warlock[ads]
Warlock[ADS}   United Kingdom (Great Britain)
 
 
Development
I am a solo amateur game developer using c/c++ to write opengl based games.
I have a background in application development in the manufacturing industry which I've since retired from, I now follow my passion and hobby of game development.

I Code everything myself, I use no 3rd party engine or source code beyond things like sdl 2 or openal.

Fairspace
A large scale 6 year project producing an epic space combat and exploration game, Originally written as an MMO and then migrated to single player once the servers died.
Learned allot about opengl / shaders and matrices during this development.

GalaxIverse
I wrote galaxiverse as a filler whilst waiting for feedback in Fairspace, it uses allot of the same graphics in a 2d sprite form and is just a straight forwards shootemup.

Nova Wing I, Nova Wing II, Nova Wing III
I enjoyed writing Galaxiverse so much with it being a short development cycle that i decided to write a series of space based shootemups.
Each one is different but all of them support Lan based coop play.
Nova wing 3 used a marching squares algorithm to deal with destructible environments.

Merv Reborn
I originally wrote Merv with a friend back in the 80's using assembly language, I just wanted to resurrect an old favoured project.
I developed a 2d bone animation system to improve the sprite rendering for this game.

Merv Liberation
I took the marching squares algorithm from nova III and mashed in some gravity this created a destructible environment with soil, water, ice and lava.
with various tools and puzzles based around it. Really enjoyed the different game mechanics in this one.

Warlocks Entanglement
Warlocks is massively different from all my previous games, I started off by writing my own solid modeller and bone system using PBR lighting.
I begun to experiment with marching cubes which lead me onto voxels, before i knew it I was running around a perlin landscape chopping down trees and fighting giant spiders.
Warlocks is a first person survival game built around procedural landscapes, towns and underground cities.
I was particularly happy with the multi threaded AI system.

Krimzon Hoard
Taking the warlocks engine and going in another direction with improved lighting and shadow mapping. A better world generator using preconfigured components and connections. This is a wave based game for testing your gun skills.

Warlocks Quarry
A prelude to Warlocks Entanglement, A free version (you can call it a demo) it is however a fully playable game in every regard.

Warlocks Deeds
A continuation of the warlocks series, Largely rewritten to support multi player and upgraded to 64 Bit.
And various other enhancements.

GalaxiVerse II
As a short break from warlocks deeds, i will be writing another space based multiplayer shootemup, This is planed as a state based game so that networking is minimal whilst action is maximal. This is a filler whilst I plan the next large updates for warlocks.
Afișierul cu cele mai rare realizări
Jocul favorit
Afișierul cu capturi de ecran
Warlocks Entanglement
2 1
Grupul favorit
Official Group for Steamworks Development Support
41.033
Membri
643
În joc
9.788
Online
5.775
În chat
Afișierul cu recenzii
2.264 ore jucate
Pretty good game in every way measurable.
Obiecte pentru schimb
5.904
Obiecte deținute
12
Schimburi realizate
41.264
Tranzacții pe piață
Statisticile reducerisianului
Nivelul atins
25
Lupte cu șefi
27

Experiență dobândită
34.670.184
Afișierul perfecționistului
43
Jocuri perfecte
1.601
Realizări în jocuri perfecte
Activitate recentă
2.264 ore înregistrate
În prezent în joc
151 ore înregistrate
ultima dată jucat pe 13 sept.
85 ore înregistrate
ultima dată jucat pe 29 iul.
Comentarii
Plato 19 iun. 2022 la 7:48 
+rep Very helpful with any questions about his Warlocks Entanglement game:cure:
chokanan 3 ian. 2020 la 4:21 
+100:medicon:
𝓵𝓸𝓼𝓽 24 dec. 2017 la 8:15 
Don't know how much you care about that but have a great time with your family or / and friends on this December 24th. ⛄️