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Recensioni recenti di Tremis

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Nessuno ha ancora trovato utile questa recensione
39.4 ore in totale (8.2 ore al momento della recensione)
Just a delight!

Nostalgic for those who grew up with this era of gaming.

Doubly so for anyone who actually stumbled across one of those weird bootleg NES carts growing up a the house of a friend of a friend or that cousin you saw only very rarely.

Each game is intriguing on it's own so far and I've been hitting them chronologically.

I like that the mechanics are not overtly explained as the wonder of discovery is paramount in the individual game design as well as the overall trappings encapsulating them.

Well worth the wait! Thanks very much to Derek and the supporting devs who contributed to this set of 50 gems.
Pubblicata in data 23 settembre.
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1 persona ha trovato utile questa recensione
10.0 ore in totale (0.8 ore al momento della recensione)
This is a game I dreamed someone would make but I never thought it would exist. And now it exists.

May this game become huge and may the dev bless us with bountiful content drops in the future.
Pubblicata in data 10 maggio.
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1 persona ha trovato utile questa recensione
21.9 ore in totale (3.2 ore al momento della recensione)
3 hours straight, just phenomenal so far. I don't know what to say.

Music is incredible as well. Some of the tracks give Resident Evil save room music vibes.
Pubblicata in data 6 aprile.
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Nessuno ha ancora trovato utile questa recensione
8.3 ore in totale
Recensione della versione in accesso anticipato
Makes Doom Eternal feel like a babby's game.
Pubblicata in data 1 gennaio.
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3 persone hanno trovato utile questa recensione
92.9 ore in totale (2.6 ore al momento della recensione)
Could be my sleeper GOTY. Will update later but this is something exceptional.
Pubblicata in data 4 settembre 2023.
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20 persone hanno trovato utile questa recensione
11.0 ore in totale
Really wonderful Isaac-like twinstick roguelike that's also doing its own thing. Hard to really compare to anything else which is a huge accomplishment in and of itself. Genesis-style graphics which you don't see that often. Seems quite deep with a crap ton of enemies, items, skills, passives, difficulties.

I really hope this picks up in popularity. Devs deserve it.
Pubblicata in data 23 luglio 2023.
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Nessuno ha ancora trovato utile questa recensione
2.4 ore in totale
Wonderful. It takes a lot to make me say this about a rogue-like in 2023. Bravo Boon.
Pubblicata in data 12 febbraio 2023.
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1 persona ha trovato utile questa recensione
114.3 ore in totale (47.0 ore al momento della recensione)
This kind of game design happens so rarely that I forget it exists, then something like Triangle Strategy comes out and I still can't believe it exists. For anyone who loves FFT for the tactical combat, but didn't like the game breaking aspects of it, didn't want to fiddle with all the gear all the time but still wanted meaningful decision-making, this game is better than anything before it.

Triangle Strategy sets a new standard by which I will judge all other tactics games past and future. Playing on hard is a joy. Each battle is a well-designed set piece where you try different approaches and manage battle field gimmicks, enemy abilities, terrain advantage, turn order manipulation, one-time per battle global abilities, etc, etc.

I can't stop playing.... I haven't even beat it yet but there seems to be a new game + that people say is insane. I believe it.

For me, decision-making in a battle goes like this. I pick characters I like who are underleveled and who I simply like for the voice actor or the character, try to make it work, come up with a strategy, for example, to get my old man archer up on top of a mast of a ship teeming with enemies while my invisible ninja blocks the top of the mast so that enemies can't climb the ladder. Getting the two of them there is a feat and a half. Then they send the two flying units I missed seeing up there and sideways flank him in to oblivion.

Back to the glorious drawing board of upgrading equipment, thinking of synergies between character abilities, tweaking accessories..... Oh my god, I need to stop writing this review and play more...
Pubblicata in data 7 novembre 2022. Ultima modifica in data 8 novembre 2022.
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Nessuno ha ancora trovato utile questa recensione
47.7 ore in totale (8.8 ore al momento della recensione)
It takes a lot in a rogue-like to really impress me. See my nearly 1000 hours in Binding of Isaac.

This one is really running on all cylinders in every aspect of the game.
Controls are excellent with depth for improving yourself.
Items seem basic but have more going for them the further you get into the game.
Decision making is excellent as well. A whole game built around the idea of the "Devil Deal" seen in Isaac isn't something I would have thought worked but man, it really gives the game a lot of push and pull there.
The music is incredible. The fungal area especially is a banger!
Animations and enemy design is so cohesive and interesting. I love all of it.

Really really be proud of yourself dev(s?)! This is truly one of a kind work and it shows how much polish you've put in.
I hope this gets the attention it deserves.
Pubblicata in data 5 maggio 2022.
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Nessuno ha ancora trovato utile questa recensione
14.7 ore in totale (10.4 ore al momento della recensione)
p3RSONAL 2021 indi3 g4m3 of th3 Y34R
Pubblicata in data 6 novembre 2021.
Questa recensione ti è stata utile? No Divertente Premio
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