4 people found this review helpful
Not Recommended
4.4 hrs last two weeks / 3,987.6 hrs on record (2,156.9 hrs at review time)
Posted: 19 Aug, 2022 @ 6:52pm
Updated: 20 Apr, 2024 @ 2:31pm

I will keep my review like this till most of the changes happen below

Adjust RP and SL gain to a decent level for ALL game modes, including the following changes:

● Remove all time based rewards and replace it with higher rewards for actions - this is one of the single biggest ways which the community feels that the economy could be reworked.

● Remove all reward ceilings

● Extend consumables and booster Expiration times or Remove Them

● Rework the EC reward system - Increase the time allotted for useful actions to 30 minutes or one hour. three hours of combat shouldn't be quarterly, given the time required to find enemies and engage.

● Return SIM battle rewards to their previous level, in accordance with the skill and difficulty required in SIM

● Standardize research and SL multipliers in each BR/Rank. Reduce the gap in earning of vehicles of similar performance

● Different Repair costs (or even BR) for Aircrafts in GRB and ARB, as their value in each mode is drastically different

● Lower Naval Repair Costs, especially at the highest tiers

● Drastically increase rewards for Heli EC modes

● Reimplement 5x Win-Wager

Lower Repair costs and standardize repairs for vehicles in the same BR


● The net reward for each match must be positive (all players, reward aggregated minus cost aggregated), and premium players should earn more.

● Older premiums need to have their expert crew costs modernized and in-line with newer premiums

● Premiums’ economic characteristics should never be lowered. If people own premium vehicles in a rank they do not have unlocked, they should receive 2-3 spawns in that vehicle until they purchase a vehicle in that rank. This will help prevent one death leavers.

● Winning team reward multiplier should be reverted to 1.4x and it should be extended to the top 3 players of the losing team

● Arcade rewards should be increased significantly, and while less than realistic, they should not be laughably low

Kill assist rewards must be reworked, to count as kills themselves, OR assist rewards should be based on a % of total damage dealt to an opponent. These reward systems exists in multiple PvP games and encourage team play


● Reintroduce x2 RP conversion bonus during major sale days/Christmas/War Thunder Anniversary

● Crew training costs are pointless, We only want to pay 1 time
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