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382
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Recent reviews by Zeithri

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Showing 1-10 of 31 entries
No one has rated this review as helpful yet
121.8 hrs on record (48.0 hrs at review time)
I cannot recommend this game.

At present time I'm thoroughly pissed off at being base camped and stunlocked to death nonstop so writing this will help calm me down. What is objectively ♥♥♥♥♥♥ with this game is the viewpoint. Being locked to 3/4's horizontal and 1/3'd's vertical third person viewport was novel back in early 2000's with the likes of Resident Evil 4, but even Mechwarrior 3 did that first by offering it as an alternative view. Here it is mandatory and it serves it's point in that you can never know how much of your MS is actually poking out from behind a building/debris or not and you should never - you know it in your mind - ever take a left turn because you won't see anything while the enemy will see you. Yet you are forced to at times in order to get an advantage or because you're funneled that way from the start.

I have played a lot of Gundam games in my days and very few come close to topping Climax UC on PS2. This game does not even come close, but you can have some fun with it. Maybe but more likely not. A few days you'll have a great load of fun, but mostly you'll be screaming the question why you can't find any game. There's reasons such as your Rank is too low. Good Luck ranking up when you're most likely going to lose more often than win. Even when you should have the advantage, you'll still lose because of one thing and the second most objectively ♥♥♥♥♥♥ thing about this game:

Chain-stuns.

High skilled players will talk about weapon switching and stuns but all you need to know is; Chain-stunning is there to prevent you from doing anything while they mercilessly destroy you. And at " high level play " i.e. it's not really high level play AT ALL it's just the META that people decide to do because it's the path of least resistance.. Well let me tell you - you're not going to have a fun time.

You can forget about Code Fairy as well. That single player campaign isn't in this.
The suits are but no the campaign, and they absolutely want you to pay for music DLC.
Not worth it.

If I can say anything positive it's this;
The game will flood you with Mobile Suits. Chances are you'll get all you want and then realize the others you want. But then you'll come to understand the point system and discover that you rarely get to use those suits you wanted because the point system determines what suits can be chosen. The game is generous with it's coin system as well, but that's how games like this gets you.

I miss UCGO and SDGO..
To quote the meme that my friend made for us,

" Back in my day, we used to sortie on a 1:1 scale of Australia. "
Posted 17 October.
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No one has rated this review as helpful yet
100.8 hrs on record
tl;dr
Do I recommend this game? Yes.
Would you like to know more?

Ever since Alien 3 on Amiga traumatized me as a kid, Alien/s have had a special place in my heart. And ever since Hollywood and the Greasemonkey Randy along with Ridley Scott's Prometheus tried to murder the franchise, I've stepped away from it. I mention this because it's important that you know the following truth about Aliens Fireteam Elite, in that it carries with it the lifeblood of Aliens Colonial Marines. So the Aliens are stupid. But unlike ACM, the story isn't.

Indeed, the devs of this game actually succeeded, uh sorta, at combining all the bad with all the good. Even though I hate Prometheus, the environmental design of that movie and the mood was excellent and it's recaptured here in a few stages where that is the main focus. That's just fantastic! Let's waste no time and let's glorify the soundtrack as well. It's absolutely superb at capturing the mood from the odd trombone or something that would be out of place just about in any other song but here it fits like a glove. I'll remember these songs just as well as AvP3 (2010)'s "The Abomination" theme. The soundtrack is just that good.

The voice acting is fantastic as well and I love how the different blends of United Americas come together in languages like Sergeant Herrera spouting out a long slough of Spanish curses ( her nationality being Cuban ), which brings is neatly into world building. And this game again, succeeds admirably. It really feels like a living breathing universe that is much larger than we see. Hearing the requisition officer gush about different weapons and his preference to W-Y weapons because they are lightweight and updates at all the ports while saying that USCM prefer Aramat only out of habit. On a personal note I ended up favoring Hyperdyne systems weapons the most. At times, like speaking with the CMISRS Officer and just running around on the ship, I seriously couldn't shake the feeling that the devs were a huge fan of Space Station 13's Colonial Marine server because it felt just like it.

But if there's something I have to nag about, it is the horrendous camera angle along with a rather annoying FOV that brings back memories of 4:3 aspect ratio. It is seriously not good. Oh sure you can adapt and like other modern games of this style like Wildlands, you can switch what shoulder the camera is behind but that doesn't change the overarching problem, that it is a problem in the first place. My kingdom for a First Person view...

Another issue is the stop and go nature of the gameplay as the game will arbitrary stop your progress until you kill all the Aliens in one location. That became incredibly tedious, so very often and honestly doesn't lend itself well to a horde shooter and especially not one about Aliens. I read that some people had issues of doors locking despite mission objective pointing them there so they concluded that the bag was buggy. This is in fact, not true. When this happens, it's either because you missed a Xenomorph, or you managed to bypass the trigger point without triggering the swarm at which point the game is waiting for you to run back and trigger the swarm, do the swarm, and then it'll let you progress. Tedium!

The Challenge Cards showed a ton of potential and I loved them at first, but then I realized that you could only have one card active at a time in multiplayer.... WHY? It has such potential for ♥♥♥♥♥♥♥ insane stuff! You shouldn't limit it to one RNG card, you should activate all cards that players chosen! Imagine the pure and amazing chaos that could come from that! And also, I suggest for AFE2 that I hear rumored, you change this up. Remove the cards, instead call it straight up Mutator like in good ol' UT99 days. Have it that players can buy these mutators from Req. officer, they aren't limited in use, they serve the same purpose as the cards did and all of them will activate if all players pick a mutator. As it should be.

I enjoyed the class system but I found some of them to just be very lackluster. Doctor didn't interest me at all really and I found it really underpowered for it's purpose, my two favorites became Technician and Lancer with a huge emphasis on Lancer because of how good it was. It was too good. Demolisher suffer the same "too good" score based on how many I saw who played it. The perk-Tetris stuff was.. Alright.

After 100 hours of playing and nearly getting 100% Achievements, I decided enough is enough for now. Hardcore 10 was a massive disappointment so I don't feel for Insane and Extreme difficulty achievements at this time. Maybe in the future.. The Smartgun with enough ammo is pretty much the best weapon in the game.

So yeah, I recommend this game.
Get it for you, and a friend when it's on a sale.
Posted 27 September. Last edited 27 September.
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2 people found this review helpful
2 people found this review funny
24.2 hrs on record (14.5 hrs at review time)
I've tried playing this game several times over, but each time something stops me.

I do appreciate the open world. At times, it is stunningly beautiful. Enough for an Explorer like myself to fall in love with. But contrast this with the other Souls games and this one is only marginally better than Dark Souls III, and that one was garbage in my opinion. Most don't share that view, especially not since DS1 and DS2, along with Demon's Souls are my favorites and no doubt will certain readers such as potentially you discredit my view as nothing more than "git gud" because how dare I criticize what you love.

Frankly, here's my issue with Elden Ring.
The controls, are godawful. No matter how I try to rebind them, I sincerely hate them. I never feel like I am in control of my character, I am a slave to the will of the game. After a while I may adapt, but it's not a fun time. Even after adapting fully to the controls, it just never feels as good as the others did. It's certainly no Dragon's Dogma, but it's hard to beat perfection. Imagine if this game was just as fluid as DD is. Then it could certainly be something wonderful.

So take this with a grain of salt.
You may end up loving this game.
But the controls ruin any kind of enjoyment.
Posted 1 June.
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17 people found this review helpful
2.5 hrs on record
I never had the opportunity to play this because it died before I got out of my own stupor.
But I write this review for one purpose:

Please re-release it as a stand-alone offline game like Capcom did with Mega Man X-Dive Offline.

As you yourselves did with Final Fantasy Dimensions 2 and Final Fantasy 4: The After Years.

Don't let it fade into obscurity.
Posted 24 March.
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No one has rated this review as helpful yet
69.8 hrs on record
I can't recommend this game because of it's buggy, clearly unfinished state. It is playable. And after pushing myself through to get every achievement, I don't want to write a long review so let's just pros and cons this so you can decide for yourself if it's worth your time!

Pros:
- Beautiful
- Atmospheric
- Fantastic sound-design

Cons:
- Enemies and Creatures spawn within your sphere of influence, ensuring that there's no place you will be truly safe.
- Cannibals, you will get sick of them. Beyond mortal comprehension. They aren't scary after a while, they become a nuisence and frustration.
- The building mechanic is jank.
- Multiplayer is a lot of getting randomly kicked, or banned without warning just from joining.
- It is possible to accidentally glitch through the wall and get yourself stuck.

You are now armed with knowledge.
Make up your own mind!
Posted 23 March.
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8 people found this review helpful
4 people found this review funny
32.0 hrs on record
Context; Used Word since 95' to 2003 and loathe it, and notepad, and use notepad++ on a daily basis much love, used Final Draft then bought Nimble Writer, now read the rest;

I cannot recommend this one, but I do encourage you to make up your own mind based on what it is you are looking for in a writing program. If you just want a program that can shut everything out so you can PUNCH THE KEYS FOR GOD'S SAKE! YES, YES! YOU'RE THE MAN NOW DAWG!, then Nimble Writer will be perfect for you!

But if you're like me who keeps notes everywhere and constantly jump between stuff and get frustrated easily be the likes of say, Microsoft Word.. Oh no, then this won't do for you at all. Especially not when questions can often be answered with " Check the steam workshop ".

So, this program wasn't for me but I'm glad that I gave it a try for 30+ hours.
I finally found one that's perfect for me ( Scrivener ).

Best of luck to you, Writer, in finding the program best suited for you!
Posted 15 December, 2023.
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14 people found this review helpful
3 people found this review funny
4.1 hrs on record
This game is poorly designed with a difficulty curve that's about as fun as running headfirst into a spiked wall.

The fact is that you cannot have enough crew in the plane to ever be effective means you'll always have to sacrifice something. Be it navigation which means that without navigation you cannot pick any direction - not that navigation is good anyway, can't see ♥♥♥♥♥♥♥♥♥ in any altitude that matters unless you spend a lot of time grind leveling them, but conversely that also means you cannot run away from combat if you lose the navigator so you're just eff'd coming and going - meaning that the one you have the most use for as a mobile position switcher is your engineer whose only purpose is to mix fuel and possibly climb out on the wing to repair an engine.

And when you think things are going well, you'll get bodied from below AT LOW ALTITUDE because the enemy plane can STILL fly lower than you and just wreck your ♥♥♥♥ from below, killing your entire crew in a display of " Guess you better Alt+F4 now, huh? "

Hell even using ways to get every upgrade in early game isn't going to save you as the game will still find ways to completely body you.

Wearing the best armor is actually detrimental because it'll make your crew walk like they're on the moon. I get the point that it's suppose to be risk vs reward but no, your design is stupid Runner Duck. This is NOT how you design risk vs reward.. Not that it matters anyway because as I said, super nazi shredder plane flies below your belly and shreds your entire crew in less than a five seconds despite best armor and everything so.. Screwed again.

Get Space Crew instead.

It has similar flaws as this one but it's a hell a lot more fun and fair in the difficulty curve.
Posted 16 March, 2023.
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No one has rated this review as helpful yet
14.2 hrs on record
I can't play this without getting pissed, so this game is not for me.

You either curbstomp, or are curbstomped.
Very rarely it's equal footing.
Posted 22 September, 2022. Last edited 10 October, 2022.
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2 people found this review helpful
2 people found this review funny
1.5 hrs on record
Back when I first played it, it seemed like a good game.
Tried it just recently, as in today... it's gone downhill.

All you ever face now are aimbot-bot battles.
Not very fun.

Also I think they want you to buy stuff.
Posted 17 July, 2022.
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No one has rated this review as helpful yet
11.2 hrs on record (4.9 hrs at review time)
UPDATE: After an unfortunate PSU related issue with my main computer, I had to switch to my older computer. Interestingly enough, the issue I have ( still kept below ) is gone. This leads me to believe that there is an issue with how the OS handled folders on the main computer. I do not know.

Therefore, I'm changing the recommendation from No to Yes . I will update this once again once I've actually played through the game, but to me, being able to create things have been a major thing and that it doesn't work on my main is still an issue that's concerning and I think everyone needs to know about.

—————————————————

Old Review
I've tried everything to get the crafting working in this game and even sought help in the forums to no avail. The game will not recognized any custom creations nor downloaded ones as if they were never downloaded in the first place despite the fact that they're all in the right folder.

This is presumably because no matter what I do, the folder refuses to change from "Read Only" like if it was hellbent on staying that way. At least with Sins of a Solar Empire, you could use the Command prompt to move the folder and the game would recognize it. Not so here, if you try to move it using the same technique, the game stops working alltogether.

We're talking of having tried everything here as well to no success.

Therefore my Negative review here is my way of making my displeasure heard. If you, like me got this game because you were intrigued by the possibility of creating your own ships and scenarios using the galaxy editor, forget it. There's a chance you'll end up with the same issues I have.

This review will persist until they fix this issue.
Posted 1 March, 2022. Last edited 6 November, 2023.
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Showing 1-10 of 31 entries