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0.0 uur in de afgelopen twee weken / 20.5 uur in totaal (16.9 uur op moment van beoordeling)
Geplaatst: 11 okt 2024 om 7:50
Gewijzigd: 11 okt 2024 om 9:35

My biggest rub with this game is it's not a game. Its hardly a game.
Cinema is not game. Game is not cinema. You can intertwine the two. It's been done successfully for many years but you cannot make cinema a game or game cinema at the same time. The two mediums cannot coexist simultaneously as this "game" has tried to do.

Stop trying. You demean both mediums.

Otherwise the story and characters are good. Tragic and mostly respectable performances for the English audience. It's not a bad whole thing. It's actually pretty okay and I'm interested, but I wouldn't call it a game nor a participatory experience. It's a movie where you press some buttons.

It also lacks a lot of the experiential subtlety both games and cinema have. By combining the two artforms, you have either stripped any fun game aspect, or you didn't have the budget to make the game part with all the performances and exposition flying around. It reminds me of Matrix Revolutions in that it's too happy to overload your senses and leave you numb to the messages which seem to be less important to the "game".

You have to read the centralized tome that gets populated to really understand what's going on.
That's not artistic at all. That's poor design. Poor fundamentals.

It's missing the reason both mediums exist by trying to do both.
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