst 11 juli 2023.
Was deze recensie nuttig? Ja Nee Grappig Prijs
25 mensen vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
2
1,618.1 uur in totaal (326.3 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
Simply stated, this is my favorite ARPG of all time, even in its current (unfinished) state. Here's why:

1. Extremely intuitive and engaging character growth through passive (talent) trees, skill choices, and skill talent trees. No need to follow a build guide, choices develop naturally and freely tested as you play. Every skill I specialize I fall in love with, and as a result I have 4 different characters with the same class/subclass (among others)

2. Excellent gearing through crafting. Intuitive and straight-forward crafting allows deterministic elements and RNG elements for crafting that let you make use of a wide variety of gear to enhance your crafting capabilities and to modify gear for your character

3. A commitment to finding your own gear. The game is designed with a drop-first mindset, meaning that the game is engaging and optimized for finding your own gear. You can target farm, and push odds in your favor in a wide variety of ways

4. Genius gearing systems. The crafting, exalted, and legendary potential systems are each brilliantly designed systems that make gear both accessible, widely usable (even low level uniques), and gives an unbelievably high gear ceiling

This game still has a lot of room to grow and improve more, and it will. But even for what it is right now, it's a really exquisite game.
Geplaatst 28 december 2022. Laatst gewijzigd 29 december 2022.
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