1,752 henkilön mielestä arvostelu on hyödyllinen
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Suositeltu
0.0 tuntia kahden viime viikon aikana / yhteensä 81.4 tuntia (0.2 tuntia arvostelun laatimishetkellä)
Julkaistu: 24.1.2024 klo 7.12
Muutettu 15.2.2024 klo 13.44.

Early Access -arvostelu
Valheim but has friendly NPCs, voxel based building, tunnel digging (including through floors and walls).

Day 1 purchase, nuff said.



Observations after 20 Hours
It's quite clear as originally indicated the game has a lot in common with Valheim. While there are some differences, overall if you liked Valheim you'll probably enjoy playing Enshrouded. In addition, if there were things you didn't like about Valheim, there are also things you won't like about Enshrouded.

Some Noteable Similarities:
  • Some recipes get discovered by acquiring a material or crafting item for the first time.
  • A significant portion of gear/technology progression is tied to the elimination and looting of bosses.
  • In combat, generally speaking the player wants to avoid facetanking enemies. Blocking/parrying/dodging are a good idea even in 1 vs 1 engagements due to the relatively high damage of some enemies.
  • Consuming food is for buffs and health/stamina regeneration. The player won't die standing still and not eating (i.e. no hunger/thirst mechanic).
  • Getting the rested buff by being in the presence of fire and comfort items in a sheltered area.

Some Noteable Differences:
  • The player can build with very small blocks of all building type materials, allowing for a much more refined final creation. Building has no structure integrity in Enshrouded.
  • Enemy difficulty is based on levels and there aren't champion/elite variants in Enshrouded.
  • Enemies don't respawn in the presence of the player in Enshrouded.
  • Progression in Enshrouded is tied to both boss killing and NPC crafter acquisition and subsequent quests (to collect crafting related items so you can make additional workstations).
  • Player growth in Valheim is largely influenced by skill-ups but in Enshrouded it's from leveling, ability points and upgrading the Flame Altar.
  • Valheim is significantly more visually atmospheric when compared to the non-shrouded areas in Enshrouded. The weather effects and biome specific lighting are top notch in Valheim. Outside of the shroud in Enshrouded there aren't weather effects like rain and storms, it's either light during day or dark during night with a small sunrise/sunset transition in between as appropriate.
  • There's a significant amount of lore notes and quests in Enshrouded as opposed to the handful of objectives you get in Valheim.
  • Enshrouded's map isn't procedurally generated. I've noticed the design of the POIs is a bit more involved and the traversal/exploration based puzzles associated with them are pretty satisfying to solve.
  • There are no PvE raids in Enshrouded like there are in Valheim.
  • Don't appear to be set-bonuses for armor in Enshrouded.
  • Seems more convenient to get gear upgrades by finding high rarity drops in the world and upgrading them with runes rather than crafting in Enshrouded. Perhaps this changes later in the game.
  • Health potions aren't on timers in Enshrouded.
  • There aren't elemental effects to worry about in Enshrouded that requires specific gear (such as extreme cold).

Observations after 70 Hours
Overall a very solid entry into Early Access with a strong foundation capable of significantly differentiating itself from other titles and providing a satisfying experience for fans of the open world crafting survival/survival-like type games. Though it certainly will still give off strong vibes from other games, such as Valheim.

The following are some lasting thoughts on some key differences between Enshrouded and Valheim:
  • No real logistics around the transport of key resources (i.e. metal via boat). Magnified by the fact there's no weight mechanic and you can use a glider to traverse long distances as well as teleport between Ancient Spires and Flame Altars.
  • No structural integrity mechanics for building.
  • No real consumable/gear requirements for traversing different zones based on weather effects.
Looking forward to seeing if any of the changes made during Early Access affect any of the above.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
108 kommenttia
Tenoshii 10.9.2024 klo 18.45 
@Avatar - I've already pointed out that Valheim's building is different from Enshrouded. To suggest somehow that the "creative base" is leaned toward more in the game that doesn't have voxel building and ground tunneling is comical.

"Caring" about your base is highly subjective and likely has more to do with the player than the game. I had less bases in Enshrouded than I did in Valheim, yet I didn't care any more for Valheim bases than I did for the ones in Enshrouded and vice versa. They are simply a relatively safe means to collect and craft with loot and resources.

The sandbox nature of both games is really no different. The player is in control of where they settle in any given biome other than the unbuildable areas around POIs. In addition, the player still has to hit up the bosses and the biomes for their loot and resources as part of progression. Generally speaking biome progression is largely gated by item requirements or enemy/boss difficulty.
Avatar 10.9.2024 klo 18.24 
Valheim's building style is completely different and the game leans you towards making creative bases.

In Enshrouded, you are far less likely to care about your base in favour of the quest-based level-grinding exploration to very specific locations.

Valheim's exploration is mostly just, where's the ore, where's the boss summon location, boat the ore back. It's much more sandbox than Enshrouded.
Tenoshii 31.1.2024 klo 12.35 
@amylstella - Honestly it's one of the things that can easily be mistaken in text.
amylstella 31.1.2024 klo 12.09 
@Tenoshii Does no one understand sarcasm or satire anymore?
Twim 28.1.2024 klo 21.48 
@Masterpeing gtfo clown
Tenoshii 28.1.2024 klo 16.08 
@Masterpeing - The open world crafting/survival genre isn't going anywhere. It's a very popular genre that can be enjoyed singleplayer and coop for many players. In addition, developers are clearly showing there is plenty of room for blending other popular genres into the game.
Tenoshii 28.1.2024 klo 16.07 
@REDBowl - Fair enough :lunar2019grinningpig:
Masterpeing 28.1.2024 klo 16.04 
another stupid survival game, how much game of this we gonna have?

Valheim
vrising
forest
son of forest
rust
bla bal bla etc..

i hard pass..
REDBowl 28.1.2024 klo 15.48 
Lots of homage in this also of other games but it's the smart kind...and for early access it feels like something special. Yes to "squatting" as a core mechanic also. Love that one. One thing we both agree on is that it's FUN. So take this award with ya ok ya golden unicorn? GG
Tenoshii 28.1.2024 klo 13.40 
@REDBowl - Doesn't surprise me. People can get so wrapped up in what defines a certain game that it doesn't matter how many core similarities it has to other games, they still consider it unique and therefore "not the same".