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Análises recentes de RainOne

Exibindo entradas 1–8 de 8
Ninguém achou esta análise útil até agora
91.0 horas registradas (71.7 horas no momento da análise)
Play the game.

Tell everyone that you're a certified engineer.

Apply for job as engineer.

Use game as portfolio.
Publicada em 29 de novembro de 2024.
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1.2 horas registradas
The game play is incredible. Sony trying to force their broken network on consumers is not. Reviews will change when and if Sony figures it out.

Edit: Sony saw the light. Managed Democracy restored
Publicada em 5 de maio de 2024. Última edição em 6 de maio de 2024.
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8 pessoas acharam esta análise útil
101.9 horas registradas (31.1 horas no momento da análise)
They have released a couple of major patches, all of which have somehow managed to make the game less playable. I cannot in good conscience recommend this installment of Company of Heroes in its current state. I sincerely hope Relic will find a way to correct the issues.

Edit May 8, 2024: The last mission of the campaign is mindlessly easy. There is nothing to stop you from simply Attack-Move commanding your units. The multiplayer balance has improved, however very few LoS improvements mark this over CoH 2. I'd stick with 2 personally.
Publicada em 25 de abril de 2023. Última edição em 8 de maio de 2024.
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1.3 horas registradas
I spent zero time in queue, zero time experiencing server issues or item/character loss. That being said:

There is nothing unique about this game. The story is paper-thin, and the voice acting is laughable. It's a poorly-implemented dungeon crawler mixed with every MMO you've already played and put down a week later. It's great to have ambition, but this is the second time Amazon took the approach of "let's shift the standard" without taking a single moment to realize that they had no standard.
Publicada em 13 de fevereiro de 2022.
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2 pessoas acharam esta análise útil
347.1 horas registradas (154.4 horas no momento da análise)
11/10 would be a Space Trucker/Security force again. I'm half tempted to wipe my progress just to try out what it's like to start out after the updates.

Edit post Odyssey: It's a great realism space sim. The worst part about it is having to jump into hyperspace twice. I'm already taking an hour to make 40 jumps - Don't add 20 minutes of "Interdiction Playhouse" just to keep me awake during my ride. Supercruise assist is great but could be so much better.
Publicada em 9 de maio de 2019. Última edição em 26 de março de 2023.
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13.7 horas registradas
One of the biggest letdowns in Games Workshop video game history. The base of the game was a great concept, and was working it's way to a well rounded game. What we were left with was a depressing development cycle and almost zero consistent players (an issue the developers attempted to fix by focusing on their in-game transaction systems). I genuinely feel as if the developers played the old Battlefield: 1942 W40K mod and copypasta'd some lines, watched a few Space Marine gameplay trailers and just did a poor job at merging the ideas together.
Publicada em 25 de setembro de 2018.
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39.0 horas registradas (11.2 horas no momento da análise)
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Anyone remember playing BattleGrounds 2?

This game blows BG2 out of a 24 pound cannon.
Publicada em 9 de abril de 2018.
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113.9 horas registradas (83.2 horas no momento da análise)
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It took awhile. I was harsh. Bohemia Interactive has cleaned it up considerably. Mods are still highly recommended. It has great survival elements and there are plenty of ways to play the game tweaked to your needs. If you're looking for a really, really deep sandbox to play in, give it a try.
Publicada em 15 de fevereiro de 2017. Última edição em 31 de agosto de 2022.
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Exibindo entradas 1–8 de 8