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[HcC]Peacekeeper 最近的評論

目前顯示第 1-9 項,共 9 項
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總時數 198.1 小時 (評論時已進行 13.5 小時)
Do your part an join the best game on steam!
張貼於 2 月 12 日。
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總時數 58.4 小時 (評論時已進行 57.9 小時)
The "Build the same house over, over over over, ....... 80 times later, over again simulator".
張貼於 2023 年 12 月 30 日。
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7 個人認為這篇評論值得參考
總時數 5.0 小時 (評論時已進行 5.0 小時)
Mainstream Trash vom feinsten.
Mießes Waffen handling und 100x treffen bis einer umkippt.
Nein danke, da gibts besseres.
張貼於 2023 年 5 月 17 日。
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總時數 94.7 小時 (評論時已進行 25.6 小時)
Hard but not fair
張貼於 2023 年 4 月 15 日。
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總時數 0.4 小時
搶先體驗版評論
Als jemand der Kerbal 1 gesüchtelt hat, verstehe ich nicht, was an dem Spiel beeindruckend sein soll.

"Es ist early access"
Es stimmt, dass es hier Abstriche geben muss, aber was hier aktuell angeboten wird ist nicht mal eine Alpha sondern bestenfalls eine Tech Demo.

"Das war bei Kerbal 1 auch so"
Auch richtig, aber gerade deswegen sollten sie ja nicht wieder bei 0 anfangen.
Allerdings könnte der nächste Punkt das Problem dafür sein.

"Der Entwickler hat uns auch in der Vergangenheit nicht enttäuscht"
Haben wirklich so viele Leute übersehen, dass das ein neues Entwicklerteam ist?
Nichts von den Erfahrungen aus KSP1 lässt sich hier übertragen, wenn man bedenkt, dass sie bis jetzt nicht mal in der Lage waren KSP1 zu portieren und wieder bei 0 starten.
張貼於 2023 年 2 月 24 日。
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總時數 37.3 小時
Ich finde es selbst für ein MMORPG ultra langweilig und repetitiv.
張貼於 2021 年 11 月 1 日。
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總時數 954.8 小時 (評論時已進行 335.1 小時)
People have data mined the game files and found hidden modifiers on the Russian tanks such as almost twice the chance for their shells to cause fires, over penetrating or overly large explosive radius and damage after penetration. it is widely known that Russian shells are 1 hit nukes most of the time, poor Americans with their solid shot.

Russian tanks are the only ones who keep their historical rates of fire for untrained crew and maximum historical rates for trained crew, everyone else gets hit with the nerf bat in reload speeds.

Sloped armour tends to bounce shots, if the RNGod isn't smiling at you then you can bounce 88mm shells off the side of a T-34 at point blank range, the sloping modifier aplies to everyone but Russians tend to have the most sloped armour and so are the main recipients of its benefit. The game desperately needs an overmatch mechanic.

German tanks in particular suffer twice the inertia of Russian tanks, making for much greater wobble when coming to a hard stop and thus taking longer to lay their gun on target. This despite most WW2 Russian tanks not having any shock absorbers, German tanks did. In general Russian tanks tend to give the impression of driving like go-karts.

Despite consistent poor build quality on the part of Russian factories for some tank designs Germans are the only ones hit with penalties for 'late war supply problems' such as a 10% nerf to the effective armour thickness of the King Tiger . To add to it with a visibility system Russian tanks don't seem to suffer from their notoriously bad poor crew space and optics (when they had them, aka early T-34's) but get a bonus to not be spotted instead.

All these issues and more, even when fans can meet the established evidence criteria to show how wrong it is, gaijin tends to ignore, or take a year to patch it. Problems with Russian tanks tend to get patched much faster and if a newly introtuced tank to the game starts to club the Russians, expect the nerf bat to appear at warp speed and expect BR (battle rating) adjustments to forever favor Russians, by the time Germany gets a tank expect it to be immediately placed against the tank later developed to kill it. Tiger vs IS-2 for instance.

Keep in mind, in a game like this where skill matters almost anything is killable by anything else short of a Panzer III trying to kill a T-10m, but just because its possible doesn't always make it fair.


Update: In an attempt to stop the playerbase data-mining the files Gaijin has attempted to encrypt the client side files. This is presumably in direct response to the illumination they provided on these matters. It has already been broken, business as usual.

Also, my comment on the nerf bat has proven staggeringly correct, the British coming in with APDS early, being the initial developers of it along with the French, it was proving too lethal. It has since been 'rectified' by a thurough neutering of all APDS but also HEAT-FS that the Germans and USA used in top tier, effectively a giant nerf to almost everyone but the Russians who tend to go for over performing APHE instead. The Conqourer's 120mm has also been given the long range accuracy of a 2 pounder with a staggeringly long reload rate effectively neutering it as the sniper tank its mean't to be, especially when combined with the new APDS lack of lethality.
張貼於 2017 年 11 月 20 日。 最後編輯於 2023 年 1 月 16 日。
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3 個人認為這篇評論值得參考
總時數 3.8 小時 (評論時已進行 3.3 小時)
Bugged and crashy game with a realy bad and non-intuitive user interface.
Since there is no proper manual you also have to invest loads of time just to accomplish basic stuff.
You probably need to have OCD to like that fiddely track laying mode.
The amount of memory leaks and unoptimized CPU usage is just a sign for a realy bad coding team without basic knowledge of computer science.
There is also absolutely no feedback on the steam forums.

If you spend your money on giving it to a roadside beggar you definetly have more out of it.
張貼於 2014 年 9 月 23 日。
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總時數 9.7 小時 (評論時已進行 6.3 小時)
The game is quite buggy in my opinion.
Most of the nice features "Killcam" for example, have bugs and isnt displayed properly.
The most important feature "Sound Maskin" is bugged like hell.

It only works if YOU hear the sound not of the enemy hears the sound.
So if you are standing next to a generator and shoot the enemy doesnt hear your gunshot.
If HE is standing next to a tank or generator, he will hear you shooting.
This behavior is quite retarded and there are some more weird behaving game mechanics ruining the sniper experience.
Maybe they will patch it, but meanwhile this dampens the fun at a very high degree.
張貼於 2014 年 7 月 1 日。
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