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Recensioni recenti di Zygfryd

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Nessuno ha ancora trovato utile questa recensione
3 persone hanno trovato questa recensione divertente
0.3 ore in totale (0.3 ore al momento della recensione)
Jank controller rebinding, won't allow a controller layout similar to Elden Ring.
Pubblicata in data 2 giugno.
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1 persona ha trovato utile questa recensione
1.2 ore in totale
Controls feel very smooth and satisfying, just please let the d-pad work in menus...
Pubblicata in data 27 maggio.
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3 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
0.1 ore in totale
Game looks promising, hope they'll streamline it and fix controller support. You'd have to pay me to sit through that tutorial.
Pubblicata in data 26 maggio.
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Nessuno ha ancora trovato utile questa recensione
2 persone hanno trovato questa recensione divertente
7.1 ore in totale
A lame, buggy clone of a superior game.
Pubblicata in data 25 maggio.
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Nessuno ha ancora trovato utile questa recensione
1 persona ha trovato questa recensione divertente
0.1 ore in totale
What the heck did I even buy? No controller support, UI totally jank, writing in character backstories immediately looks off... maybe I'll come back to it later...
Pubblicata in data 24 maggio.
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2 persone hanno trovato utile questa recensione
73.5 ore in totale
Aesthetically, this game swept me off my feet. It is not far-fetched to consider it a masterpiece in terms of storytelling, music and art design in video games. It pulled me into a tale of love that transcends death and of grief that defies time; of the resolve and sacrifice of generations of heroes, and of powers that dwarf them. It has asked me questions philosophical in nature and refrained from prescribing answers. The plot's twists unraveled like the layers of a cosmic onion, and it left my eyes sore and wet.

On the other hand, you might consider a story that relies on bombarding its audience with emotion to this degree just a cheap thrill, but I love these kinds of stories.

The music is an absolute bangerfest. I can't stress this enough, it's not like other games that give you 2 or 3 catchy tunes. This is 4 hours of catchy tunes out of a total runtime of over 8 hours. Practically every single battle in the game is backed by one of these bangers.

BEWARE: I haven't noticed audio issues in game, but the soundtrack as provided on Bandcamp and Steam seems compressed to a degree that causes audible distortion on certain tracks. (Even in, especially in, FLAC).

But it's also a game, and games make you press buttons to slow your progress through the story, this one's no different in that regard. I wasn't entirely convinced about the dodging/parrying mechanics at the start, I think they could be introduced better and more gradually. But I've warmed to them since. Some enemies were a joy to fight, some were a bit frustrating, some seemed so difficult you just go for Plan C (for Cheese). The character building aspect is pretty deep and far more interesting than just pumping up stats (though stats are still king). It's not an RPG where you can build any of the characters to do anything, though, each has their own progression through their own modest skill tree.

I'd recommend this to anyone who enjoys boarding the feels train. I'd recommend against it for those who skip cutscenes.
Pubblicata in data 9 maggio.
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10 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
11.5 ore in totale
I have very fond memory of Cultist Simulator, so I was excited to play this... but it felt like a step back.

CS could be a tedious game at times on account of its repetitiveness, but at least it was straightforward to keep track of the cards you have. Book of Hours replaces the single board of cards you could easily take inventory of, with a massive map of tiny unlabeled objects. Massive in the sense that you have to constantly pan around and zoom in/out. I think I'd rather play an Excel port of this game than this.

But I soldiered on for a while, kept unlocking rooms and new skills and... it didn't seem to go anywhere. I was making quantitative progress yes, but qualitatively nothing was changing, I was just doing the same thing over and over and getting access to skills I couldn't even place on the Tree of Wisdom.

It's a shame, since I enjoy the world they've built and I'm looking forward to the next game in the series, but I don't feel like finishing this one.

Pubblicata in data 15 aprile.
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Nessuno ha ancora trovato utile questa recensione
368.2 ore in totale (166.8 ore al momento della recensione)
It's the best co-op shooter I've personally played in recent memory.

There's a wide range of weapons to choose from, though they're not readily available and need to be unlocked via play. Some people consider the process too slow or tedious, I think it's pretty well balanced, gives you extra motivation to play for long hours. You play for rewards that aren't just random re-rolls of stats on the same equipment you've had for ages.

I appreciate the freeform nature of play, where you have freedom to split up or do objectives in various orders on an open map, unlike the corridor-based nature of games like Darktide. The large number of difficulty levels lets everyone find one for themselves (except at the very top, a couple more wouldn't hurt.) People of different skill levels and loadout viabilities can play side by side for the most part. The 20 respawns you get as a team is usually very generous.

There is a lot of polish in the parts that matter most. Enemies are satisfying to dismember, ordnance explodes with a satisfying boom. There's a kill counter to let you know you're doing a good job, soldier.

The game has its issues of course, like a lack of saved loadouts or barren UI that doesn't even let you cancel connecting to a game. Long post-game animations can wear your patience really thin.

I've had 160 hours of fun out of it though, and that's way more than enough for what it cost.
Pubblicata in data 24 novembre 2024. Ultima modifica in data 1 dicembre 2024.
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4 persone hanno trovato utile questa recensione
47.1 ore in totale (43.3 ore al momento della recensione)
A pretty good Souls-like.

Both graphical fidelity and art direction are pretty good, would have been great if there was more variety, especially in the umbral level and enemy designs.

Gameplay mechanics are pretty good, with some notable innovations like the ammo system. Would have been great if the action buffering wasn't bound to flip out on you from time to time. Don't get me wrong, combat feels pretty good most of the time, but sometimes when actions get queued up, it's like Jesus takes the wheel, and he can't drive at all. You can watch your character do 2 attacks missing the enemy, do a 180 and make another attack missing the enemy, or roll backwards towards the danger you were trying to evade.

The camera does you dirty sometimes, but steps were taken in the right direction by the devs, as it also zooms out in some boss fights to let you see more.

Music... must have been forgettable, since I can't recall any aside from the intro and main menu.

The story and lore are great, I don't think it was a great idea to hide lore behind stats half the players will never invest in though.

As of writing the difficulty felt just right for a melee user. Not all attack animations are quite on par with modern Fromsoft games when it comes to telegraphing or conveying force, some of them feel more like DS2, but most attacks seem designed to be dodged on reaction without memorization, which is nice.

Too bad it's the last game in the series, since they're going Epi *hruk* exclusive.
Pubblicata in data 24 novembre 2024. Ultima modifica in data 24 novembre 2024.
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1 persona ha trovato utile questa recensione
1 persona ha trovato questa recensione divertente
0.2 ore in totale
I can't even... I'm just disappointed in myself for buying this, and letting the refund window pass.
Pubblicata in data 5 settembre 2024.
Questa recensione ti è stata utile? No Divertente Premio
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