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Ulasan terkini oleh AlphaBeard

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Tercatat 0.2 jam
We used Spriter for all of the animations in Sproggiwood

We found the tool to be easy to use, and powerful. We were able to get seamless workflow between the animator and engine in Unity3D, and were able to produce a large variety of animated creatures and effects.

We were able to achive two main technical goals using Spriter that would have been very difficult with traditional methods (e.g. sprite-sheets):
1. We were able to present traditional-style 2D animation with far more stringent memory requirements than full sprite-sheet-based animations would have allowed. Since each animation is composed of many small sprites animated on a skeleton in Spriter, we were able to use far less memory at nominal performance cost to produce equivilent animations.
2. We were able to do per-piece image swapouts, allowing us to do varied equipment and "reskin" monsters without special technology, we simply produced matching replacement images for the individual sub-sprites of a particular animation and swapped them out at runtime.

Spriter was a solid tool that helped support a successful production release. We're very happy with Spriter, and are looking forward to using it in our upcoming projects.
Diposting pada 16 November 2014.
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Tercatat 266.0 jam (Telah dimainkan 101.3 jam saat ulasan ditulis)
This game is as good as you can reasonably expect.
Diposting pada 27 Desember 2011.
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Tercatat 22.3 jam
The game is awesome, you should play it.
Diposting pada 9 Juli 2011.
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Tercatat 4.7 jam
Though the reviews are terrible, and the combat is sub-par; the deeply branching storyline really makes this an amazing game. I'd recommend it to any RPG fan (use a stealth melee build to avoid the terrible gunplay, at least at first.)
Diposting pada 18 Desember 2010.
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