THAmarx
 
 
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update:
I wrote a very negative feedback last time to vent some frustration. This feedback was a bit to harsh.

played now a lot more with hounds and i really like their playstyle.
You have to go full into your warband and ignore the rest: only a woodcutterbuilding with 1 worker on it is needed. For the rest you build houses and warcamps... lategame maby a silo or a forge if you have room for relic.

The clan is map depended.... the more enemies the easier your game... playing on extreme difficulty and you own other clans easy. Just because you can lvl and sustain with your warband so easy.

A disadvantage is that it's not a flexible clan... you just can't play a more eco style with it.
Mainly because the toplore brawler is just so bad... it takes away a silo efficiency upgrade and give you the opertunity to put your brawlers to work...but they are expensive in coins... and getting more expensive the more you get. They count as 2 workers but produce only for 1.5... so your worse of with them. It can help with upgraded buildings because you need less buildings now... but as hounds upgrading is not something you can affort at all.
Would be nice if they balance hound a bit so you can play a bit more flexible with it...
But the racing for lvls full clear style as show in Larsman tutorial video is FUN to play